1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 7 8 #include <string> 9 10 #include "base/logging.h" 11 #include "base/ref_counted.h" 12 #include "base/scoped_ptr.h" 13 #include "base/time.h" 14 #include "net/base/completion_callback.h" 15 #include "net/base/load_states.h" 16 #include "net/base/net_errors.h" 17 #include "net/base/request_priority.h" 18 #include "net/socket/client_socket.h" 19 #include "net/socket/client_socket_pool.h" 20 21 namespace net { 22 23 // A container for a ClientSocket. 24 // 25 // The handle's |group_name| uniquely identifies the origin and type of the 26 // connection. It is used by the ClientSocketPool to group similar connected 27 // client socket objects. 28 // 29 class ClientSocketHandle { 30 public: 31 typedef enum { 32 UNUSED = 0, // unused socket that just finished connecting 33 UNUSED_IDLE, // unused socket that has been idle for awhile 34 REUSED_IDLE, // previously used socket 35 NUM_TYPES, 36 } SocketReuseType; 37 38 ClientSocketHandle(); 39 ~ClientSocketHandle(); 40 41 // Initializes a ClientSocketHandle object, which involves talking to the 42 // ClientSocketPool to obtain a connected socket, possibly reusing one. This 43 // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority| 44 // is used to determine the placement in ClientSocketPool's wait list. 45 // 46 // If this method succeeds, then the socket member will be set to an existing 47 // connected socket if an existing connected socket was available to reuse, 48 // otherwise it will be set to a new connected socket. Consumers can then 49 // call is_reused() to see if the socket was reused. If not reusing an 50 // existing socket, ClientSocketPool may need to establish a new 51 // connection using |socket_params|. 52 // 53 // This method returns ERR_IO_PENDING if it cannot complete synchronously, in 54 // which case the consumer will be notified of completion via |callback|. 55 // 56 // Init may be called multiple times. 57 // 58 // Profiling information for the request is saved to |load_log| if non-NULL. 59 // 60 template <typename SocketParams, typename PoolType> 61 int Init(const std::string& group_name, 62 const SocketParams& socket_params, 63 RequestPriority priority, 64 CompletionCallback* callback, 65 PoolType* pool, 66 LoadLog* load_log); 67 68 // An initialized handle can be reset, which causes it to return to the 69 // un-initialized state. This releases the underlying socket, which in the 70 // case of a socket that still has an established connection, indicates that 71 // the socket may be kept alive for use by a subsequent ClientSocketHandle. 72 // 73 // NOTE: To prevent the socket from being kept alive, be sure to call its 74 // Disconnect method. This will result in the ClientSocketPool deleting the 75 // ClientSocket. 76 void Reset(); 77 78 // Used after Init() is called, but before the ClientSocketPool has 79 // initialized the ClientSocketHandle. 80 LoadState GetLoadState() const; 81 82 // Returns true when Init() has completed successfully. 83 bool is_initialized() const { return socket_ != NULL; } 84 85 // Returns the time tick when Init() was called. 86 base::TimeTicks init_time() const { return init_time_; } 87 88 // Used by ClientSocketPool to initialize the ClientSocketHandle. 89 void set_is_reused(bool is_reused) { is_reused_ = is_reused; } 90 void set_socket(ClientSocket* s) { socket_.reset(s); } 91 void set_idle_time(base::TimeDelta idle_time) { idle_time_ = idle_time; } 92 93 // These may only be used if is_initialized() is true. 94 const std::string& group_name() const { return group_name_; } 95 ClientSocket* socket() { return socket_.get(); } 96 ClientSocket* release_socket() { return socket_.release(); } 97 bool is_reused() const { return is_reused_; } 98 base::TimeDelta idle_time() const { return idle_time_; } 99 SocketReuseType reuse_type() const { 100 if (is_reused()) { 101 return REUSED_IDLE; 102 } else if (idle_time() == base::TimeDelta()) { 103 return UNUSED; 104 } else { 105 return UNUSED_IDLE; 106 } 107 } 108 bool ShouldResendFailedRequest(int error) const { 109 // NOTE: we resend a request only if we reused a keep-alive connection. 110 // This automatically prevents an infinite resend loop because we'll run 111 // out of the cached keep-alive connections eventually. 112 if ( // We used a socket that was never idle. 113 reuse_type() == ClientSocketHandle::UNUSED || 114 // We used an unused, idle socket and got a error that wasn't a TCP RST. 115 (reuse_type() == ClientSocketHandle::UNUSED_IDLE && 116 (error != OK && error != ERR_CONNECTION_RESET))) { 117 return false; 118 } 119 return true; 120 } 121 122 private: 123 // Called on asynchronous completion of an Init() request. 124 void OnIOComplete(int result); 125 126 // Called on completion (both asynchronous & synchronous) of an Init() 127 // request. 128 void HandleInitCompletion(int result); 129 130 // Resets the state of the ClientSocketHandle. |cancel| indicates whether or 131 // not to try to cancel the request with the ClientSocketPool. 132 void ResetInternal(bool cancel); 133 134 scoped_refptr<ClientSocketPool> pool_; 135 scoped_ptr<ClientSocket> socket_; 136 std::string group_name_; 137 bool is_reused_; 138 CompletionCallbackImpl<ClientSocketHandle> callback_; 139 CompletionCallback* user_callback_; 140 base::TimeDelta idle_time_; 141 base::TimeTicks init_time_; 142 143 DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle); 144 }; 145 146 // Template function implementation: 147 template <typename SocketParams, typename PoolType> 148 int ClientSocketHandle::Init(const std::string& group_name, 149 const SocketParams& socket_params, 150 RequestPriority priority, 151 CompletionCallback* callback, 152 PoolType* pool, 153 LoadLog* load_log) { 154 CHECK(!group_name.empty()); 155 // Note that this will result in a link error if the SocketParams has not been 156 // registered for the PoolType via REGISTER_SOCKET_PARAMS_FOR_POOL (defined in 157 // client_socket_pool.h). 158 CheckIsValidSocketParamsForPool<PoolType, SocketParams>(); 159 ResetInternal(true); 160 pool_ = pool; 161 group_name_ = group_name; 162 init_time_ = base::TimeTicks::Now(); 163 int rv = pool_->RequestSocket( 164 group_name, &socket_params, priority, this, &callback_, load_log); 165 if (rv == ERR_IO_PENDING) { 166 user_callback_ = callback; 167 } else { 168 HandleInitCompletion(rv); 169 } 170 return rv; 171 } 172 173 } // namespace net 174 175 #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ 176