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      1 /*
      2     Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann (at) kde.org>
      3                   2004, 2005 Rob Buis <buis (at) kde.org>
      4     Copyright (C) 2007 Eric Seidel <eric (at) webkit.org>
      5 
      6     This file is part of the WebKit project
      7 
      8     This library is free software; you can redistribute it and/or
      9     modify it under the terms of the GNU Library General Public
     10     License as published by the Free Software Foundation; either
     11     version 2 of the License, or (at your option) any later version.
     12 
     13     This library is distributed in the hope that it will be useful,
     14     but WITHOUT ANY WARRANTY; without even the implied warranty of
     15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     16     Library General Public License for more details.
     17 
     18     You should have received a copy of the GNU Library General Public License
     19     along with this library; see the file COPYING.LIB.  If not, write to
     20     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     21     Boston, MA 02110-1301, USA.
     22 */
     23 
     24 #include "config.h"
     25 
     26 #if ENABLE(SVG)
     27 #include "SVGPathSegList.h"
     28 
     29 #include "FloatPoint.h"
     30 #include "Path.h"
     31 #include "PathTraversalState.h"
     32 #include "SVGPathSegArc.h"
     33 #include "SVGPathSegClosePath.h"
     34 #include "SVGPathSegMoveto.h"
     35 #include "SVGPathSegLineto.h"
     36 #include "SVGPathSegLinetoHorizontal.h"
     37 #include "SVGPathSegLinetoVertical.h"
     38 #include "SVGPathSegCurvetoCubic.h"
     39 #include "SVGPathSegCurvetoCubicSmooth.h"
     40 #include "SVGPathSegCurvetoQuadratic.h"
     41 #include "SVGPathSegCurvetoQuadraticSmooth.h"
     42 
     43 namespace WebCore {
     44 
     45 SVGPathSegList::SVGPathSegList(const QualifiedName& attributeName)
     46     : SVGList<RefPtr<SVGPathSeg> >(attributeName)
     47 {
     48 }
     49 
     50 SVGPathSegList::~SVGPathSegList()
     51 {
     52 }
     53 
     54 unsigned SVGPathSegList::getPathSegAtLength(double, ExceptionCode& ec)
     55 {
     56     // FIXME : to be useful this will need to support non-normalized SVGPathSegLists
     57     int len = numberOfItems();
     58     // FIXME: Eventually this will likely move to a "path applier"-like model, until then PathTraversalState is less useful as we could just use locals
     59     PathTraversalState traversalState(PathTraversalState::TraversalSegmentAtLength);
     60     for (int i = 0; i < len; ++i) {
     61         SVGPathSeg* segment = getItem(i, ec).get();
     62         if (ec)
     63             return 0;
     64         float segmentLength = 0;
     65         switch (segment->pathSegType()) {
     66         case SVGPathSeg::PATHSEG_MOVETO_ABS:
     67         {
     68             SVGPathSegMovetoAbs* moveTo = static_cast<SVGPathSegMovetoAbs*>(segment);
     69             segmentLength = traversalState.moveTo(FloatPoint(moveTo->x(), moveTo->y()));
     70             break;
     71         }
     72         case SVGPathSeg::PATHSEG_LINETO_ABS:
     73         {
     74             SVGPathSegLinetoAbs* lineTo = static_cast<SVGPathSegLinetoAbs*>(segment);
     75             segmentLength = traversalState.lineTo(FloatPoint(lineTo->x(), lineTo->y()));
     76             break;
     77         }
     78         case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS:
     79         {
     80             SVGPathSegCurvetoCubicAbs* curveTo = static_cast<SVGPathSegCurvetoCubicAbs*>(segment);
     81             segmentLength = traversalState.cubicBezierTo(FloatPoint(curveTo->x1(), curveTo->y1()),
     82                                       FloatPoint(curveTo->x2(), curveTo->y2()),
     83                                       FloatPoint(curveTo->x(), curveTo->y()));
     84             break;
     85         }
     86         case SVGPathSeg::PATHSEG_CLOSEPATH:
     87             segmentLength = traversalState.closeSubpath();
     88             break;
     89         default:
