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  /system/wlan/ti/wilink_6_1/utils/
fsm.c 74 * Init The FSM structure. If matrix argument is NULL, allocate memory for
75 * new matrix.
82 * I/O - matrix - the state event matrix
110 /* allocate memory for FSM matrix */
139 * I/O - matrix - the state event matrix
157 /* free memory of FSM matrix */
176 * Init The FSM structure. If matrix argument is NULL, allocate memory for
177 * new matrix
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GenSM.h 60 * matrix type
61 * Although the state-machine matrix is actually a two-dimensional array, it is treated as a single
72 TGenSM_matrix tMatrix; /**< next state/action matrix */
73 TI_UINT32 uStateNum; /**< Number of states in the matrix */
74 TI_UINT32 uEventNum; /**< Number of events in the matrix */
  /external/skia/src/animator/
SkDraw3D.cpp 63 SkMatrix matrix; local
64 fCamera.patchToMatrix(patch->fPatch, &matrix);
65 matrix.preTranslate(hackWidth / 2, -hackHeight / 2);
66 matrix.postTranslate(hackWidth / 2, hackHeight / 2);
67 maker.fCanvas->concat(matrix);
SkDrawExtraPathEffect.cpp 62 SkDrawMatrix* matrix; member in class:SkDrawShape2DPathEffect
129 SkDrawMatrix* matrix; local
131 matrix = (SkDrawMatrix*) fDraw->addMatrix;
137 matrix = (SkDrawMatrix*) apply->getScope();
179 SK_MEMBER(addMatrix, Drawable), // either matrix or apply
238 const SkMatrix& matrix) : Sk2DPathEffect(matrix), fDraw(draw), fMaker(maker) {
266 if (fDraw->matrix) {
267 SkDrawMatrix* matrix; local
268 if (fDraw->matrix->getType() == SkType_Matrix)
    [all...]
SkDrawShader.cpp 27 SK_MEMBER(matrix, Matrix),
35 SkDrawShader::SkDrawShader() : matrix(NULL),
48 if (matrix)
49 shader->setLocalMatrix(matrix->getMatrix());
  /hardware/ti/wlan/wl1271/utils/
GenSM.h 60 * matrix type
61 * Although the state-machine matrix is actually a two-dimensional array, it is treated as a single
72 TGenSM_matrix tMatrix; /**< next state/action matrix */
73 TI_UINT32 uStateNum; /**< Number of states in the matrix */
74 TI_UINT32 uEventNum; /**< Number of events in the matrix */
  /packages/apps/Camera/src/com/android/camera/ui/
AbstractIndicator.java 20 import android.graphics.Matrix;
55 Matrix matrix = trans.getMatrix(); local
56 matrix.preTranslate(p.left + width / 2, p.top + height / 2);
57 matrix.preRotate(-mOrientation);
RotatePane.java 19 import android.graphics.Matrix;
78 Matrix matrix = view.getTransformation().getMatrix(); local
83 matrix.preRotate(180, width / 2, height / 2);
86 matrix.preRotate(270, height / 2, height / 2);
89 matrix.preRotate(90, width / 2, width / 2);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 19 import android.opengl.Matrix;
25 * A matrix stack, similar to OpenGL ES's internal matrix stack.
44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
55 Matrix.setIdentityM(mMatrix, mTop);
80 Matrix.multiplyMM(mMatrix, mTop, mTemp, 0, m, offset);
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
127 Matrix.setRotateM(mTemp, 0, angle, x, y, z);
129 Matrix.multiplyMM(mMatrix, mTop, mTemp, MATRIX_SIZE, mTemp, 0);
137 Matrix.scaleM(mMatrix, mTop, x, y, z)
    [all...]
