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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.view;
     18 
     19 import android.graphics.Canvas;
     20 import android.graphics.Rect;
     21 import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_NORMAL;
     22 import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_HARDWARE;
     23 import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_GPU;
     24 import static android.view.WindowManager.LayoutParams.MEMORY_TYPE_PUSH_BUFFERS;
     25 
     26 /**
     27  * Abstract interface to someone holding a display surface.  Allows you to
     28  * control the surface size and format, edit the pixels in the surface, and
     29  * monitor changes to the surface.  This interface is typically available
     30  * through the {@link SurfaceView} class.
     31  *
     32  * <p>When using this interface from a thread different than the one running
     33  * its {@link SurfaceView}, you will want to carefully read the
     34  * {@link #lockCanvas} and {@link Callback#surfaceCreated Callback.surfaceCreated}.
     35  */
     36 public interface SurfaceHolder {
     37     /**
     38      * Surface type.
     39      *
     40      * @see #SURFACE_TYPE_NORMAL
     41      * @see #SURFACE_TYPE_PUSH_BUFFERS
     42      */
     43 
     44     /** Surface type: creates a regular surface, usually in main, non
     45      * contiguous, cached/buffered RAM. */
     46     public static final int SURFACE_TYPE_NORMAL = MEMORY_TYPE_NORMAL;
     47     /** Surface type: creates a suited to be used with DMA engines and
     48      * hardware accelerators.
     49      * @deprecated this is ignored, this value is set automatically when needed.
     50      */
     51     @Deprecated
     52     public static final int SURFACE_TYPE_HARDWARE = MEMORY_TYPE_HARDWARE;
     53     /** Surface type: creates a surface suited to be used with the GPU
     54      * @deprecated this is ignored, this value is set automatically when needed.
     55      */
     56     @Deprecated
     57     public static final int SURFACE_TYPE_GPU = MEMORY_TYPE_GPU;
     58     /** Surface type: creates a "push" surface, that is a surface that
     59      * doesn't owns its buffers. With such a surface lockCanvas will fail. */
     60     public static final int SURFACE_TYPE_PUSH_BUFFERS = MEMORY_TYPE_PUSH_BUFFERS;
     61 
     62     /**
     63      * Exception that is thrown from {@link #lockCanvas} when called on a Surface
     64      * whose is SURFACE_TYPE_PUSH_BUFFERS.
     65      */
     66     public static class BadSurfaceTypeException extends RuntimeException {
     67         public BadSurfaceTypeException() {
     68         }
     69 
     70         public BadSurfaceTypeException(String name) {
     71             super(name);
     72         }
     73     }
     74 
     75     /**
     76      * A client may implement this interface to receive information about
     77      * changes to the surface.  When used with a {@link SurfaceView}, the
     78      * Surface being held is only available between calls to
     79      * {@link #surfaceCreated(SurfaceHolder)} and
     80      * {@link #surfaceDestroyed(SurfaceHolder).  The Callback is set with
     81      * {@link SurfaceHolder#addCallback SurfaceHolder.addCallback} method.
     82      */
     83     public interface Callback {
     84         /**
     85          * This is called immediately after the surface is first created.
     86          * Implementations of this should start up whatever rendering code
     87          * they desire.  Note that only one thread can ever draw into
     88          * a {@link Surface}, so you should not draw into the Surface here
     89          * if your normal rendering will be in another thread.
     90          *
     91          * @param holder The SurfaceHolder whose surface is being created.
     92          */
     93         public void surfaceCreated(SurfaceHolder holder);
     94 
     95         /**
     96          * This is called immediately after any structural changes (format or
     97          * size) have been made to the surface.  You should at this point update
     98          * the imagery in the surface.  This method is always called at least
     99          * once, after {@link #surfaceCreated}.
    100          *
    101          * @param holder The SurfaceHolder whose surface has changed.
    102          * @param format The new PixelFormat of the surface.
    103          * @param width The new width of the surface.
    104          * @param height The new height of the surface.
    105          */
    106         public void surfaceChanged(SurfaceHolder holder, int format, int width,
    107                 int height);
    108 
    109         /**
    110          * This is called immediately before a surface is being destroyed. After
    111          * returning from this call, you should no longer try to access this
    112          * surface.  If you have a rendering thread that directly accesses
    113          * the surface, you must ensure that thread is no longer touching the
    114          * Surface before returning from this function.
    115          *
    116          * @param holder The SurfaceHolder whose surface is being destroyed.
    117          */
    118         public void surfaceDestroyed(SurfaceHolder holder);
    119     }
    120 
    121     /**
    122      * Add a Callback interface for this holder.  There can several Callback
    123      * interfaces associated to a holder.
    124      *
    125      * @param callback The new Callback interface.
    126      */
    127     public void addCallback(Callback callback);
    128 
    129     /**
    130      * Removes a previously added Callback interface from this holder.
    131      *
    132      * @param callback The Callback interface to remove.
    133      */
    134     public void removeCallback(Callback callback);
    135 
    136     /**
    137      * Use this method to find out if the surface is in the process of being
    138      * created from Callback methods. This is intended to be used with
    139      * {@link Callback#surfaceChanged}.
    140      *
    141      * @return true if the surface is in the process of being created.
    142      */
    143     public boolean isCreating();
    144 
    145     /**
    146      * Sets the surface's type.
    147      *
    148      * @param type The surface's memory type.
    149      */
    150     public void setType(int type);
    151 
    152     /**
    153      * Make the surface a fixed size.  It will never change from this size.
    154      * When working with a {link SurfaceView}, this must be called from the
    155      * same thread running the SurfaceView's window.
