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  /external/webkit/WebCore/ForwardingHeaders/debugger/
Debugger.h 3 #include <JavaScriptCore/Debugger.h>
  /external/webkit/JavaScriptCore/debugger/
Debugger.h 37 class Debugger {
39 virtual ~Debugger();
Debugger.cpp 23 #include "Debugger.h"
35 Debugger::~Debugger()
42 void Debugger::attach(JSGlobalObject* globalObject)
44 ASSERT(!globalObject->debugger());
49 void Debugger::detach(JSGlobalObject* globalObject)
56 void Debugger::recompileAllJSFunctions(JSGlobalData* globalData)
89 if (function->scope().globalObject()->debugger() == this)
  /external/webkit/WebKit/mac/WebView/
WebScriptDebugger.h 32 #include <debugger/Debugger.h>
50 class WebScriptDebugger : public JSC::Debugger {
WebScriptDebugDelegate.mm 39 #import <debugger/Debugger.h>
40 #import <debugger/DebuggerActivation.h>
41 #import <debugger/DebuggerCallFrame.h>
67 WebScriptDebugger* debugger;
91 - (WebScriptCallFrame *)_initWithGlobalObject:(WebScriptObject *)globalObj debugger:(WebScriptDebugger *)debugger caller:(WebScriptCallFrame *)caller debuggerCallFrame:(const DebuggerCallFrame&)debuggerCallFrame
97 _private->debugger = debugger;
238 JSGlobalObject* globalObject = _private->debugger->globalObject()
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  /external/v8/src/
debug.cc 267 // Debugger statement always calls debugger. No need to modify it.
284 // Debugger statement always calls debugger. No need to modify it.
302 // Debugger statement always calls debugger. No need to modify it.
327 // Debugger statement always calls debugger. No need to modify it.
467 // shutting down the debugger as it will leave the break point information in
550 // Default call debugger on uncaught exception
821 EnterDebugger debugger; local
1882 EnterDebugger debugger; local
1983 EnterDebugger debugger; local
2465 EnterDebugger debugger; local
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debug.h 168 // Generate debugger events for collected scripts.
209 // This class contains the debugger support. The main purpose is to handle
245 // Returns true if the current stub call is patched to call the debugger.
248 // a debugger breakpoint.
350 friend class Debugger;
398 // Global handle to debug context where all the debugger JavaScript code is
442 // Frame pointer for the frame where debugger should be called when current
449 // Top debugger entry.
468 // Message delivered to the message handler callback. This is either a debugger
516 // Message send by user to v8 debugger or debugger output message
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compiler.cc 154 // Notify debugger
155 Debugger::OnBeforeCompile(script);
226 // Notify debugger
227 Debugger::OnAfterCompile(script, fun);
509 // Notify debugger that a new function has been added.
510 Debugger::OnNewFunction(function);
  /external/webkit/JavaScriptCore/parser/
Parser.h 26 #include "Debugger.h"
49 PassRefPtr<ParsedNode> parse(JSGlobalData* globalData, Debugger*, ExecState*, const SourceCode& source, int* errLine = 0, UString* errMsg = 0);
70 PassRefPtr<ParsedNode> Parser::parse(JSGlobalData* globalData, Debugger* debugger, ExecState* debuggerExecState, const SourceCode& source, int* errLine, UString* errMsg)
96 if (debugger && !ParsedNode::scopeIsFunction)
97 debugger->sourceParsed(debuggerExecState, source, *errLine, *errMsg);
  /external/webkit/WebCore/page/
Page.h 39 class Debugger;
203 static void setDebuggerForAllPages(JSC::Debugger*);
204 void setDebugger(JSC::Debugger*);
205 JSC::Debugger* debugger() const { return m_debugger; } function in class:WebCore::Page
308 JSC::Debugger* m_debugger;
  /sdk/ddms/libs/ddmlib/src/com/android/ddmlib/
MonitorThread.java 129 * Sets the client to accept debugger connection on the custom "Selected debug port".
152 * Returns the client accepting debugger connection on the custom "Selected debug port".
265 else if (key.attachment() instanceof Debugger) {
292 * Returns the port on which the selected client listen for debugger
446 * Process activity from one of the debugger sockets. This could be a new
450 Debugger dbg = (Debugger)key.attachment();
457 Log.w("ddms", "debugger accept() failed");
463 Log.d("ddm-debugger", "key in unknown state");
471 * Accept a new connection from a debugger. If successful, register it wit
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Client.java 45 /** Client change bit mask: debugger status change */
47 /** Client change bit mask: debugger port change */
75 // debugger we're associated with, if any
76 private Debugger mDebugger;
93 * request from the debugger. Requests from the debugger, and from us,
96 * Pass-through debugger traffic is sent without copying. "mWriteBuffer"
166 * Returns the debugger port for this client.
197 * Returns <code>true</code> if a debugger is currently attached to the client.
204 * Return the Debugger object associated with this client
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Debugger.java 32 * This represents a pending or established connection with a JDWP debugger.
34 class Debugger {
37 * Messages from the debugger should be pretty small; may not even
62 * Create a new Debugger object, configured to listen for connections
65 Debugger(Client client, int listenPort) throws IOException {
87 * Returns "true" if a debugger is currently attached to us.
