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    Searched refs:GL_RGBA (Results 1 - 25 of 53) sorted by null

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  /external/skia/src/gl/
SkGLDevice_FBO.cpp 19 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, nw, nh, 0,
20 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
SkGL.cpp 142 *format = GL_RGBA;
150 *format = GL_RGBA;
159 *format = GL_RGBA;
  /frameworks/base/opengl/tests/textures/
textures.cpp 110 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
113 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
  /frameworks/base/opengl/tests/filter/
filter.cpp 122 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
123 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
130 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
131 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, t5551);
134 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
135 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
  /frameworks/base/services/surfaceflinger/
TextureManager.cpp 257 GL_RGBA, texture->potWidth, texture->potHeight, 0,
258 GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
262 GL_RGBA, texture->potWidth, texture->potHeight, 0,
263 GL_RGBA, GL_UNSIGNED_BYTE, data);
284 GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
290 GL_RGBA, GL_UNSIGNED_BYTE,
LayerBlur.cpp 140 mReadFormat = GL_RGBA;
  /external/quake/quake/src/QW/client/
gl_rmisc.c 91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
127 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
133 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
139 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
145 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
152 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
159 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
389 scaled_width, scaled_height, 0, GL_RGBA,
gl_ngraph.c 121 NET_TIMINGS, NET_GRAPHHEIGHT, 0, GL_RGBA,
gl_draw.c 770 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1172 gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1174 glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1177 gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans,
1179 glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
1188 glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
1196 glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
1212 glTexImage2DHelper (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
    [all...]
gl_warp.c 664 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
665 // glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
1077 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1095 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
gl_rsurf.c 187 case GL_RGBA:
    [all...]
  /external/quake/quake/src/WinQuake/
gl_rmisc.cpp 91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
134 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
140 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
146 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
152 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
159 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
166 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
385 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
gl_draw.cpp 1037 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
    [all...]
gl_warp.cpp 713 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
714 // glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
1126 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1144 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 120 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
124 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
169 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
172 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
174 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA,
  /frameworks/base/opengl/tests/fillrate/
fillrate.cpp 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
  /frameworks/base/libs/rs/
rsComponent.cpp 185 case RS_KIND_PIXEL_RGBA: return GL_RGBA;
  /frameworks/base/opengl/tests/gl_jni/jni/
gl_code.cpp 131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
  /frameworks/base/opengl/tests/tritex/
tritex.cpp 222 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
  /external/webkit/WebKitTools/DumpRenderTree/mac/
PixelDumpSupportMac.mm 206 glReadPixels(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, flipBuffer);
208 glReadPixels(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, flipBuffer);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
FrameBufferObjectActivity.java 180 gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, width, height, 0,
181 GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, null);
  /frameworks/base/opengl/tests/gl_basic/
gl_basic.cpp 330 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
  /external/webkit/WebCore/platform/graphics/mac/
GraphicsContext3DMac.cpp 155 ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
210 ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
672 // FIXME: For now we only accept GL_UNSIGNED_BYTE/GL_RGBA. In reality OpenGL ES 2.0 accepts that pair and one other
676 if (type != GL_UNSIGNED_BYTE || format != GL_RGBA)
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  /frameworks/base/opengl/libagl/
texture.cpp 192 GGL_PIXEL_FORMAT_RGBA_5551 }, // GL_RGBA
206 case GL_RGBA: fi = 2; break;
237 type == GL_UNSIGNED_SHORT_5_5_5_1) && format != GL_RGBA) {
    [all...]
  /external/webkit/WebKit/chromium/src/
GraphicsContext3D.cpp 486 if (CGLCreatePBuffer(1, 1, GL_TEXTURE_2D, GL_RGBA, 0, &pbuffer) != kCGLNoError) {
683 glTexImage2D(target, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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