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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #if USE(ACCELERATED_COMPOSITING)
     29 #if ENABLE(3D_CANVAS)
     30 
     31 #import "Canvas3DLayer.h"
     32 
     33 #import "GraphicsLayer.h"
     34 #import <QuartzCore/QuartzCore.h>
     35 #import <OpenGL/OpenGL.h>
     36 #import <wtf/FastMalloc.h>
     37 #import <wtf/RetainPtr.h>
     38 #import <wtf/UnusedParam.h>
     39 
     40 using namespace WebCore;
     41 
     42 @implementation Canvas3DLayer
     43 
     44 -(id)initWithContext:(CGLContextObj)context texture:(GLuint)texture
     45 {
     46     m_contextObj = context;
     47     m_texture = texture;
     48     self = [super init];
     49     return self;
     50 }
     51 
     52 -(CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask
     53 {
     54     // FIXME: The mask param tells you which display (on a multi-display system)
     55     // is to be used. But since we are now getting the pixel format from the
     56     // Canvas CGL context, we don't use it. This seems to do the right thing on
     57     // one multi-display system. But there may be cases where this is not the case.
     58     // If needed we will have to set the display mask in the Canvas CGLContext and
     59     // make sure it matches.
     60     UNUSED_PARAM(mask);
     61     return CGLRetainPixelFormat(CGLGetPixelFormat(m_contextObj));
     62 }
     63 
     64 -(CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat
     65 {
     66     CGLContextObj contextObj;
     67     CGLCreateContext(pixelFormat, m_contextObj, &contextObj);
     68     return contextObj;
     69 }
     70 
     71 -(void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
     72 {
     73     CGLSetCurrentContext(m_contextObj);
     74     glFinish();
     75     CGLSetCurrentContext(glContext);
     76 
     77     CGRect frame = [self frame];
     78 
     79     // draw the FBO into the layer
     80     glViewport(0, 0, frame.size.width, frame.size.height);
     81     glMatrixMode(GL_PROJECTION);
     82     glLoadIdentity();
     83     glOrtho(-1, 1, -1, 1, -1, 1);
     84     glMatrixMode(GL_MODELVIEW);
     85     glLoadIdentity();
     86 
     87     glEnable(GL_TEXTURE_2D);
     88     glBindTexture(GL_TEXTURE_2D, m_texture);
     89 
     90     glBegin(GL_TRIANGLE_FAN);
     91         glTexCoord2f(0, 0);
     92         glVertex2f(-1, -1);
     93         glTexCoord2f(1, 0);
     94         glVertex2f(1, -1);
     95         glTexCoord2f(1, 1);
     96         glVertex2f(1, 1);
     97         glTexCoord2f(0, 1);
     98         glVertex2f(-1, 1);
     99     glEnd();
    100 
    101     glBindTexture(GL_TEXTURE_2D, 0);
    102     glDisable(GL_TEXTURE_2D);
    103 
    104     // Call super to finalize the drawing. By default all it does is call glFlush().
    105     [super drawInCGLContext:glContext pixelFormat:pixelFormat forLayerTime:timeInterval displayTime:timeStamp];
    106 }
    107 
    108 static void freeData(void *, const void *data, size_t /* size */)
    109 {
    110     fastFree(const_cast<void *>(data));
    111 }
    112 
    113 -(CGImageRef)copyImageSnapshotWithColorSpace:(CGColorSpaceRef)colorSpace
    114 {
    115     CGLSetCurrentContext(m_contextObj);
    116 
    117     RetainPtr<CGColorSpaceRef> imageColorSpace = colorSpace;
    118     if (!imageColorSpace)
    119         imageColorSpace.adoptCF(CGColorSpaceCreateDeviceRGB());
    120 
    121     CGRect layerBounds = CGRectIntegral([self bounds]);
    122 
    123     size_t width = layerBounds.size.width;
    124     size_t height = layerBounds.size.height;
    125 
    126     size_t rowBytes = (width * 4 + 15) & ~15;
    127     size_t dataSize = rowBytes * height;
    128     void* data = fastMalloc(dataSize);
    129     if (!data)
    130         return 0;
    131 
    132     glPixelStorei(GL_PACK_ROW_LENGTH, rowBytes / 4);
    133     glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
    134 
    135     CGDataProviderRef provider = CGDataProviderCreateWithData(0, data, dataSize, freeData);
    136     CGImageRef image = CGImageCreate(width, height, 8, 32, rowBytes, imageColorSpace.get(),
    137                                                  kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host,
    138                                                  provider, 0, true,
    139                                                  kCGRenderingIntentDefault);
    140     CGDataProviderRelease(provider);
    141     return image;
    142 }
    143 
    144 - (void)display
    145 {
    146     [super display];
    147     if (m_layerOwner)
    148         m_layerOwner->didDisplay(self);
    149 }
    150 
    151 @end
    152 
    153 @implementation Canvas3DLayer(WebLayerAdditions)
    154 
    155 -(void)setLayerOwner:(GraphicsLayer*)aLayer
    156 {
    157     m_layerOwner = aLayer;
    158 }
    159 
    160 -(GraphicsLayer*)layerOwner
    161 {
    162     return m_layerOwner;
    163 }
    164 
    165 @end
    166 
    167 #endif // ENABLE(3D_CANVAS)
    168 #endif // USE(ACCELERATED_COMPOSITING)
    169