    156      *
    157      * @param width The surface's width.
    158      * @param height The surface's height.
    159      */
    160     public void setFixedSize(int width, int height);
    161 
    162     /**
    163      * Allow the surface to resized based on layout of its container (this is
    164      * the default).  When this is enabled, you should monitor
    165      * {@link Callback#surfaceChanged} for changes to the size of the surface.
    166      * When working with a {link SurfaceView}, this must be called from the
    167      * same thread running the SurfaceView's window.
    168      */
    169     public void setSizeFromLayout();
    170 
    171     /**
    172      * Set the desired PixelFormat of the surface.  The default is OPAQUE.
    173      * When working with a {link SurfaceView}, this must be called from the
    174      * same thread running the SurfaceView's window.
    175      *
    176      * @param format A constant from PixelFormat.
    177      *
    178      * @see android.graphics.PixelFormat
    179      */
    180     public void setFormat(int format);
    181 
    182     /**
    183      * Enable or disable option to keep the screen turned on while this
    184      * surface is displayed.  The default is false, allowing it to turn off.
    185      * Enabling the option effectivelty.
    186      * This is safe to call from any thread.
    187      *
    188      * @param screenOn Supply to true to force the screen to stay on, false
    189      * to allow it to turn off.
    190      */
    191     public void setKeepScreenOn(boolean screenOn);
    192 
    193     /**
    194      * Start editing the pixels in the surface.  The returned Canvas can be used
    195      * to draw into the surface's bitmap.  A null is returned if the surface has
    196      * not been created or otherwise can not be edited.  You will usually need
    197      * to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
    198      * to find out when the Surface is available for use.
    199      *
    200      * <p>The content of the Surface is never preserved between unlockCanvas() and
    201      * lockCanvas(), for this reason, every pixel within the Surface area
    202      * must be written. The only exception to this rule is when a dirty
    203      * rectangle is specified, in which case, non dirty pixels will be
    204      * preserved.
    205      *
    206      * <p>If you call this repeatedly when the Surface is not ready (before
    207      * {@link Callback#surfaceCreated Callback.surfaceCreated} or after
    208      * {@link Callback#surfaceDestroyed Callback.surfaceDestroyed}), your calls
    209      * will be throttled to a slow rate in order to avoid consuming CPU.
    210      *
    211      * <p>If null is not returned, this function internally holds a lock until
    212      * the corresponding {@link #unlockCanvasAndPost} call, preventing
    213      * {@link SurfaceView} from creating, destroying, or modifying the surface
    214      * while it is being drawn.  This can be more convenience than accessing
    215      * the Surface directly, as you do not need to do special synchronization
    216      * with a drawing thread in {@link Callback#surfaceDestroyed
    217      * Callback.surfaceDestroyed}.
    218      *
    219      * @return Canvas Use to draw into the surface.
    220      */
    221     public Canvas lockCanvas();
    222 
    223 
    224     /**
    225      * Just like {@link #lockCanvas()} but allows to specify a dirty rectangle.
    226      * Every
    227      * pixel within that rectangle must be written; however pixels outside
    228      * the dirty rectangle will be preserved by the next call to lockCanvas().
    229      *
    230      * @see android.view.SurfaceHolder#lockCanvas
    231      *
    232      * @param dirty Area of the Surface that will be modified.
    233      * @return Canvas Use to draw into the surface.
    234      */
    235     public Canvas lockCanvas(Rect dirty);
    236 
    237     /**
    238      * Finish editing pixels in the surface.  After this call, the surface's
    239      * current pixels will be shown on the screen, but its content is lost,
    240      * in particular there is no guarantee that the content of the Surface
    241      * will remain unchanged when lockCanvas() is called again.
    242      *
    243      * @see #lockCanvas()
    244      *
    245      * @param canvas The Canvas previously returned by lockCanvas().
    246      */
    247     public void unlockCanvasAndPost(Canvas canvas);
    248 
    249     /**
    250      * Retrieve the current size of the surface.  Note: do not modify the
    251      * returned Rect.  This is only safe to call from the thread of
    252      * {@link SurfaceView}'s window, or while inside of
    253      * {@link #lockCanvas()}.
    254      *
    255      * @return Rect The surface's dimensions.  The left and top are always 0.
    256      */
    257     public Rect getSurfaceFrame();
    258 
    259     /**
    260      * Direct access to the surface object.  The Surface may not always be
    261      * available -- for example when using a {@link SurfaceView} the holder's
    262      * Surface is not created until the view has been attached to the window
    263      * manager and performed a layout in order to determine the dimensions
    264      * and screen position of the Surface.    You will thus usually need
    265      * to implement {@link Callback#surfaceCreated Callback.surfaceCreated}
    266      * to find out when the Surface is available for use.
    267      *
    268      * <p>Note that if you directly access the Surface from another thread,
    269      * it is critical that you correctly implement
    270      * {@link Callback#surfaceCreated Callback.surfaceCreated} and
    271      * {@link Callback#surfaceDestroyed Callback.surfaceDestroyed} to ensure
    272      * that thread only accesses the Surface while it is valid, and that the
    273      * Surface does not get destroyed while the thread is using it.
    274      *
    275      * <p>This method is intended to be used by frameworks which often need
    276      * direct access to the Surface object (usually to pass it to native code).
    277      * When designing APIs always use SurfaceHolder to pass surfaces around
    278      * as opposed to the Surface object itself. A rule of thumb is that
    279      * application code should never have to call this method.
    280      *
    281      * @return Surface The surface.
    282      */
    283     public Surface getSurface();
    284 }
    285