     90             ASSERT(false); // FIXME: This only works with normalized/processed path data.
     91             break;
     92         }
     93         traversalState.m_totalLength += segmentLength;
     94         if ((traversalState.m_action == PathTraversalState::TraversalSegmentAtLength)
     95             && (traversalState.m_totalLength > traversalState.m_desiredLength)) {
     96             return traversalState.m_segmentIndex;
     97         }
     98         traversalState.m_segmentIndex++;
     99     }
    100 
    101     return 0; // The SVG spec is unclear as to what to return when the distance is not on the path
    102 }
    103 
    104 Path SVGPathSegList::toPathData()
    105 {
    106     // FIXME : This should also support non-normalized PathSegLists
    107     Path pathData;
    108     int len = numberOfItems();
    109     ExceptionCode ec = 0;
    110     for (int i = 0; i < len; ++i) {
    111         SVGPathSeg* segment = getItem(i, ec).get();
    112         if (ec)
    113             return Path();
    114         switch (segment->pathSegType()) {
    115             case SVGPathSeg::PATHSEG_MOVETO_ABS:
    116             {
    117                 SVGPathSegMovetoAbs* moveTo = static_cast<SVGPathSegMovetoAbs*>(segment);
    118                 pathData.moveTo(FloatPoint(moveTo->x(), moveTo->y()));
    119                 break;
    120             }
    121             case SVGPathSeg::PATHSEG_LINETO_ABS:
    122             {
    123                 SVGPathSegLinetoAbs* lineTo = static_cast<SVGPathSegLinetoAbs*>(segment);
    124                 pathData.addLineTo(FloatPoint(lineTo->x(), lineTo->y()));
    125                 break;
    126             }
    127             case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS:
    128             {
    129                 SVGPathSegCurvetoCubicAbs* curveTo = static_cast<SVGPathSegCurvetoCubicAbs*>(segment);
    130                 pathData.addBezierCurveTo(FloatPoint(curveTo->x1(), curveTo->y1()),
    131                                           FloatPoint(curveTo->x2(), curveTo->y2()),
    132                                           FloatPoint(curveTo->x(), curveTo->y()));
    133                 break;
    134             }
    135             case SVGPathSeg::PATHSEG_CLOSEPATH:
    136                 pathData.closeSubpath();
    137                 break;
    138             default:
    139                 ASSERT(false); // FIXME: This only works with normalized/processed path data.
    140                 break;
    141         }
    142     }
    143 
    144     return pathData;
    145 }
    146 
    147 static inline float blendFunc(float from, float to, float progress)
    148 {
    149     return (to - from) * progress + from;
    150 }
    151 
    152 #define BLENDPATHSEG1(class, attr1) \
    153     class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress))
    154 
    155 #define BLENDPATHSEG2(class, attr1, attr2) \
    156     class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \
    157                     blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress))
    158 
    159 #define BLENDPATHSEG4(class, attr1, attr2, attr3, attr4) \
    160     class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \
    161                 blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \
    162                 blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \
    163                 blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress))
    164 
    165 #define BLENDPATHSEG6(class, attr1, attr2, attr3, attr4, attr5, attr6) \
    166     class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \
    167                 blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \
    168                 blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \
    169                 blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress), \
    170                 blendFunc(static_cast<class*>(from)->attr5(), static_cast<class*>(to)->attr5(), progress), \
    171                 blendFunc(static_cast<class*>(from)->attr6(), static_cast<class*>(to)->attr6(), progress))
    172 
    173 #define BLENDPATHSEG7(class, attr1, attr2, attr3, attr4, attr5, bool1, bool2) \
    174     class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \
    175                 blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \
    176                 blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \
    177                 blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress), \
    178                 blendFunc(static_cast<class*>(from)->attr5(), static_cast<class*>(to)->attr5(), progress), \
    179                 static_cast<bool>(blendFunc(static_cast<class*>(from)->bool1(), static_cast<class*>(to)->bool1(), progress)), \
