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Android.mk31-Jul-20102.6K
Asset.cpp31-Jul-201020.3K
AssetDir.cpp31-Jul-20101.7K
AssetManager.cpp31-Jul-201052.6K
BackupData.cpp31-Jul-20108.4K
BackupHelpers.cpp31-Jul-201036K
BufferedTextOutput.cpp31-Jul-20107.4K
CallStack.cpp31-Jul-20108.4K
Debug.cpp31-Jul-20108.5K
FileMap.cpp31-Jul-20105.6K
Flattenable.cpp31-Jul-2010731
misc.cpp31-Jul-20103.8K
MODULE_LICENSE_APACHE231-Jul-20100
NOTICE31-Jul-201010.4K
README31-Jul-2010527
RefBase.cpp31-Jul-201014.5K
ResourceTypes.cpp31-Jul-2010159.8K
SharedBuffer.cpp31-Jul-20102.7K
Static.cpp31-Jul-20102.1K
StopWatch.cpp31-Jul-20102K
String16.cpp31-Jul-201014.9K
String8.cpp31-Jul-201021.9K
StringArray.cpp31-Jul-20102.6K
SystemClock.cpp31-Jul-20103.3K
TextOutput.cpp31-Jul-20103.5K
Threads.cpp31-Jul-201022.5K
Timers.cpp31-Jul-20103K
VectorImpl.cpp31-Jul-201017.2K
ZipFileCRO.cpp31-Jul-20101.8K
ZipFileRO.cpp31-Jul-201021K
ZipUtils.cpp31-Jul-20109.4K

README

      1 Android Utility Function Library
      2 
      3 If you need a feature that is native to Linux but not present on other
      4 platforms, construct a platform-dependent implementation that shares
      5 the Linux interface.  That way the actual device runs as "light" as
      6 possible.
      7 
      8 If that isn't feasible, create a system-independent interface and hide
      9 the details.
     10 
     11 The ultimate goal is *not* to create a super-duper platform abstraction
     12 layer.  The goal is to provide an optimized solution for Linux with
     13 reasonable implementations for other platforms.
     14 
     15