/external/webkit/WebCore/bindings/v8/ |
ScriptObject.h | 42 class ScriptState; 46 ScriptObject(ScriptState*, v8::Handle<v8::Object>); 51 ScriptState* scriptState() const { return m_scriptState; } 64 static ScriptObject createNew(ScriptState*); 66 ScriptState* m_scriptState; 71 static bool set(ScriptState*, const char* name, const ScriptObject&); 72 static bool set(ScriptState*, const char* name, InspectorBackend*); 73 static bool set(ScriptState*, const char* name, InspectorFrontendHost*); 74 static bool set(ScriptState*, const char* name, InjectedScriptHost*) [all...] |
ScriptState.cpp | 32 #include "ScriptState.h" 45 ScriptState::ScriptState(v8::Handle<v8::Context> context) 48 m_context.MakeWeak(this, &ScriptState::weakReferenceCallback); 51 ScriptState::~ScriptState() 57 ScriptState* ScriptState::forContext(v8::Local<v8::Context> context) 66 v8::Handle<v8::String> key = V8HiddenPropertyName::scriptState(); 69 return static_cast<ScriptState*>(v8::External::Cast(*val)->Value()) [all...] |
ScriptProfiler.h | 36 #include "ScriptState.h" 44 static void start(ScriptState* state, const String& title); 45 static PassRefPtr<ScriptProfile> stop(ScriptState* state, const String& title);
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ScriptState.h | 45 class ScriptState : public Noncopyable { 59 static ScriptState* forContext(v8::Local<v8::Context>); 60 static ScriptState* current(); 63 ScriptState() { } 64 ~ScriptState(); 67 friend ScriptState* mainWorldScriptState(Frame*); 68 explicit ScriptState(v8::Handle<v8::Context>); 76 class EmptyScriptState : public ScriptState { 78 EmptyScriptState() : ScriptState() { } 82 ScriptState* mainWorldScriptState(Frame*) [all...] |
ScriptArray.h | 39 class ScriptState; 43 ScriptArray(ScriptState* scriptState, v8::Handle<v8::Array>); 54 static ScriptArray createNew(ScriptState*);
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ScriptCallStack.h | 35 #include "ScriptState.h" 54 ScriptState* state() const { return m_scriptState; } 55 ScriptState* globalState() const { return m_scriptState; } 61 ScriptState* m_scriptState;
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ScriptScope.h | 37 class ScriptState; 41 ScriptScope(ScriptState* scriptState, bool reportExceptions = true); 51 ScriptState* m_scriptState;
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ScriptEventListener.h | 44 class ScriptState; 48 String getEventListenerHandlerBody(ScriptExecutionContext*, ScriptState*, EventListener*);
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ScriptProfiler.cpp | 37 void ScriptProfiler::start(ScriptState* state, const String& title) 44 PassRefPtr<ScriptProfile> ScriptProfiler::stop(ScriptState* state, const String& title)
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V8NodeFilterCondition.h | 41 class ScriptState; 49 virtual short acceptNode(ScriptState*, Node*) const;
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ScriptValue.cpp | 40 PassRefPtr<SerializedScriptValue> ScriptValue::serialize(ScriptState* scriptState) 42 ScriptScope scope(scriptState); 46 ScriptValue ScriptValue::deserialize(ScriptState* scriptState, SerializedScriptValue* value) 48 ScriptScope scope(scriptState); 64 String ScriptValue::toString(ScriptState*) const
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ScriptFunctionCall.h | 41 class ScriptState; 65 ScriptState* m_scriptState;
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/external/webkit/WebCore/bindings/js/ |
ScriptState.h | 47 typedef JSC::ExecState ScriptState; 49 ScriptState* mainWorldScriptState(Frame*); 51 ScriptState* scriptStateFromNode(DOMWrapperWorld*, Node*); 52 ScriptState* scriptStateFromPage(DOMWrapperWorld*, Page*);
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ScriptObject.h | 34 #include "ScriptState.h" 47 ScriptObject(ScriptState*, JSC::JSObject*); 50 ScriptState* scriptState() const { return m_scriptState; } 63 static ScriptObject createNew(ScriptState*); 66 ScriptState* m_scriptState; 71 static bool set(ScriptState*, const char* name, const ScriptObject&); 73 static bool set(ScriptState*, const char* name, InspectorBackend*); 74 static bool set(ScriptState*, const char* name, InspectorFrontendHost*); 75 static bool set(ScriptState*, const char* name, InjectedScriptHost*) [all...] |
ScriptProfiler.cpp | 37 void ScriptProfiler::start(ScriptState* state, const String& title) 42 PassRefPtr<ScriptProfile> ScriptProfiler::stop(ScriptState* state, const String& title)
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ScriptProfiler.h | 32 #include "ScriptState.h" 40 static void start(ScriptState* state, const String& title); 41 static PassRefPtr<ScriptProfile> stop(ScriptState* state, const String& title);
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ScriptValue.h | 35 #include "ScriptState.h" 50 bool getString(ScriptState*, String& result) const; 51 String toString(ScriptState* scriptState) const { return m_value.get().toString(scriptState); } 52 bool isEqual(ScriptState*, const ScriptValue&) const; 58 PassRefPtr<SerializedScriptValue> serialize(ScriptState*); 59 static ScriptValue deserialize(ScriptState*, SerializedScriptValue*);
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ScriptState.cpp | 32 #include "ScriptState.h" 41 ScriptState* mainWorldScriptState(Frame* frame) 47 ScriptState* scriptStateFromNode(DOMWrapperWorld* world, Node* node) 62 ScriptState* scriptStateFromPage(DOMWrapperWorld* world, Page* page)
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ScriptArray.h | 35 #include "ScriptState.h" 43 ScriptArray(ScriptState*, JSC::JSArray*); 55 static ScriptArray createNew(ScriptState*);
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ScriptCallStack.h | 35 #include "ScriptState.h" 51 ScriptState* state() const { return m_exec; } 52 ScriptState* globalState() const { return m_exec->lexicalGlobalObject()->globalExec(); }
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ScriptEventListener.h | 35 #include "ScriptState.h" 48 String getEventListenerHandlerBody(ScriptExecutionContext*, ScriptState*, EventListener*);
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/external/webkit/WebCore/dom/ |
NodeFilterCondition.cpp | 32 short NodeFilterCondition::acceptNode(ScriptState*, Node*) const
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NodeFilter.cpp | 32 short NodeFilter::acceptNode(ScriptState* state, Node* node) const
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TreeWalker.h | 47 Node* parentNode(ScriptState*); 48 Node* firstChild(ScriptState*); 49 Node* lastChild(ScriptState*); 50 Node* previousSibling(ScriptState*); 51 Node* nextSibling(ScriptState*); 52 Node* previousNode(ScriptState*); 53 Node* nextNode(ScriptState*);
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NodeFilterCondition.h | 28 #include "ScriptState.h" 42 virtual short acceptNode(ScriptState*, Node*) const = 0;
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