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  /external/quake/quake/src/QW/progs/
world.qc 187 // player precaches
196 precache_sound ("player/plyrjmp8.wav"); // player jump
197 precache_sound ("player/land.wav"); // player landing
198 precache_sound ("player/land2.wav"); // player hurt landing
199 precache_sound ("player/drown1.wav"); // drowning pain
200 precache_sound ("player/drown2.wav"); // drowning pain
201 precache_sound ("player/gasp1.wav"); // gasping for air
    [all...]
files.dat 39 1 player/plyrjmp8.wav
40 1 player/land.wav
41 1 player/land2.wav
42 1 player/drown1.wav
43 1 player/drown2.wav
44 1 player/gasp1.wav
45 1 player/gasp2.wav
46 1 player/h2odeath.wav
48 1 player/teledth1.wav
60 1 player/gib.wav
    [all...]
progs.src 11 player.qc
  /development/samples/TicTacToeLib/src/com/example/android/tictactoe/library/
GameActivity.java 37 /** Start player. Must be 1 or 2. Default is 1. */
88 State player = mGameView.getCurrentPlayer(); local
89 if (player == State.UNKNOWN) {
90 player = State.fromInt(getIntent().getIntExtra(EXTRA_START_PLAYER, 1));
91 if (!checkGameFinished(player)) {
92 selectTurn(player);
95 if (player == State.PLAYER2) {
98 if (player == State.WIN) {
104 private State selectTurn(State player) {
105 mGameView.setCurrentPlayer(player);
132 State player = mGameView.getCurrentPlayer(); local
178 State player = mGameView.getCurrentPlayer(); local
    [all...]
  /frameworks/base/media/tests/players/
invoke_mock_media_player.cpp 41 // This file contains a test player that is loaded via the
42 // TestPlayerStub class. The player contains various implementation
48 class Player: public MediaPlayerBase
52 Player() {}
53 virtual ~Player() {}
93 status_t Player::invoke(const Parcel& request, Parcel *reply)
104 void Player::ping(const Parcel& request, Parcel *reply)
116 LOGD("New invoke test player");
117 return new Player();
120 extern "C" android::status_t deletePlayer(android::MediaPlayerBase *player)
    [all...]
README 3 For functional/system/performance tests, a native test player can be used.
  /frameworks/base/cmds/stagefright/
audioloop.cpp 71 AudioPlayer *player = new AudioPlayer(NULL);
72 player->setSource(decoder);
74 player->start();
78 player->stop();
80 delete player;
81 player = NULL;
  /external/quake/quake/src/QW/client/
cl_cam.c 22 * Player camera tracking in Spectator mode
24 * This takes over player controls for spectator automatic camera.
25 * Player moves as a spectator, but the camera tracks and enemy player
54 int spec_track = 0; // player# of who we are tracking
103 // returns true if we should draw this player, we don't if we are chase camming
151 static float Cam_TryFlyby(player_state_t *self, player_state_t *player, vec3_t vec, qboolean checkvis)
161 VectorMA(player->origin, 800, vec, v);
163 // fake a player move
164 trace = Cam_DoTrace(player->origin, v)
317 player_state_t *player, *self; local
    [all...]
  /system/media/opensles/tests/examples/
slesTestPlayFdPath.cpp 55 /* Objects this application uses: one player and an ouput mix */
56 SLObjectItf player, outputMix; local
63 /* Data sinks for the audio player */
67 /* Play and PrefetchStatus interfaces for the audio player */
87 /* Create Output Mix object to be used by the player */
102 /* Configuration of the player */
129 /* Create the audio player */
130 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1,
134 /* Realize the player in synchronous mode. */
135 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestBassBoostPath.cpp 55 /* Objects this application uses: one player and an ouput mix */
56 SLObjectItf player, outputMix; local
67 /* Data sinks for the audio player */
71 /* Interfaces for the audio player */
92 /* Create Output Mix object to be used by the player */
107 /* Configuration of the player */
144 /* Create the audio player */
145 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
149 /* Realize the player in synchronous mode. */
150 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestEqFdPath.cpp 59 /* Objects this application uses: one player and an ouput mix */
60 SLObjectItf player, outputMix; local
71 /* Data sinks for the audio player */
75 /* Play and PrefetchStatus interfaces for the audio player */
96 /* Create Output Mix object to be used by the player */
111 /* Configuration of the player */
148 /* Create the audio player */
149 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
153 /* Realize the player in synchronous mode. */
154 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestVirtualizerPath.cpp 55 /* Objects this application uses: one player and an ouput mix */
56 SLObjectItf player, outputMix; local
67 /* Data sinks for the audio player */
71 /* Play and PrefetchStatus interfaces for the audio player */
92 /* Create Output Mix object to be used by the player */
107 /* Configuration of the player */
144 /* Create the audio player */
145 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
149 /* Realize the player in synchronous mode. */
150 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestEqOutputPath.cpp 59 /* Objects this application uses: one player and an ouput mix */
60 SLObjectItf player, outputMix; local
71 /* Data sinks for the audio player */
75 /* Play and PrefetchStatus interfaces for the audio player */
102 /* Create Output Mix object to be used by the player */
120 /* Configuration of the player */
155 /* Create the audio player */
156 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1,
160 /* Realize the player in synchronous mode. */
161 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestSendToPresetReverb.cpp 56 /* Objects this application uses: one player and an ouput mix */
57 SLObjectItf player, outputMix; local
68 /* Data sinks for the audio player */
72 /* Interfaces for the audio player */
99 /* Create Output Mix object to be used by the player */
136 /* Configuration of the player */
173 /* Create the audio player */
174 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
178 /* Realize the player in synchronous mode. */
179 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestSawtoothBufferQueue.cpp 121 SLObjectItf player; local
151 // Create Output Mix object to be used by player
202 /* Create the music player */
203 res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player,
207 /* Realizing the player in synchronous mode. */
208 res = (*player)->Realize(player, SL_BOOLEAN_FALSE); CheckErr(res);
212 res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
216 res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE
    [all...]
