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      1 /*
      2  * Copyright 2006, The Android Open Source Project
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *  * Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  *  * Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef RenderSkinButton_h
     27 #define RenderSkinButton_h
     28 
     29 #include "RenderSkinAndroid.h"
     30 
     31 class SkCanvas;
     32 
     33 namespace WebCore {
     34 class IntRect;
     35 class RenderSkinButton
     36 {
     37 public:
     38     /**
     39      * Initialize the class before use. Uses the AssetManager to initialize any
     40      * bitmaps the class may use.
     41      */
     42     static void Init(android::AssetManager*, String drawableDirectory);
     43     /**
     44      * Draw the skin to the canvas, using the rectangle for its bounds and the
     45      * State to determine which skin to use, i.e. focused or not focused.
     46      */
     47     static void Draw(SkCanvas* , const IntRect& , RenderSkinAndroid::State);
     48 };
     49 
     50 } // WebCore
     51 #endif
     52