  /external/srec/srec/clib/
imeld_rd.c 46 void delete_matrix(covdata **matrix, int dimen);
47 void delete_fixed_matrix(imeldata **matrix, int dimen);
48 int scale_matrix_for_fixedpoint(imeldata **fixmat, covdata **matrix,int dimen);
58 prep->matrix = create_fixed_matrix(matdim);
71 ASSERT(prep->matrix);
72 delete_fixed_matrix(prep->matrix, prep->dim);
75 prep->matrix = NULL;
145 /* The imelda matrix
154 prep->imel_shift = scale_matrix_for_fixedpoint(prep->matrix,
157 /* The inverse imelda matrix
    [all...]
  /external/webkit/WebCore/platform/graphics/mac/
FontMac.mm 100 CGAffineTransform matrix = CGAffineTransformIdentity;
102 memcpy(&matrix, [drawFont matrix], sizeof(matrix));
103 matrix.b = -matrix.b;
104 matrix.d = -matrix.d;
106 matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, -tanf(SYNTHETIC_OBLIQUE_ANGLE * acosf(0) / 90), 1, 0, 0));
    [all...]
  /device/samsung/crespo/overlay/packages/wallpapers/Basic/res/raw/
nexus.rs 137 float matrix[16];
162 matrixLoadIdentity(matrix);
164 vpLoadTextureMatrix(matrix);
181 vpLoadTextureMatrix(matrix);
197 vpLoadTextureMatrix(matrix);
214 vpLoadTextureMatrix(matrix);
234 matrixLoadIdentity(matrix);
235 vpLoadTextureMatrix(matrix);
295 float matrix[16];
296 matrixLoadIdentity(matrix);
    [all...]
  /external/neven/Embedded/common/src/b_TensorEm/
Flt16Mat3D.h 36 /** 3d matrix with floating point */
81 /** initializes matrix */
84 /** destroys matrix */
111 /** creates identity matrix */
114 /** creates scale matrix */
117 /** creates matrix from 16 bit values */
123 /** creates matrix from 32 bit values (automatic adjustment of bbp value) */
129 /** scales matrix by a factor */
132 /** multiplies matrix with vecA; returns resulting vector */
137 /** Multiplies matrix with float vecA; returns resulting vector.
    [all...]
  /frameworks/base/opengl/java/android/opengl/
GLU.java 77 Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ,
84 * Set up a 2D orthographic projection matrix
98 * Set up a perspective projection matrix
131 * @param model the current modelview matrix
134 * @param project the current projection matrix
136 * matrix data starts.
155 Matrix.multiplyMM(scratch, M_OFFSET, project, projectOffset,
163 Matrix.multiplyMV(scratch, V2_OFFSET,
197 * @param model the current modelview matrix
200 * @param project the current projection matrix
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  /packages/wallpapers/Basic/res/raw/
nexus.rs 135 float matrix[16];
148 matrixLoadIdentity(matrix);
150 vpLoadTextureMatrix(matrix);
167 vpLoadTextureMatrix(matrix);
183 vpLoadTextureMatrix(matrix);
200 vpLoadTextureMatrix(matrix);
220 matrixLoadIdentity(matrix);
221 vpLoadTextureMatrix(matrix);
279 float matrix[16];
280 matrixLoadIdentity(matrix);
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fall.rs 155 float matrix[16];
163 matrixLoadIdentity(matrix);
165 matrixTranslate(matrix, x - State->xOffset * 2, y, tz);
167 matrixTranslate(matrix, x, y, tz);
168 matrixRotate(matrix, 90.0f, 0.0f, 0.0f, 1.0f);
173 matrixScale(matrix, s, s, 1.0f);
174 matrixRotate(matrix, r, 0.0f, 0.0f, 1.0f);
175 vpLoadModelMatrix(matrix);
187 matrixLoadIdentity(matrix);
189 matrixTranslate(matrix, x - State->xOffset * 2, y, tz)
    [all...]
distort.rs 326 float matrix[16];
332 matrixLoadRotate(matrix, 90.0f, 0.0f, 0.0f, 1.0f);
334 matrixLoadIdentity(matrix);
336 matrixTranslate(matrix, x, y, 0.0f);
337 matrixScale(matrix, s, s, 1.0f);
338 matrixRotate(matrix, r, 0.0f, 0.0f, 1.0f);
339 vpLoadModelMatrix(matrix);
354 matrixLoadRotate(matrix, 90.0f, 0.0f, 0.0f, 1.0f);
356 matrixLoadIdentity(matrix);
358 matrixTranslate(matrix, x, y, tz)
    [all...]
