1 /* 2 * Copyright (C) 2005, 2006, 2007 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "AffineTransform.h" 28 #include "TransformationMatrix.h" 29 30 #if PLATFORM(CG) 31 32 #include <CoreGraphics/CGAffineTransform.h> 33 #include "FloatConversion.h" 34 35 namespace WebCore { 36 37 TransformationMatrix::operator CGAffineTransform() const 38 { 39 return CGAffineTransformMake(narrowPrecisionToCGFloat(a()), 40 narrowPrecisionToCGFloat(b()), 41 narrowPrecisionToCGFloat(c()), 42 narrowPrecisionToCGFloat(d()), 43 narrowPrecisionToCGFloat(e()), 44 narrowPrecisionToCGFloat(f())); 45 } 46 47 AffineTransform::operator CGAffineTransform() const 48 { 49 return CGAffineTransformMake(narrowPrecisionToCGFloat(a()), 50 narrowPrecisionToCGFloat(b()), 51 narrowPrecisionToCGFloat(c()), 52 narrowPrecisionToCGFloat(d()), 53 narrowPrecisionToCGFloat(e()), 54 narrowPrecisionToCGFloat(f())); 55 } 56 57 } 58 59 #endif // PLATFORM(CG) 60