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      1 /*
      2     Copyright (C) Research In Motion Limited 2010. All rights reserved.
      3 
      4     This library is free software; you can redistribute it and/or
      5     modify it under the terms of the GNU Library General Public
      6     License as published by the Free Software Foundation; either
      7     version 2 of the License, or (at your option) any later version.
      8 
      9     This library is distributed in the hope that it will be useful,
     10     but WITHOUT ANY WARRANTY; without even the implied warranty of
     11     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12     Library General Public License for more details.
     13 
     14     You should have received a copy of the GNU Library General Public License
     15     aint with this library; see the file COPYING.LIB.  If not, write to
     16     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17     Boston, MA 02110-1301, USA.
     18 */
     19 
     20 #ifndef SVGShadowTreeElements_h
     21 #define SVGShadowTreeElements_h
     22 
     23 #if ENABLE(SVG)
     24 #include "SVGGElement.h"
     25 #include "SVGLength.h"
     26 
     27 namespace WebCore {
     28 
     29 class FloatSize;
     30 
     31 class SVGShadowTreeContainerElement : public SVGGElement {
     32 public:
     33     SVGShadowTreeContainerElement(Document*);
     34     virtual ~SVGShadowTreeContainerElement();
     35 
     36     virtual bool isShadowTreeContainerElement() const { return true; }
     37 
     38     FloatSize containerTranslation() const;
     39     void setContainerOffset(const SVGLength& x, const SVGLength& y)
     40     {
     41         m_xOffset = x;
     42         m_yOffset = y;
     43     }
     44 
     45 private:
     46     SVGLength m_xOffset;
     47     SVGLength m_yOffset;
     48 };
     49 
     50 class SVGShadowTreeRootElement : public SVGShadowTreeContainerElement {
     51 public:
     52     SVGShadowTreeRootElement(Document*, Node* shadowParent);
     53     virtual ~SVGShadowTreeRootElement();
     54 
     55     virtual bool isShadowNode() const { return m_shadowParent; }
     56     virtual Node* shadowParentNode() { return m_shadowParent; }
     57 
     58     void attachElement(PassRefPtr<RenderStyle>, RenderArena*);
     59 
     60 private:
     61     Node* m_shadowParent;
     62 };
     63 
     64 }
     65 
     66 #endif
     67 #endif
     68