1 /* 2 * Copyright (c) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * * Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above 10 * copyright notice, this list of conditions and the following disclaimer 11 * in the documentation and/or other materials provided with the 12 * distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #include "config.h" 28 29 #if ENABLE(3D_CANVAS) 30 31 #include "WebGLContextAttributes.h" 32 33 namespace WebCore { 34 35 PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create() 36 { 37 return adoptRef(new WebGLContextAttributes()); 38 } 39 40 PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create(GraphicsContext3D::Attributes attributes) 41 { 42 return adoptRef(new WebGLContextAttributes(attributes)); 43 } 44 45 WebGLContextAttributes::WebGLContextAttributes() 46 : CanvasContextAttributes() 47 { 48 } 49 50 WebGLContextAttributes::WebGLContextAttributes(GraphicsContext3D::Attributes attributes) 51 : CanvasContextAttributes() 52 , m_attrs(attributes) 53 { 54 } 55 56 WebGLContextAttributes::~WebGLContextAttributes() 57 { 58 } 59 60 bool WebGLContextAttributes::alpha() const 61 { 62 return m_attrs.alpha; 63 } 64 65 void WebGLContextAttributes::setAlpha(bool alpha) 66 { 67 m_attrs.alpha = alpha; 68 } 69 70 bool WebGLContextAttributes::depth() const 71 { 72 return m_attrs.depth; 73 } 74 75 void WebGLContextAttributes::setDepth(bool depth) 76 { 77 m_attrs.depth = depth; 78 } 79 80 bool WebGLContextAttributes::stencil() const 81 { 82 return m_attrs.stencil; 83 } 84 85 void WebGLContextAttributes::setStencil(bool stencil) 86 { 87 m_attrs.stencil = stencil; 88 } 89 90 bool WebGLContextAttributes::antialias() const 91 { 92 return m_attrs.antialias; 93 } 94 95 void WebGLContextAttributes::setAntialias(bool antialias) 96 { 97 m_attrs.antialias = antialias; 98 } 99 100 bool WebGLContextAttributes::premultipliedAlpha() const 101 { 102 return m_attrs.premultipliedAlpha; 103 } 104 105 void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha) 106 { 107 m_attrs.premultipliedAlpha = premultipliedAlpha; 108 } 109 110 GraphicsContext3D::Attributes WebGLContextAttributes::attributes() const 111 { 112 return m_attrs; 113 } 114 115 } // namespace WebCore 116 117 #endif // ENABLE(3D_CANVAS) 118