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    Searched refs:addBezierCurveTo (Results 1 - 15 of 15) sorted by null

  /external/webkit/WebCore/platform/graphics/
Path.cpp 139 path.addBezierCurveTo(FloatPoint(x + width - dx * (1 - QUARTER), y), FloatPoint(x + width, y + dy * (1 - QUARTER)), FloatPoint(x + width, y + dy));
144 path.addBezierCurveTo(FloatPoint(x + width, y + height - dy * (1 - QUARTER)), FloatPoint(x + width - dx * (1 - QUARTER), y + height), FloatPoint(x + width - dx, y + height));
149 path.addBezierCurveTo(FloatPoint(x + dx * (1 - QUARTER), y + height), FloatPoint(x, y + height - dy * (1 - QUARTER)), FloatPoint(x, y + height - dy));
154 path.addBezierCurveTo(FloatPoint(x, y + dy * (1 - QUARTER)), FloatPoint(x + dx * (1 - QUARTER), y), FloatPoint(x + dx, y));
184 path.addBezierCurveTo(FloatPoint(x + width - topRightRadius.width() * (1 - QUARTER), y), FloatPoint(x + width, y + topRightRadius.height() * (1 - QUARTER)), FloatPoint(x + width, y + topRightRadius.height()));
188 path.addBezierCurveTo(FloatPoint(x + width, y + height - bottomRightRadius.height() * (1 - QUARTER)), FloatPoint(x + width - bottomRightRadius.width() * (1 - QUARTER), y + height), FloatPoint(x + width - bottomRightRadius.width(), y + height));
192 path.addBezierCurveTo(FloatPoint(x + bottomLeftRadius.width() * (1 - QUARTER), y + height), FloatPoint(x, y + height - bottomLeftRadius.height() * (1 - QUARTER)), FloatPoint(x, y + height - bottomLeftRadius.height()));
196 path.addBezierCurveTo(FloatPoint(x, y + topLeftRadius.height() * (1 - QUARTER)), FloatPoint(x + topLeftRadius.width() * (1 - QUARTER), y), FloatPoint(x + topLeftRadius.width(), y));
Path.h 126 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
  /external/webkit/WebCore/platform/graphics/wince/
PathWince.cpp 86 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
88 m_path->addBezierCurveTo(cp1, cp2, p);
PlatformPathWince.h 156 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);
PlatformPathWince.cpp 641 void PlatformPath::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
  /external/webkit/WebCore/platform/graphics/haiku/
PathHaiku.cpp 99 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
  /external/webkit/WebCore/platform/graphics/wx/
PathWx.cpp 157 void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end)
  /external/webkit/WebCore/platform/graphics/skia/
PathSkia.cpp 108 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
  /external/webkit/WebCore/platform/graphics/android/
PathAndroid.cpp 125 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
  /external/webkit/WebCore/platform/graphics/cg/
PathCG.cpp 204 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
  /external/webkit/WebCore/svg/
SVGPathSegList.cpp 130 pathData.addBezierCurveTo(FloatPoint(curveTo->x1(), curveTo->y1()),
SVGParserUtilities.cpp 709 m_path->addBezierCurveTo(FloatPoint::narrowPrecision(x1, y1), FloatPoint::narrowPrecision(x2, y2), current);
  /external/webkit/WebCore/platform/graphics/cairo/
PathCairo.cpp 131 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& controlPoint3)
  /external/webkit/WebCore/platform/graphics/qt/
PathQt.cpp 153 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
  /external/webkit/WebCore/html/canvas/
CanvasRenderingContext2D.cpp 576 m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), FloatPoint(x, y));
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