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  /external/webkit/WebCore/bindings/v8/
ScriptObject.h 42 class ScriptState;
46 ScriptObject(ScriptState*, v8::Handle<v8::Object>);
51 ScriptState* scriptState() const { return m_scriptState; }
64 static ScriptObject createNew(ScriptState*);
66 ScriptState* m_scriptState;
71 static bool set(ScriptState*, const char* name, const ScriptObject&);
72 static bool set(ScriptState*, const char* name, InspectorBackend*);
73 static bool set(ScriptState*, const char* name, InspectorFrontendHost*);
74 static bool set(ScriptState*, const char* name, InjectedScriptHost*)
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ScriptState.cpp 32 #include "ScriptState.h"
45 ScriptState::ScriptState(v8::Handle<v8::Context> context)
48 m_context.MakeWeak(this, &ScriptState::weakReferenceCallback);
51 ScriptState::~ScriptState()
57 ScriptState* ScriptState::forContext(v8::Local<v8::Context> context)
66 v8::Handle<v8::String> key = V8HiddenPropertyName::scriptState();
69 return static_cast<ScriptState*>(v8::External::Cast(*val)->Value())
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ScriptProfiler.h 36 #include "ScriptState.h"
44 static void start(ScriptState* state, const String& title);
45 static PassRefPtr<ScriptProfile> stop(ScriptState* state, const String& title);
ScriptState.h 45 class ScriptState : public Noncopyable {
59 static ScriptState* forContext(v8::Local<v8::Context>);
60 static ScriptState* current();
63 ScriptState() { }
64 ~ScriptState();
67 friend ScriptState* mainWorldScriptState(Frame*);
68 explicit ScriptState(v8::Handle<v8::Context>);
76 class EmptyScriptState : public ScriptState {
78 EmptyScriptState() : ScriptState() { }
82 ScriptState* mainWorldScriptState(Frame*)
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ScriptArray.h 39 class ScriptState;
43 ScriptArray(ScriptState* scriptState, v8::Handle<v8::Array>);
54 static ScriptArray createNew(ScriptState*);
ScriptCallStack.h 35 #include "ScriptState.h"
54 ScriptState* state() const { return m_scriptState; }
55 ScriptState* globalState() const { return m_scriptState; }
61 ScriptState* m_scriptState;
ScriptScope.h 37 class ScriptState;
41 ScriptScope(ScriptState* scriptState, bool reportExceptions = true);
51 ScriptState* m_scriptState;
ScriptEventListener.h 44 class ScriptState;
48 String getEventListenerHandlerBody(ScriptExecutionContext*, ScriptState*, EventListener*);
ScriptProfiler.cpp 37 void ScriptProfiler::start(ScriptState* state, const String& title)
44 PassRefPtr<ScriptProfile> ScriptProfiler::stop(ScriptState* state, const String& title)
V8NodeFilterCondition.h 41 class ScriptState;
49 virtual short acceptNode(ScriptState*, Node*) const;
ScriptValue.cpp 40 PassRefPtr<SerializedScriptValue> ScriptValue::serialize(ScriptState* scriptState)
42 ScriptScope scope(scriptState);
46 ScriptValue ScriptValue::deserialize(ScriptState* scriptState, SerializedScriptValue* value)
48 ScriptScope scope(scriptState);
64 String ScriptValue::toString(ScriptState*) const
ScriptFunctionCall.h 41 class ScriptState;
65 ScriptState* m_scriptState;
  /external/webkit/WebCore/bindings/js/
ScriptState.h 47 typedef JSC::ExecState ScriptState;
49 ScriptState* mainWorldScriptState(Frame*);
51 ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node*);
52 ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page*);
ScriptObject.h 34 #include "ScriptState.h"
47 ScriptObject(ScriptState*, JSC::JSObject*);
50 ScriptState* scriptState() const { return m_scriptState; }
63 static ScriptObject createNew(ScriptState*);
66 ScriptState* m_scriptState;
71 static bool set(ScriptState*, const char* name, const ScriptObject&);
73 static bool set(ScriptState*, const char* name, InspectorBackend*);
74 static bool set(ScriptState*, const char* name, InspectorFrontendHost*);
75 static bool set(ScriptState*, const char* name, InjectedScriptHost*)
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ScriptProfiler.cpp 37 void ScriptProfiler::start(ScriptState* state, const String& title)
42 PassRefPtr<ScriptProfile> ScriptProfiler::stop(ScriptState* state, const String& title)
ScriptProfiler.h 32 #include "ScriptState.h"
40 static void start(ScriptState* state, const String& title);
41 static PassRefPtr<ScriptProfile> stop(ScriptState* state, const String& title);
ScriptValue.h 35 #include "ScriptState.h"
50 bool getString(ScriptState*, String& result) const;
51 String toString(ScriptState* scriptState) const { return m_value.get().toString(scriptState); }
52 bool isEqual(ScriptState*, const ScriptValue&) const;
58 PassRefPtr<SerializedScriptValue> serialize(ScriptState*);
59 static ScriptValue deserialize(ScriptState*, SerializedScriptValue*);
ScriptState.cpp 32 #include "ScriptState.h"
41 ScriptState* mainWorldScriptState(Frame* frame)
47 ScriptState* scriptStateFromNode(DOMWrapperWorld* world, Node* node)
62 ScriptState* scriptStateFromPage(DOMWrapperWorld* world, Page* page)
ScriptArray.h 35 #include "ScriptState.h"
43 ScriptArray(ScriptState*, JSC::JSArray*);
55 static ScriptArray createNew(ScriptState*);
ScriptCallStack.h 35 #include "ScriptState.h"
51 ScriptState* state() const { return m_exec; }
52 ScriptState* globalState() const { return m_exec->lexicalGlobalObject()->globalExec(); }
ScriptEventListener.h 35 #include "ScriptState.h"
48 String getEventListenerHandlerBody(ScriptExecutionContext*, ScriptState*, EventListener*);
  /external/webkit/WebCore/dom/
NodeFilterCondition.cpp 32 short NodeFilterCondition::acceptNode(ScriptState*, Node*) const
NodeFilter.cpp 32 short NodeFilter::acceptNode(ScriptState* state, Node* node) const
TreeWalker.h 47 Node* parentNode(ScriptState*);
48 Node* firstChild(ScriptState*);
49 Node* lastChild(ScriptState*);
50 Node* previousSibling(ScriptState*);
51 Node* nextSibling(ScriptState*);
52 Node* previousNode(ScriptState*);
53 Node* nextNode(ScriptState*);
NodeFilterCondition.h 28 #include "ScriptState.h"
42 virtual short acceptNode(ScriptState*, Node*) const = 0;

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