/system/wlan/ti/wilink_6_1/utils/ |
fsm.c | 74 * Init The FSM structure. If matrix argument is NULL, allocate memory for 75 * new matrix. 82 * I/O - matrix - the state event matrix 110 /* allocate memory for FSM matrix */ 139 * I/O - matrix - the state event matrix 157 /* free memory of FSM matrix */ 176 * Init The FSM structure. If matrix argument is NULL, allocate memory for 177 * new matrix [all...] |
GenSM.h | 60 * matrix type 61 * Although the state-machine matrix is actually a two-dimensional array, it is treated as a single 72 TGenSM_matrix tMatrix; /**< next state/action matrix */ 73 TI_UINT32 uStateNum; /**< Number of states in the matrix */ 74 TI_UINT32 uEventNum; /**< Number of events in the matrix */
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/external/skia/src/animator/ |
SkDraw3D.cpp | 63 SkMatrix matrix; local 64 fCamera.patchToMatrix(patch->fPatch, &matrix); 65 matrix.preTranslate(hackWidth / 2, -hackHeight / 2); 66 matrix.postTranslate(hackWidth / 2, hackHeight / 2); 67 maker.fCanvas->concat(matrix);
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SkDrawExtraPathEffect.cpp | 62 SkDrawMatrix* matrix; member in class:SkDrawShape2DPathEffect 129 SkDrawMatrix* matrix; local 131 matrix = (SkDrawMatrix*) fDraw->addMatrix; 137 matrix = (SkDrawMatrix*) apply->getScope(); 179 SK_MEMBER(addMatrix, Drawable), // either matrix or apply 238 const SkMatrix& matrix) : Sk2DPathEffect(matrix), fDraw(draw), fMaker(maker) { 266 if (fDraw->matrix) { 267 SkDrawMatrix* matrix; local 268 if (fDraw->matrix->getType() == SkType_Matrix) [all...] |
SkDrawShader.cpp | 27 SK_MEMBER(matrix, Matrix), 35 SkDrawShader::SkDrawShader() : matrix(NULL), 48 if (matrix) 49 shader->setLocalMatrix(matrix->getMatrix());
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/hardware/ti/wlan/wl1271/utils/ |
GenSM.h | 60 * matrix type 61 * Although the state-machine matrix is actually a two-dimensional array, it is treated as a single 72 TGenSM_matrix tMatrix; /**< next state/action matrix */ 73 TI_UINT32 uStateNum; /**< Number of states in the matrix */ 74 TI_UINT32 uEventNum; /**< Number of events in the matrix */
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/packages/apps/Camera/src/com/android/camera/ui/ |
AbstractIndicator.java | 20 import android.graphics.Matrix; 55 Matrix matrix = trans.getMatrix(); local 56 matrix.preTranslate(p.left + width / 2, p.top + height / 2); 57 matrix.preRotate(-mOrientation);
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RotatePane.java | 19 import android.graphics.Matrix; 78 Matrix matrix = view.getTransformation().getMatrix(); local 83 matrix.preRotate(180, width / 2, height / 2); 86 matrix.preRotate(270, height / 2, height / 2); 89 matrix.preRotate(90, width / 2, width / 2);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
MatrixStack.java | 19 import android.opengl.Matrix; 25 * A matrix stack, similar to OpenGL ES's internal matrix stack. 44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far); 55 Matrix.setIdentityM(mMatrix, mTop); 80 Matrix.multiplyMM(mMatrix, mTop, mTemp, 0, m, offset); 104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far); 127 Matrix.setRotateM(mTemp, 0, angle, x, y, z); 129 Matrix.multiplyMM(mMatrix, mTop, mTemp, MATRIX_SIZE, mTemp, 0); 137 Matrix.scaleM(mMatrix, mTop, x, y, z) [all...] |
/external/srec/srec/clib/ |