    180                 static_cast<bool>(blendFunc(static_cast<class*>(from)->bool2(), static_cast<class*>(to)->bool2(), progress)))
    181 
    182 PassRefPtr<SVGPathSegList> SVGPathSegList::createAnimated(const SVGPathSegList* fromList, const SVGPathSegList* toList, float progress)
    183 {
    184     unsigned itemCount = fromList->numberOfItems();
    185     if (!itemCount || itemCount != toList->numberOfItems())
    186         return 0;
    187     RefPtr<SVGPathSegList> result = create(fromList->associatedAttributeName());
    188     ExceptionCode ec = 0;
    189     for (unsigned n = 0; n < itemCount; ++n) {
    190         SVGPathSeg* from = fromList->getItem(n, ec).get();
    191         if (ec)
    192             return 0;
    193         SVGPathSeg* to = toList->getItem(n, ec).get();
    194         if (ec)
    195             return 0;
    196         if (from->pathSegType() == SVGPathSeg::PATHSEG_UNKNOWN || from->pathSegType() != to->pathSegType())
    197             return 0;
    198         RefPtr<SVGPathSeg> segment = 0;
    199         switch (static_cast<SVGPathSeg::SVGPathSegType>(from->pathSegType())) {
    200         case SVGPathSeg::PATHSEG_CLOSEPATH:
    201             segment = SVGPathSegClosePath::create();
    202             break;
    203         case SVGPathSeg::PATHSEG_LINETO_HORIZONTAL_ABS:
    204             segment = BLENDPATHSEG1(SVGPathSegLinetoHorizontalAbs, x);
    205             break;
    206         case SVGPathSeg::PATHSEG_LINETO_HORIZONTAL_REL:
    207             segment = BLENDPATHSEG1(SVGPathSegLinetoHorizontalRel, x);
    208             break;
    209         case SVGPathSeg::PATHSEG_LINETO_VERTICAL_ABS:
    210             segment = BLENDPATHSEG1(SVGPathSegLinetoVerticalAbs, y);
    211             break;
    212         case SVGPathSeg::PATHSEG_LINETO_VERTICAL_REL:
    213             segment = BLENDPATHSEG1(SVGPathSegLinetoVerticalRel, y);
    214             break;
    215         case SVGPathSeg::PATHSEG_MOVETO_ABS:
    216             segment = BLENDPATHSEG2(SVGPathSegMovetoAbs, x, y);
    217             break;
    218         case SVGPathSeg::PATHSEG_MOVETO_REL:
    219             segment = BLENDPATHSEG2(SVGPathSegMovetoRel, x, y);
    220             break;
    221         case SVGPathSeg::PATHSEG_LINETO_ABS:
    222             segment = BLENDPATHSEG2(SVGPathSegLinetoAbs, x, y);
    223             break;
    224         case SVGPathSeg::PATHSEG_LINETO_REL:
    225             segment = BLENDPATHSEG2(SVGPathSegLinetoRel, x, y);
    226             break;
    227         case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS:
    228             segment = BLENDPATHSEG6(SVGPathSegCurvetoCubicAbs, x, y, x1, y1, x2, y2);
    229             break;
    230         case SVGPathSeg::PATHSEG_CURVETO_CUBIC_REL:
    231             segment = BLENDPATHSEG6(SVGPathSegCurvetoCubicRel, x, y, x1, y1, x2, y2);
    232             break;
    233         case SVGPathSeg::PATHSEG_CURVETO_CUBIC_SMOOTH_ABS:
    234             segment = BLENDPATHSEG4(SVGPathSegCurvetoCubicSmoothAbs, x, y, x2, y2);
    235             break;
    236         case SVGPathSeg::PATHSEG_CURVETO_CUBIC_SMOOTH_REL:
    237             segment = BLENDPATHSEG4(SVGPathSegCurvetoCubicSmoothRel, x, y, x2, y2);
    238             break;
    239         case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_ABS:
    240             segment = BLENDPATHSEG4(SVGPathSegCurvetoQuadraticAbs, x, y, x1, y1);
    241             break;
    242         case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_REL:
    243             segment = BLENDPATHSEG4(SVGPathSegCurvetoQuadraticRel, x, y, x1, y1);
    244             break;
    245         case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS:
    246             segment = BLENDPATHSEG2(SVGPathSegCurvetoQuadraticSmoothAbs, x, y);
    247             break;
    248         case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL:
    249             segment = BLENDPATHSEG2(SVGPathSegCurvetoQuadraticSmoothRel, x, y);
    250             break;
    251         case SVGPathSeg::PATHSEG_ARC_ABS:
    252             segment = BLENDPATHSEG7(SVGPathSegArcAbs, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
    253             break;
    254         case SVGPathSeg::PATHSEG_ARC_REL:
    255             segment = BLENDPATHSEG7(SVGPathSegArcRel, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
    256             break;
    257         case SVGPathSeg::PATHSEG_UNKNOWN:
    258             ASSERT_NOT_REACHED();
    259         }
    260         result->appendItem(segment, ec);
    261         if (ec)
    262             return 0;
    263     }
    264     return result.release();
    265 }
    266 
    267 }
    268 
    269 #endif // ENABLE(SVG)
    270