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      1 /*
      2     Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      3                   2004, 2005 Rob Buis <buis (at) kde.org>
      4                   2005 Eric Seidel <eric (at) webkit.org>
      5                   2009 Dirk Schulze <krit (at) webkit.org>
      6 
      7     This library is free software; you can redistribute it and/or
      8     modify it under the terms of the GNU Library General Public
      9     License as published by the Free Software Foundation; either
     10     version 2 of the License, or (at your option) any later version.
     11 
     12     This library is distributed in the hope that it will be useful,
     13     but WITHOUT ANY WARRANTY; without even the implied warranty of
     14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     15     Library General Public License for more details.
     16 
     17     You should have received a copy of the GNU Library General Public License
     18     aint with this library; see the file COPYING.LIB.  If not, write to
     19     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     20     Boston, MA 02110-1301, USA.
     21 */
     22 
     23 #include "config.h"
     24 
     25 #if ENABLE(FILTERS)
     26 #include "FEColorMatrix.h"
     27 
     28 #include "CanvasPixelArray.h"
     29 #include "Filter.h"
     30 #include "GraphicsContext.h"
     31 #include "ImageData.h"
     32 #include <math.h>
     33 #include <wtf/MathExtras.h>
     34 
     35 namespace WebCore {
     36 
     37 FEColorMatrix::FEColorMatrix(FilterEffect* in, ColorMatrixType type, const Vector<float>& values)
     38     : FilterEffect()
     39     , m_in(in)
     40     , m_type(type)
     41     , m_values(values)
     42 {
     43 }
     44 
     45 PassRefPtr<FEColorMatrix> FEColorMatrix::create(FilterEffect* in, ColorMatrixType type, const Vector<float>& values)
     46 {
     47     return adoptRef(new FEColorMatrix(in, type, values));
     48 }
     49 
     50 ColorMatrixType FEColorMatrix::type() const
     51 {
     52     return m_type;
     53 }
     54 
     55 void FEColorMatrix::setType(ColorMatrixType type)
     56 {
     57     m_type = type;
     58 }
     59 
     60 const Vector<float>& FEColorMatrix::values() const
     61 {
     62     return m_values;
     63 }
     64 
     65 void FEColorMatrix::setValues(const Vector<float> &values)
     66 {
     67     m_values = values;
     68 }
     69 
     70 inline void matrix(double& red, double& green, double& blue, double& alpha, const Vector<float>& values)
     71 {
     72     double r = values[0]  * red + values[1]  * green + values[2]  * blue + values[3]  * alpha;
     73     double g = values[5]  * red + values[6]  * green + values[7]  * blue + values[8]  * alpha;
     74     double b = values[10]  * red + values[11]  * green + values[12] * blue + values[13] * alpha;
     75     double a = values[15] * red + values[16] * green + values[17] * blue + values[18] * alpha;
     76 
     77     red = r;
     78     green = g;
     79     blue = b;
     80     alpha = a;
     81 }
     82 
     83 inline void saturate(double& red, double& green, double& blue, const float& s)
     84 {
     85     double r = (0.213 + 0.787 * s) * red + (0.715 - 0.715 * s) * green + (0.072 - 0.072 * s) * blue;
     86     double g = (0.213 - 0.213 * s) * red + (0.715 + 0.285 * s) * green + (0.072 - 0.072 * s) * blue;
     87     double b = (0.213 - 0.213 * s) * red + (0.715 - 0.715 * s) * green + (0.072 + 0.928 * s) * blue;
     88 
     89     red = r;
     90     green = g;
     91     blue = b;
     92 }
     93 
     94 inline void huerotate(double& red, double& green, double& blue, const float& hue)
     95 {
     96     double cosHue = cos(hue * piDouble / 180);
     97     double sinHue = sin(hue * piDouble / 180);
     98     double r = red   * (0.213 + cosHue * 0.787 - sinHue * 0.213) +
     99                green * (0.715 - cosHue * 0.715 - sinHue * 0.715) +
    100                blue  * (0.072 - cosHue * 0.072 + sinHue * 0.928);
    101     double g = red   * (0.213 - cosHue * 0.213 + sinHue * 0.143) +
    102                green * (0.715 + cosHue * 0.285 + sinHue * 0.140) +