imeld_rd.c | 46 void delete_matrix(covdata **matrix, int dimen); 47 void delete_fixed_matrix(imeldata **matrix, int dimen); 48 int scale_matrix_for_fixedpoint(imeldata **fixmat, covdata **matrix,int dimen); 58 prep->matrix = create_fixed_matrix(matdim); 71 ASSERT(prep->matrix); 72 delete_fixed_matrix(prep->matrix, prep->dim); 75 prep->matrix = NULL; 145 /* The imelda matrix 154 prep->imel_shift = scale_matrix_for_fixedpoint(prep->matrix, 157 /* The inverse imelda matrix [all...] |
/external/webkit/WebCore/platform/graphics/mac/ |
FontMac.mm | 100 CGAffineTransform matrix = CGAffineTransformIdentity; 102 memcpy(&matrix, [drawFont matrix], sizeof(matrix)); 103 matrix.b = -matrix.b; 104 matrix.d = -matrix.d; 106 matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, -tanf(SYNTHETIC_OBLIQUE_ANGLE * acosf(0) / 90), 1, 0, 0)); [all...] |
/device/samsung/crespo/overlay/packages/wallpapers/Basic/res/raw/ |
nexus.rs | 137 float matrix[16]; 162 matrixLoadIdentity(matrix); 164 vpLoadTextureMatrix(matrix); 181 vpLoadTextureMatrix(matrix); 197 vpLoadTextureMatrix(matrix); 214 vpLoadTextureMatrix(matrix); 234 matrixLoadIdentity(matrix); 235 vpLoadTextureMatrix(matrix); 295 float matrix[16]; 296 matrixLoadIdentity(matrix); [all...] |
/external/neven/Embedded/common/src/b_TensorEm/ |
Flt16Mat3D.h | 36 /** 3d matrix with floating point */ 81 /** initializes matrix */ 84 /** destroys matrix */ 111 /** creates identity matrix */ 114 /** creates scale matrix */ 117 /** creates matrix from 16 bit values */ 123 /** creates matrix from 32 bit values (automatic adjustment of bbp value) */ 129 /** scales matrix by a factor */ 132 /** multiplies matrix with vecA; returns resulting vector */ 137 /** Multiplies matrix with float vecA; returns resulting vector. [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 77 Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ, 84 * Set up a 2D orthographic projection matrix 98 * Set up a perspective projection matrix 131 * @param model the current modelview matrix 134 * @param project the current projection matrix 136 * matrix data starts. 155 Matrix.multiplyMM(scratch, M_OFFSET, project, projectOffset, 163 Matrix.multiplyMV(scratch, V2_OFFSET, 197 * @param model the current modelview matrix 200 * @param project the current projection matrix [all...] |
/packages/wallpapers/Basic/res/raw/ |
nexus.rs | 135 float matrix[16]; 148 matrixLoadIdentity(matrix); 150 vpLoadTextureMatrix(matrix); 167 vpLoadTextureMatrix(matrix); 183 vpLoadTextureMatrix(matrix); 200 vpLoadTextureMatrix(matrix); 220 matrixLoadIdentity(matrix); 221 vpLoadTextureMatrix(matrix); 279 float matrix[16]; 280 matrixLoadIdentity(matrix); [all...] |
fall.rs | 155 float matrix[16]; 163 matrixLoadIdentity(matrix); 165 matrixTranslate(matrix, x - State->xOffset * 2, y, tz); 167 matrixTranslate(matrix, x, y, tz); 168 matrixRotate(matrix, 90.0f, 0.0f, 0.0f, 1.0f); 173 matrixScale(matrix, s, s, 1.0f); 174 matrixRotate(matrix, r, 0.0f, 0.0f, 1.0f); 175 vpLoadModelMatrix(matrix); 187 matrixLoadIdentity(matrix); 189 matrixTranslate(matrix, x - State->xOffset * 2, y, tz) [all...] |
distort.rs | 326 float matrix[16]; 332 matrixLoadRotate(matrix, 90.0f, 0.0f, 0.0f, 1.0f); 334 matrixLoadIdentity(matrix); 336 matrixTranslate(matrix, x, y, 0.0f); 337 matrixScale(matrix, s, s, 1.0f); 338 matrixRotate(matrix, r, 0.0f, 0.0f, 1.0f); 339 vpLoadModelMatrix(matrix); 354 matrixLoadRotate(matrix, 90.0f, 0.0f, 0.0f, 1.0f); 356 matrixLoadIdentity(matrix); 358 matrixTranslate(matrix, x, y, tz) [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
