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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_BOOTANIMATION_H
     18 #define ANDROID_BOOTANIMATION_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <utils/threads.h>
     24 #include <utils/AssetManager.h>
     25 
     26 #include <surfaceflinger/ISurfaceComposer.h>
     27 #include <surfaceflinger/SurfaceComposerClient.h>
     28 
     29 #include <EGL/egl.h>
     30 #include <GLES/gl.h>
     31 
     32 class SkBitmap;
     33 
     34 namespace android {
     35 
     36 class AssetManager;
     37 
     38 // ---------------------------------------------------------------------------
     39 
     40 class BootAnimation : public Thread, public IBinder::DeathRecipient
     41 {
     42 public:
     43                 BootAnimation();
     44     virtual     ~BootAnimation();
     45 
     46     sp<SurfaceComposerClient> session() const;
     47 
     48 private:
     49     virtual bool        threadLoop();
     50     virtual status_t    readyToRun();
     51     virtual void        onFirstRef();
     52     virtual void        binderDied(const wp<IBinder>& who);
     53 
     54     struct Texture {
     55         GLint   w;
     56         GLint   h;
     57         GLuint  name;
     58     };
     59 
     60     struct Animation {
     61         struct Frame {
     62             String8 name;
     63             FileMap* map;
     64             mutable GLuint tid;
     65             bool operator < (const Frame& rhs) const {
     66                 return name < rhs.name;
     67             }
     68         };
     69         struct Part {
     70             int count;
     71             int pause;
     72             String8 path;
     73             SortedVector<Frame> frames;
     74         };
     75         int fps;
     76         int width;
     77         int height;
     78         Vector<Part> parts;
     79     };
     80 
     81     status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
     82     status_t initTexture(void* buffer, size_t len);
     83     bool android();
     84     bool movie();
     85 
     86     sp<SurfaceComposerClient>       mSession;
     87     AssetManager mAssets;
     88     Texture     mAndroid[2];
     89     int         mWidth;
     90     int         mHeight;
     91     EGLDisplay  mDisplay;
     92     EGLDisplay  mContext;
     93     EGLDisplay  mSurface;
     94     sp<SurfaceControl> mFlingerSurfaceControl;
     95     sp<Surface> mFlingerSurface;
     96     bool        mAndroidAnimation;
     97     ZipFileRO   mZip;
     98 };
     99 
    100 // ---------------------------------------------------------------------------
    101 
    102 }; // namespace android
    103 
    104 #endif // ANDROID_BOOTANIMATION_H
    105