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      1 page.title=Drawable Mutations
      2 @jd:body
      3 
      4 <p>Android's drawables are extremely useful to easily build applications. A
      5 {@link android.graphics.drawable.Drawable Drawable} is a pluggable drawing
      6 container that is usually associated with a View. For instance, a 
      7 {@link android.graphics.drawable.BitmapDrawable BitmapDrawable} is used to display
      8 images, a {@link android.graphics.drawable.ShapeDrawable ShapeDrawable} to draw
      9 shapes and gradients, and so on. You can even combine them to create complex
     10 renderings.</p>
     11 
     12 <p>Drawables allow you to easily customize the rendering of the widgets without
     13 subclassing them. As a matter of fact, they are so convenient that most of the
     14 default Android apps and widgets are built using drawables; there are about 700
     15 drawables used in the core Android framework. Because drawables are used so
     16 extensively throughout the system, Android optimizes them when they are loaded
     17 from resources. For instance, every time you create a 
     18 {@link android.widget.Button Button}, a new drawable is loaded from the framework
     19 resources (<code>android.R.drawable.btn_default</code>). This means all buttons
     20 across all the apps use a different drawable instance as their background.
     21 However, all these drawables share a common state, called the "constant state."
     22 The content of this state varies according to the type of drawable you are
     23 using, but it usually contains all the properties that can be defined by a
     24 resource. In the case of a button, the constant state contains a bitmap image.
     25 This way, all buttons across all applications share the same bitmap, which saves
     26 a lot of memory.</p>
     27 
     28 <p>The following diagram shows what entities are
     29 created when you assign the same image resource as the background of
     30 two different views. As you can see, two drawables are created but they
     31 both share the same constant state, hence the same bitmap:</p>
     32 
     33 <img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 307px; height: 400px;" src="images/shared_states.png" alt="" id="BLOGGER_PHOTO_ID_5331437883277472082" border="0">
     34 
     35 <p>This state sharing feature is great to avoid wasting memory but it can cause
     36 problems when you try to modify the properties of a drawable. Imagine an
     37 application with a list of books. Each book has a star next to its name, totally
     38 opaque when the user marks the book as a favorite, and translucent when the book
     39 is not a favorite. To achieve this effect, you would probably write the
     40 following code in your list adapter's <code>getView()</code> method:</p>
     41 
     42 <pre>Book book = ...;
     43 TextView listItem = ...;
     44 
     45 listItem.setText(book.getTitle());
     46 
     47 Drawable star = context.getResources().getDrawable(R.drawable.star);
     48 if (book.isFavorite()) {
     49   star.setAlpha(255); // opaque
     50 } else {
     51   star.setAlpha(70); // translucent
     52 }</pre>
     53 
     54 <p>Unfortunately, this piece of code yields a rather strange result: 
     55 all of the drawables have the same opacity:</p>
     56 
     57 <img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 267px; height: 400px;" src="images/all_drawables_changed.png" alt="" id="BLOGGER_PHOTO_ID_5331438978390342066" border="0">
     58 
     59 <p>This
     60 result is explained by the constant state. Even though we are getting a
     61 new drawable instance for each list item, the constant state remains
     62 the same and, in the case of BitmapDrawable, the opacity is part of the
     63 constant state. Thus, changing the opacity of one drawable instance
     64 changes the opacity of all the other instances. Even worse, working
     65 around this issue was not easy with Android 1.0 and 1.1.</p>
     66 
     67 <p>Android 1.5 and higher offers a very easy way to solve this issue 
     68 with the new {@link android.graphics.drawable.Drawable#mutate()} method</a>.
     69 When you invoke this method on a drawable, the constant state of the
     70 drawable is duplicated to allow you to change any property without
     71 affecting other drawables. Note that bitmaps are still shared, even
     72 after mutating a drawable. The diagram below shows what happens when
     73 you invoke <code>mutate()</code> on a drawable:</p>
     74 
     75 <img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 307px; height: 400px;" src="images/mutated_states.png" alt="" id="BLOGGER_PHOTO_ID_5331440144116345074" border="0">
     76 
     77 <p>Let's update our previous piece of code to make use of <code>mutate()</code>:</p>
     78 
     79 <pre>Drawable star = context.getResources().getDrawable(R.drawable.star);
     80 if (book.isFavorite()) {
     81   star.mutate().setAlpha(255); // opaque
     82 } else {
     83   star. mutate().setAlpha(70); // translucent
     84 }</pre>
     85 
     86 <p>For convenience, <code>mutate()</code>
     87 returns the drawable itself, which allows to chain method calls. It
     88 does not however create a new drawable instance. With this new piece of
     89 code, our application now behaves correctly:</p>
     90 
     91 <img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 267px; height: 400px;" src="images/correct_drawables.png" alt="" id="BLOGGER_PHOTO_ID_5331440757515573842" border="0">
     92