1 /* 2 * Copyright (C) 2009 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "ScriptState.h" 33 34 #include "Frame.h" 35 #include "JSDOMWindowBase.h" 36 #include "Node.h" 37 #include "Page.h" 38 39 namespace WebCore { 40 41 ScriptState* mainWorldScriptState(Frame* frame) 42 { 43 JSDOMWindowShell* shell = frame->script()->windowShell(mainThreadNormalWorld()); 44 return shell->window()->globalExec(); 45 } 46 47 ScriptState* scriptStateFromNode(DOMWrapperWorld* world, Node* node) 48 { 49 if (!node) 50 return 0; 51 Document* document = node->document(); 52 if (!document) 53 return 0; 54 Frame* frame = document->frame(); 55 if (!frame) 56 return 0; 57 if (!frame->script()->canExecuteScripts()) 58 return 0; 59 return frame->script()->globalObject(world)->globalExec(); 60 } 61 62 ScriptState* scriptStateFromPage(DOMWrapperWorld* world, Page* page) 63 { 64 return page->mainFrame()->script()->globalObject(world)->globalExec(); 65 } 66 67 } 68