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      1 /*
      2  * Copyright 2006, The Android Open Source Project
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *  * Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  *  * Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #define LOG_TAG "WebCore"
     27 
     28 #include "config.h"
     29 #include "RenderSkinAndroid.h"
     30 #include "RenderSkinButton.h"
     31 #include "RenderSkinCombo.h"
     32 #include "RenderSkinRadio.h"
     33 #include "SkImageDecoder.h"
     34 
     35 #include "utils/AssetManager.h"
     36 #include "utils/Asset.h"
     37 
     38 namespace WebCore {
     39 
     40 RenderSkinAndroid::RenderSkinAndroid()
     41     : m_height(0)
     42     , m_width(0)
     43 {}
     44 
     45 void RenderSkinAndroid::Init(android::AssetManager* am, String drawableDirectory)
     46 {
     47     RenderSkinButton::Init(am, drawableDirectory);
     48     RenderSkinCombo::Init(am);
     49     RenderSkinRadio::Init(am, drawableDirectory);
     50 }
     51 
     52 bool RenderSkinAndroid::DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap)
     53 {
     54     android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER);
     55     if (!asset) {
     56         asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER);
     57         if (!asset) {
     58             LOGD("RenderSkinAndroid: File \"%s\" not found.\n", fileName);
     59             return false;
     60         }
     61     }
     62 
     63     bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap);
     64     if (!success) {
     65         LOGD("RenderSkinAndroid: Failed to decode %s\n", fileName);
     66     }
     67 
     68     delete asset;
     69     return success;
     70 }
     71 
     72 } // namespace WebCore
     73