Matrix_Delegate.java | 25 import android.graphics.Matrix.ScaleToFit; 31 * Delegate implementing the native methods of android.graphics.Matrix 33 * Through the layoutlib_create tool, the original native methods of Matrix have been replaced 38 * it and the original Matrix class. 61 * Returns an {@link AffineTransform} matching the given Matrix. 63 public static AffineTransform getAffineTransform(Matrix m) { 72 public static boolean hasPerspective(Matrix m) { 82 * Sets the content of the matrix with the content of another matrix. 84 public void set(Matrix_Delegate matrix) { [all...] |
/frameworks/base/core/java/android/widget/ |
ImageView.java | 26 import android.graphics.Matrix; 62 private Matrix mMatrix; 81 private Matrix mDrawMatrix = null; 92 ScaleType.MATRIX, 151 //need inflate syntax/reader for matrix 155 mMatrix = new Matrix(); 374 * Scale using the image matrix when drawing. The image matrix can be set using 375 * {@link ImageView#setImageMatrix(Matrix)}. From XML, use this syntax: 376 * <code>android:scaleType="matrix"</code> [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Rotate3dAnimation.java | 22 import android.graphics.Matrix; 77 final Matrix matrix = t.getMatrix(); local 86 camera.getMatrix(matrix); 89 matrix.preTranslate(-centerX, -centerY); 90 matrix.postTranslate(centerX, centerY);
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/external/skia/include/utils/ |
SkLayer.h | 93 /** Return, in matrix, the matix transfomations that are applied locally 94 when this layer draws (i.e. its position and matrix/anchorPoint). 98 void getLocalTransform(SkMatrix* matrix) const; 100 /** Return, in matrix, the concatenation of transforms that are applied 102 This is the matrix that is applied to the layer during drawing. 104 void localToGlobal(SkMatrix* matrix) const;
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/external/skia/src/core/ |
SkDevice.cpp | 68 const SkMatrix& matrix, const SkPaint& paint) { 69 draw.drawBitmap(bitmap, matrix, paint); 90 const SkMatrix* matrix, 92 draw.drawTextOnPath((const char*)text, len, path, matrix, paint); 97 const SkPath& path, const SkMatrix* matrix) { 98 draw.drawPosTextOnPath((const char*)text, len, pos, paint, path, matrix);
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SkMaskFilter.cpp | 30 bool SkMaskFilter::filterPath(const SkPath& devPath, const SkMatrix& matrix, 36 if (!SkDraw::DrawToMask(devPath, &clip.getBounds(), this, &matrix, &srcM, 44 if (!this->filterMask(&dstM, srcM, matrix, NULL))
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/external/webkit/WebCore/platform/wx/wxcode/mac/carbon/ |
non-kerned-drawing.cpp | 84 CGAffineTransform matrix = CGAffineTransformIdentity; local 85 matrix.b = -matrix.b; 86 matrix.d = -matrix.d; 88 CGContextSetTextMatrix(cgContext, matrix);
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/system/wlan/ti/sta_dk_4_0_4_32/common/src/utils/ |
fsm.h | 78 /** matrix type */ 84 fsm_Matrix_t stateEventMatrix; /**< State\Event matrix */ 85 UINT8 MaxNoOfStates; /**< Max Number of states in the matrix */ 86 UINT8 MaxNoOfEvents; /**< Max Number of events in the matrix */ 87 UINT8 ActiveNoOfStates; /**< Active Number of states in the matrix */ 88 UINT8 ActiveNoOfEvents; /**< Active Number of events in the matrix */
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