  /system/media/opensles/tests/mimeUri/
slesTest_playStates.cpp 53 /* Objects this application uses: one player and an ouput mix */
54 SLObjectItf player, outputMix; local
61 /* Data sinks for the audio player */
65 /* Play, Volume and PrefetchStatus interfaces for the audio player */
86 /* Create Output Mix object to be used by the player */
101 /* Configuration of the player */
122 /* Create the audio player */
123 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink,
127 /* Realize the player in synchronous mode. */
128 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result)
    [all...]
slesTestPlayStreamType.cpp 54 /* Objects this application uses: one player and an ouput mix */
55 SLObjectItf player, outputMix; local
62 /* Data sinks for the audio player */
66 /* Play, Volume and AndroidStreamType interfaces for the audio player */
89 /* Create Output Mix object to be used by the player */
104 /* Configuration of the player */
128 /* Create the audio player */
129 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink,
133 /* Retrieve the configuration interface before the player is realized so its resources
137 result = (*player)->GetInterface(player, SL_IID_ANDROIDCONFIGURATION, (void*)&configItf)
    [all...]
slesTestLoopUri.cpp 43 /* PrefetchStatusItf callback for an audio player */
85 SLObjectItf player; local
107 // Create Output Mix object to be used by player
131 /* Create the audio player */
136 res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink,
139 /* Realizing the player in synchronous mode. */
140 res = (*player)->Realize(player, SL_BOOLEAN_FALSE); CheckErr(res);
144 res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf)
    [all...]
slesTestPlayUri2.cpp 38 /* PlayItf callback for an audio player */
69 SLObjectItf player, player2, outputMix; local
107 /* Create Output Mix object to be used each player */
136 /* Create the first audio player */
137 result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
141 /* Create the second audio player with a different path for its data source */
149 result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
150 result = (*player)->Realize(player2, SL_BOOLEAN_FALSE); ExitOnError(result);
153 /* Get the SLPlayItf, SLVolumeItf and SLPrefetchStatusItf interfaces for each player */
    [all...]
slesTestSlowDownUri.cpp 45 /* PlayItf callback for an audio player */
82 /* PrefetchStatusItf callback for an audio player */
124 SLObjectItf player; local
146 // Create Output Mix object to be used by player
170 /* Create the audio player */
177 res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink,
180 /* Realizing the player in synchronous mode. */
181 res = (*player)->Realize(player, SL_BOOLEAN_FALSE); CheckErr(res);
185 res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf); CheckErr(res)
    [all...]
  /development/samples/TicTacToeLib/res/values/
strings.xml 19 <string name="player2_win">Player 2 (computer) wins!</string>
20 <string name="player1_win">Player 1 (you) wins!</string>
22 <string name="player2_turn">Player 2\'s turn (that\'s the computer)</string>
23 <string name="player1_turn">Player 1\'s turn -- that\'s you!</string>
  /external/srec/doc/logs/srec/
recog4_SHIP_liveaudio.res 5 R: cd player
  /system/media/opensles/libopensles/
CAudioPlayer.c 22 /** \brief Hook called by Object::Realize when an audio player is realized */
45 /** \brief Hook called by Object::Resume when an audio player is resumed */
53 /** \brief Hook called by Object::Destroy when an audio player is destroyed */
69 /** \brief Hook called by Object::Destroy before an audio player is about to be destroyed */
83 // Request the mixer thread to unlink this audio player's track
94 /** \brief Given an audio player, return its data sink, which is guaranteed to be a non-NULL output
  /hardware/ti/omap3/omx/core_plugin/omx_core_plugin/
Android.mk 17 $(PV_TOP)/engines/player/config/android \
18 $(PV_TOP)/engines/player/include \
  /external/webkit/WebCore/html/
HTMLVideoElement.cpp 201 MediaPlayer* player = HTMLMediaElement::player(); local
202 if (!player)
205 player->setVisible(true); // Make player visible or it won't draw.
206 player->paint(context, destRect);
211 MediaPlayer* player = HTMLMediaElement::player(); local
212 if (!player)
215 player->setVisible(true); // Make player visible or it won't draw
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