    103                blue  * (0.072 - cosHue * 0.072 - sinHue * 0.283);
    104     double b = red   * (0.213 - cosHue * 0.213 - sinHue * 0.787) +
    105                green * (0.715 - cosHue * 0.715 + sinHue * 0.715) +
    106                blue  * (0.072 + cosHue * 0.928 + sinHue * 0.072);
    107 
    108     red = r;
    109     green = g;
    110     blue = b;
    111 }
    112 
    113 inline void luminance(double& red, double& green, double& blue, double& alpha)
    114 {
    115     alpha = 0.2125 * red + 0.7154 * green + 0.0721 * blue;
    116     red = 0.;
    117     green = 0.;
    118     blue = 0.;
    119 }
    120 
    121 template<ColorMatrixType filterType>
    122 void effectType(const PassRefPtr<CanvasPixelArray>& srcPixelArray, PassRefPtr<ImageData>& imageData, const Vector<float>& values)
    123 {
    124     for (unsigned pixelOffset = 0; pixelOffset < srcPixelArray->length(); pixelOffset++) {
    125         unsigned pixelByteOffset = pixelOffset * 4;
    126 
    127         unsigned char r = 0, g = 0, b = 0, a = 0;
    128         srcPixelArray->get(pixelByteOffset, r);
    129         srcPixelArray->get(pixelByteOffset + 1, g);
    130         srcPixelArray->get(pixelByteOffset + 2, b);
    131         srcPixelArray->get(pixelByteOffset + 3, a);
    132 
    133         double red = r, green = g, blue = b, alpha = a;
    134 
    135         switch (filterType) {
    136             case FECOLORMATRIX_TYPE_MATRIX:
    137                 matrix(red, green, blue, alpha, values);
    138                 break;
    139             case FECOLORMATRIX_TYPE_SATURATE:
    140                 saturate(red, green, blue, values[0]);
    141                 break;
    142             case FECOLORMATRIX_TYPE_HUEROTATE:
    143                 huerotate(red, green, blue, values[0]);
    144                 break;
    145             case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
    146                 luminance(red, green, blue, alpha);
    147                 break;
    148         }
    149 
    150         imageData->data()->set(pixelByteOffset, red);
    151         imageData->data()->set(pixelByteOffset + 1, green);
    152         imageData->data()->set(pixelByteOffset + 2, blue);
    153         imageData->data()->set(pixelByteOffset + 3, alpha);
    154     }
    155 }
    156 
    157 void FEColorMatrix::apply(Filter* filter)
    158 {
    159     m_in->apply(filter);
    160     if (!m_in->resultImage())
    161         return;
    162 
    163     GraphicsContext* filterContext = getEffectContext();
    164     if (!filterContext)
    165         return;
    166 
    167     filterContext->drawImage(m_in->resultImage()->image(), DeviceColorSpace, calculateDrawingRect(m_in->scaledSubRegion()));
    168 
    169     IntRect imageRect(IntPoint(), resultImage()->size());
    170     PassRefPtr<ImageData> imageData(resultImage()->getUnmultipliedImageData(imageRect));
    171     PassRefPtr<CanvasPixelArray> srcPixelArray(imageData->data());
    172 
    173     switch (m_type) {
    174         case FECOLORMATRIX_TYPE_UNKNOWN:
    175             break;
    176         case FECOLORMATRIX_TYPE_MATRIX:
    177             effectType<FECOLORMATRIX_TYPE_MATRIX>(srcPixelArray, imageData, m_values);
    178             break;
    179         case FECOLORMATRIX_TYPE_SATURATE:
    180             effectType<FECOLORMATRIX_TYPE_SATURATE>(srcPixelArray, imageData, m_values);
    181             break;
    182         case FECOLORMATRIX_TYPE_HUEROTATE:
    183             effectType<FECOLORMATRIX_TYPE_HUEROTATE>(srcPixelArray, imageData, m_values);
    184             break;
    185         case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
    186             effectType<FECOLORMATRIX_TYPE_LUMINANCETOALPHA>(srcPixelArray, imageData, m_values);
    187             setIsAlphaImage(true);
    188             break;
    189     }
    190 
    191     resultImage()->putUnmultipliedImageData(imageData.get(), imageRect, IntPoint());
    192 }
    193 
    194 void FEColorMatrix::dump()
    195 {
    196 }
    197 
    198 } // namespace WebCore
    199 
    200 #endif // ENABLE(FILTERS)
    201