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      1 /*
      2  * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org)
      3  *           (C) 1999 Antti Koivisto (koivisto (at) kde.org)
      4  *           (C) 2000 Dirk Mueller (mueller (at) kde.org)
      5  * Copyright (C) 2003, 2006 Apple Computer, Inc.
      6  *
      7  * This library is free software; you can redistribute it and/or
      8  * modify it under the terms of the GNU Library General Public
      9  * License as published by the Free Software Foundation; either
     10  * version 2 of the License, or (at your option) any later version.
     11  *
     12  * This library is distributed in the hope that it will be useful,
     13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     15  * Library General Public License for more details.
     16  *
     17  * You should have received a copy of the GNU Library General Public License
     18  * along with this library; see the file COPYING.LIB.  If not, write to
     19  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     20  * Boston, MA 02110-1301, USA.
     21  */
     22 
     23 #import "config.h"
     24 #import "Font.h"
     25 
     26 #import "GlyphBuffer.h"
     27 #import "GraphicsContext.h"
     28 #import "Logging.h"
     29 #import "SimpleFontData.h"
     30 #import "WebCoreSystemInterface.h"
     31 #import <AppKit/AppKit.h>
     32 
     33 #define SYNTHETIC_OBLIQUE_ANGLE 14
     34 
     35 #ifdef __LP64__
     36 #define URefCon void*
     37 #else
     38 #define URefCon UInt32
     39 #endif
     40 
     41 using namespace std;
     42 
     43 namespace WebCore {
     44 
     45 bool Font::canReturnFallbackFontsForComplexText()
     46 {
     47     return true;
     48 }
     49 
     50 void Font::drawGlyphs(GraphicsContext* context, const SimpleFontData* font, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const
     51 {
     52     CGContextRef cgContext = context->platformContext();
     53     bool newShouldUseFontSmoothing = shouldUseSmoothing();
     54 
     55     switch(fontDescription().fontSmoothing()) {
     56     case Antialiased: {
     57         context->setShouldAntialias(true);
     58         newShouldUseFontSmoothing = false;
     59         break;
     60     }
     61     case SubpixelAntialiased: {
     62         context->setShouldAntialias(true);
     63         newShouldUseFontSmoothing = true;
     64         break;
     65     }
     66     case NoSmoothing: {
     67         context->setShouldAntialias(false);
     68         newShouldUseFontSmoothing = false;
     69         break;
     70     }
     71     case AutoSmoothing: {
     72         // For the AutoSmooth case, don't do anything! Keep the default settings.
     73         break;
     74     }
     75     default:
     76         ASSERT_NOT_REACHED();
     77     }
     78 
     79     bool originalShouldUseFontSmoothing = wkCGContextGetShouldSmoothFonts(cgContext);
     80     if (originalShouldUseFontSmoothing != newShouldUseFontSmoothing)
     81         CGContextSetShouldSmoothFonts(cgContext, newShouldUseFontSmoothing);
     82 
     83     const FontPlatformData& platformData = font->platformData();
     84     NSFont* drawFont;
     85     if (!isPrinterFont()) {
     86         drawFont = [platformData.font() screenFont];
     87         if (drawFont != platformData.font())
     88             // We are getting this in too many places (3406411); use ERROR so it only prints on debug versions for now. (We should debug this also, eventually).
     89             LOG_ERROR("Attempting to set non-screen font (%@) when drawing to screen.  Using screen font anyway, may result in incorrect metrics.",
     90                 [[[platformData.font() fontDescriptor] fontAttributes] objectForKey:NSFontNameAttribute]);
     91     } else {
     92         drawFont = [platformData.font() printerFont];
     93         if (drawFont != platformData.font())
     94             NSLog(@"Attempting to set non-printer font (%@) when printing.  Using printer font anyway, may result in incorrect metrics.",
     95                 [[[platformData.font() fontDescriptor] fontAttributes] objectForKey:NSFontNameAttribute]);
     96     }
     97 
     98     CGContextSetFont(cgContext, platformData.cgFont());
     99 
    100     CGAffineTransform matrix = CGAffineTransformIdentity;
    101     if (drawFont)
    102         memcpy(&matrix, [drawFont matrix], sizeof(matrix));
    103     matrix.b = -matrix.b;
    104     matrix.d = -matrix.d;
    105     if (platformData.m_syntheticOblique)
    106         matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, -tanf(SYNTHETIC_OBLIQUE_ANGLE * acosf(0) / 90), 1, 0, 0));
    107     CGContextSetTextMatrix(cgContext, matrix);
    108 
    109     if (drawFont) {
    110         wkSetCGFontRenderingMode(cgContext, drawFont);
    111         CGContextSetFontSize(cgContext, 1.0f);
    112     } else
    113         CGContextSetFontSize(cgContext, platformData.m_size);
    114 
    115     IntSize shadowSize;
    116     int shadowBlur;
    117     Color shadowColor;
    118     ColorSpace fillColorSpace = context->fillColorSpace();
    119     context->getShadow(shadowSize, shadowBlur, shadowColor);
    120 
    121     bool hasSimpleShadow = context->textDrawingMode() == cTextFill && shadowColor.isValid() && !shadowBlur;
    122     if (hasSimpleShadow) {
    123         // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
    124         context->clearShadow();
    125         Color fillColor = context->fillColor();
    126         Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
    127         context->setFillColor(shadowFillColor, fillColorSpace);
    128         CGContextSetTextPosition(cgContext, point.x() + shadowSize.width(), point.y() + shadowSize.height());
    129         CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    130         if (font->syntheticBoldOffset()) {
    131             CGContextSetTextPosition(cgContext, point.x() + shadowSize.width() + font->syntheticBoldOffset(), point.y() + shadowSize.height());
    132             CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    133         }
    134         context->setFillColor(fillColor, fillColorSpace);
    135     }
    136 
    137     CGContextSetTextPosition(cgContext, point.x(), point.y());
    138     CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    139     if (font->syntheticBoldOffset()) {
    140         CGContextSetTextPosition(cgContext, point.x() + font->syntheticBoldOffset(), point.y());
    141         CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    142     }
    143 
    144     if (hasSimpleShadow)
    145         context->setShadow(shadowSize, shadowBlur, shadowColor, fillColorSpace);
    146 
    147     if (originalShouldUseFontSmoothing != newShouldUseFontSmoothing)
    148         CGContextSetShouldSmoothFonts(cgContext, originalShouldUseFontSmoothing);
    149 }
    150 
    151 }
    152