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Matrix_Delegate.java 25 import android.graphics.Matrix.ScaleToFit;
31 * Delegate implementing the native methods of android.graphics.Matrix
33 * Through the layoutlib_create tool, the original native methods of Matrix have been replaced
38 * it and the original Matrix class.
61 * Returns an {@link AffineTransform} matching the given Matrix.
63 public static AffineTransform getAffineTransform(Matrix m) {
72 public static boolean hasPerspective(Matrix m) {
82 * Sets the content of the matrix with the content of another matrix.
84 public void set(Matrix_Delegate matrix) {
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  /frameworks/base/core/java/android/widget/
ImageView.java 26 import android.graphics.Matrix;
62 private Matrix mMatrix;
81 private Matrix mDrawMatrix = null;
92 ScaleType.MATRIX,
151 //need inflate syntax/reader for matrix
155 mMatrix = new Matrix();
374 * Scale using the image matrix when drawing. The image matrix can be set using
375 * {@link ImageView#setImageMatrix(Matrix)}. From XML, use this syntax:
376 * <code>android:scaleType="matrix"</code>
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Rotate3dAnimation.java 22 import android.graphics.Matrix;
77 final Matrix matrix = t.getMatrix(); local
86 camera.getMatrix(matrix);
89 matrix.preTranslate(-centerX, -centerY);
90 matrix.postTranslate(centerX, centerY);
  /external/skia/include/utils/
SkLayer.h 93 /** Return, in matrix, the matix transfomations that are applied locally
94 when this layer draws (i.e. its position and matrix/anchorPoint).
98 void getLocalTransform(SkMatrix* matrix) const;
100 /** Return, in matrix, the concatenation of transforms that are applied
102 This is the matrix that is applied to the layer during drawing.
104 void localToGlobal(SkMatrix* matrix) const;
  /external/skia/src/core/
SkDevice.cpp 68 const SkMatrix& matrix, const SkPaint& paint) {
69 draw.drawBitmap(bitmap, matrix, paint);
90 const SkMatrix* matrix,
92 draw.drawTextOnPath((const char*)text, len, path, matrix, paint);
97 const SkPath& path, const SkMatrix* matrix) {
98 draw.drawPosTextOnPath((const char*)text, len, pos, paint, path, matrix);
SkMaskFilter.cpp 30 bool SkMaskFilter::filterPath(const SkPath& devPath, const SkMatrix& matrix,
36 if (!SkDraw::DrawToMask(devPath, &clip.getBounds(), this, &matrix, &srcM,
44 if (!this->filterMask(&dstM, srcM, matrix, NULL))
  /external/webkit/WebCore/platform/wx/wxcode/mac/carbon/
non-kerned-drawing.cpp 84 CGAffineTransform matrix = CGAffineTransformIdentity; local
85 matrix.b = -matrix.b;
86 matrix.d = -matrix.d;
88 CGContextSetTextMatrix(cgContext, matrix);
  /system/wlan/ti/sta_dk_4_0_4_32/common/src/utils/
fsm.h 78 /** matrix type */
84 fsm_Matrix_t stateEventMatrix; /**< State\Event matrix */
85 UINT8 MaxNoOfStates; /**< Max Number of states in the matrix */
86 UINT8 MaxNoOfEvents; /**< Max Number of events in the matrix */
87 UINT8 ActiveNoOfStates; /**< Active Number of states in the matrix */
88 UINT8 ActiveNoOfEvents; /**< Active Number of events in the matrix */

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