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      1 /**
      2  * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  *
     19  */
     20 
     21 #include "config.h"
     22 
     23 #if ENABLE(WML)
     24 #include "WMLFormControlElement.h"
     25 
     26 #include "RenderBox.h"
     27 #include "RenderObject.h"
     28 #include "RenderStyle.h"
     29 
     30 namespace WebCore {
     31 
     32 WMLFormControlElement::WMLFormControlElement(const QualifiedName& tagName, Document* document)
     33     : WMLElement(tagName, document)
     34     , m_valueMatchesRenderer(false)
     35 {
     36 }
     37 
     38 WMLFormControlElement::~WMLFormControlElement()
     39 {
     40 }
     41 
     42 bool WMLFormControlElement::supportsFocus() const
     43 {
     44     return true;
     45 }
     46 
     47 bool WMLFormControlElement::isFocusable() const
     48 {
     49     if (!renderer() || !renderer()->isBox())
     50         return false;
     51 
     52     if (toRenderBox(renderer())->size().isEmpty())
     53         return false;
     54 
     55     return WMLElement::isFocusable();
     56 }
     57 
     58 
     59 void WMLFormControlElement::attach()
     60 {
     61     ASSERT(!attached());
     62     WMLElement::attach();
     63 
     64     // The call to updateFromElement() needs to go after the call through
     65     // to the base class's attach() because that can sometimes do a close
     66     // on the renderer.
     67     if (renderer())
     68         renderer()->updateFromElement();
     69 }
     70 
     71 void WMLFormControlElement::recalcStyle(StyleChange change)
     72 {
     73     WMLElement::recalcStyle(change);
     74 
     75     if (renderer())
     76         renderer()->updateFromElement();
     77 }
     78 
     79 }
     80 
     81 #endif
     82