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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 #ifndef _SDL_timer_h
     24 #define _SDL_timer_h
     25 
     26 /* Header for the SDL time management routines */
     27 
     28 #include "SDL_stdinc.h"
     29 #include "SDL_error.h"
     30 
     31 #include "begin_code.h"
     32 /* Set up for C function definitions, even when using C++ */
     33 #ifdef __cplusplus
     34 extern "C" {
     35 #endif
     36 
     37 /* This is the OS scheduler timeslice, in milliseconds */
     38 #define SDL_TIMESLICE		10
     39 
     40 /* This is the maximum resolution of the SDL timer on all platforms */
     41 #define TIMER_RESOLUTION	10	/* Experimentally determined */
     42 
     43 /* Get the number of milliseconds since the SDL library initialization.
     44  * Note that this value wraps if the program runs for more than ~49 days.
     45  */
     46 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
     47 
     48 /* Wait a specified number of milliseconds before returning */
     49 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
     50 
     51 /* Function prototype for the timer callback function */
     52 typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
     53 
     54 /* Set a callback to run after the specified number of milliseconds has
     55  * elapsed. The callback function is passed the current timer interval
     56  * and returns the next timer interval.  If the returned value is the
     57  * same as the one passed in, the periodic alarm continues, otherwise a
     58  * new alarm is scheduled.  If the callback returns 0, the periodic alarm
     59  * is cancelled.
     60  *
     61  * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
     62  *
     63  * The timer callback function may run in a different thread than your
     64  * main code, and so shouldn't call any functions from within itself.
     65  *
     66  * The maximum resolution of this timer is 10 ms, which means that if
     67  * you request a 16 ms timer, your callback will run approximately 20 ms
     68  * later on an unloaded system.  If you wanted to set a flag signaling
     69  * a frame update at 30 frames per second (every 33 ms), you might set a
     70  * timer for 30 ms:
     71  *   SDL_SetTimer((33/10)*10, flag_update);
     72  *
     73  * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
     74  *
     75  * Under UNIX, you should not use raise or use SIGALRM and this function
     76  * in the same program, as it is implemented using setitimer().  You also
     77  * should not use this function in multi-threaded applications as signals
     78  * to multi-threaded apps have undefined behavior in some implementations.
     79  *
     80  * This function returns 0 if successful, or -1 if there was an error.
     81  */
     82 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
     83 
     84 /* New timer API, supports multiple timers
     85  * Written by Stephane Peter <megastep (at) lokigames.com>
     86  */
     87 
     88 /* Function prototype for the new timer callback function.
     89  * The callback function is passed the current timer interval and returns
     90  * the next timer interval.  If the returned value is the same as the one
     91  * passed in, the periodic alarm continues, otherwise a new alarm is
     92  * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
     93  */
     94 typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
     95 
     96 /* Definition of the timer ID type */
     97 typedef struct _SDL_TimerID *SDL_TimerID;
     98 
     99 /* Add a new timer to the pool of timers already running.
    100    Returns a timer ID, or NULL when an error occurs.
    101  */
    102 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
    103 
    104 /* Remove one of the multiple timers knowing its ID.
    105  * Returns a boolean value indicating success.
    106  */
    107 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
    108 
    109 /* Ends C function definitions when using C++ */
    110 #ifdef __cplusplus
    111 }
    112 #endif
    113 #include "close_code.h"
    114 
    115 #endif /* _SDL_timer_h */
    116