/frameworks/base/opengl/tests/fillrate/ |
fillrate.cpp | 123 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 132 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 144 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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/frameworks/base/services/surfaceflinger/ |
LayerDim.cpp | 95 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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LayerBase.cpp | 299 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 339 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 486 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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SurfaceFlinger.cpp | 946 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1009 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); [all...] |
LayerBlur.cpp | 241 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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/external/webkit/WebCore/platform/graphics/mac/ |
Canvas3DLayer.mm | 90 glBegin(GL_TRIANGLE_FAN);
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/frameworks/base/libs/rs/ |
rsSimpleMesh.cpp | 140 case RS_PRIMITIVE_TRIANGLE_FAN: sm->mGLPrimitive = GL_TRIANGLE_FAN; break;
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/external/quake/quake/src/WinQuake/ |
gl_rsurf.cpp | 464 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 488 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 504 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 599 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 603 glBegin (GL_TRIANGLE_FAN); 667 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 669 glBegin (GL_TRIANGLE_FAN); 710 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 713 glBegin (GL_TRIANGLE_FAN); 742 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts) [all...] |
gl_rlight.cpp | 118 glDrawArrays(GL_TRIANGLE_FAN, 0, 18);
124 glBegin (GL_TRIANGLE_FAN);
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gl_rmain.cpp | 258 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 364 primType = GL_TRIANGLE_FAN; 404 glBegin (GL_TRIANGLE_FAN); 479 primType = GL_TRIANGLE_FAN; 516 glBegin (GL_TRIANGLE_FAN); 898 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); [all...] |
gl_warp.cpp | 225 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts); 291 glDrawArrays(GL_TRIANGLE_FAN, 0, p->numverts);
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gl_draw.cpp | [all...] |
/external/skia/src/gl/ |
SkGLDevice.cpp | 232 SkGL::DrawVertices(4, GL_TRIANGLE_FAN, vertex, texs, NULL, NULL, 348 vertMode = GL_TRIANGLE_FAN; 402 SkGL::DrawVertices(4, GL_TRIANGLE_FAN, pts, tex, NULL, NULL, iter); 434 SkGL::DrawVertices(4, GL_TRIANGLE_FAN, pts, tex, NULL, NULL, iter); 485 GL_TRIANGLE_FAN // kTriangleFan_VertexMode
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SkGL.cpp | 467 SkGL::DrawVertices(vert - base, GL_TRIANGLE_FAN, 522 SkGL::DrawVertices(vert - base, GL_TRIANGLE_FAN, base, texs,
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/frameworks/base/opengl/tests/filter/ |
filter.cpp | 178 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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/external/quake/quake/src/QW/client/ |
gl_rlight.c | 116 glBegin (GL_TRIANGLE_FAN);
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gl_rmain.c | 328 primType = GL_TRIANGLE_FAN; 363 glBegin (GL_TRIANGLE_FAN); 427 glBegin (GL_TRIANGLE_FAN);
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gl_rsurf.c | 561 glBegin (GL_TRIANGLE_FAN); 610 glBegin (GL_TRIANGLE_FAN); 637 glBegin (GL_TRIANGLE_FAN); [all...] |
gl_draw.c | 1468 glDrawElements(GL_TRIANGLE_FAN, 4, GL_SHORT, index); [all...] |
/frameworks/base/opengl/libagl/ |
array.cpp | 412 case GL_TRIANGLE_FAN: prim_count = total - 2; break; [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLES10.java | 247 public static final int GL_TRIANGLE_FAN = 0x0006; [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 245 int GL_TRIANGLE_FAN = 0x0006;
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/development/ndk/platforms/android-4/include/GLES/ |
gl.h | 61 #define GL_TRIANGLE_FAN 0x0006 [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 59 #define GL_TRIANGLE_FAN 0x0006
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/frameworks/base/opengl/include/GLES/ |
gl.h | 62 #define GL_TRIANGLE_FAN 0x0006 [all...] |