94 * Represent the Debugger as a string.
99 return "[Debugger " + mListenPort + "-->" + mClient.getClientData().getPid()
104 * Register the debugger's listen socket with the Selector.
145 Log.w("ddms", "debugger already talking to " + mClien
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  /external/v8/src/mips/
simulator-mips.cc 64 // The Debugger class is used by the simulator while debugging simulated MIPS
66 class Debugger {
68 explicit Debugger(Simulator* sim);
69 ~Debugger();
89 // execution to skip past breakpoints when run from the debugger.
97 Debugger::Debugger(Simulator* sim) {
101 Debugger::~Debugger() {
116 void Debugger::Stop(Instruction* instr)
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simulator-mips.h 105 friend class Debugger;
  /external/webkit/WebCore/bindings/js/
ScriptController.h 115 // Debugger can be 0 to detach any existing Debugger.
116 void attachDebugger(JSC::Debugger*); // Attaches/detaches in all worlds/window shells.
117 void attachDebugger(JSDOMWindowShell*, JSC::Debugger*);
ScriptController.cpp 43 #include <debugger/Debugger.h>
190 // Clear the debugger from the current window before setting the new window.
197 attachDebugger(windowShell, page->debugger());
217 attachDebugger(windowShell, page->debugger());
285 void ScriptController::attachDebugger(JSC::Debugger* debugger)
288 attachDebugger(iter->second, debugger);
291 void ScriptController::attachDebugger(JSDOMWindowShell* shell, JSC::Debugger* debugger)
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  /external/webkit/WebCore/inspector/
JavaScriptDebugServer.h 35 #include <debugger/Debugger.h>
55 class JavaScriptDebugServer : JSC::Debugger, public Noncopyable {
  /external/v8/src/arm/
simulator-arm.cc 55 // The Debugger class is used by the simulator while debugging simulated ARM
57 class Debugger {
59 explicit Debugger(Simulator* sim);
60 ~Debugger();
81 // execution to skip past breakpoints when run from the debugger.
87 Debugger::Debugger(Simulator* sim) {
92 Debugger::~Debugger() {
109 void Debugger::Stop(Instr* instr)
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simulator-arm.h 99 friend class Debugger;
  /external/webkit/JavaScriptCore/runtime/
JSGlobalObject.h 39 class Debugger;
103 Debugger* debugger; member in struct:JSC::JSGlobalObject::JSGlobalObjectData
237 Debugger* debugger() const { return d()->debugger; } function in class:JSC::JSGlobalObject
238 void setDebugger(Debugger* debugger) { d()->debugger = debugger; }
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Executable.h 37 class Debugger;
293 static PassRefPtr<FunctionExecutable> fromGlobalCode(const Identifier&, ExecState*, Debugger*, const SourceCode&, int* errLine = 0, UString* errMsg = 0);
  /external/openssl/ssl/
ssl-lib.com 24 $! Specify DEBUG or NODEBUG as P2 to compile with or without debugger
315 $ LINK/'DEBUGGER'/'TRACEBACK'/EXE='EXE_DIR'SSL_TASK.EXE -
326 $ LINK/'DEBUGGER'/'TRACEBACK'/EXE='EXE_DIR'SSL_TASK.EXE -
573 $! P2 Is NODEBUG, So Compile Without Debugger Information.
575 $ DEBUGGER = "NODEBUG"
579 $ WRITE SYS$OUTPUT "No Debugger Information Will Be Produced During Compile."
586 $! Check To See If We Are To Compile With Debugger Information.
591 $! Compile With Debugger Information.
593 $ DEBUGGER = "DEBUG"
597 $ WRITE SYS$OUTPUT "Debugger Information Will Be Produced During Compile.
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  /external/webkit/JavaScriptCore/bytecompiler/
BytecodeGenerator.h 41 #include "Debugger.h"
79 BytecodeGenerator(ProgramNode*, const Debugger*, const ScopeChain&, SymbolTable*, ProgramCodeBlock*);
80 BytecodeGenerator(FunctionBodyNode*, const Debugger*, const ScopeChain&, SymbolTable*, CodeBlock*);
81 BytecodeGenerator(EvalNode*, const Debugger*, const ScopeChain&, SymbolTable*, EvalCodeBlock*);
  /external/openssl/apps/
makeapps.com 19 $! Specify DEBUG or NODEBUG as P1 to compile with or without debugger
301 $ LINK/'DEBUGGER'/'TRACEBACK' /EXE='EXE_FILE' -
312 $ LINK/'DEBUGGER'/'TRACEBACK' /EXE='EXE_FILE' -
517 $! P1 Is NODEBUG, So Compile Without Debugger Information.
519 $ DEBUGGER = "NODEBUG"
523 $ WRITE SYS$OUTPUT "No Debugger Information Will Be Produced During Compile."
530 $! Check To See If We Are To Compile With Debugger Information.
535 $! Compile With Debugger Information.
537 $ DEBUGGER = "DEBUG"
541 $ WRITE SYS$OUTPUT "Debugger Information Will Be Produced During Compile.
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