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  /external/quake/quake/src/QW/client/
pmovetst.c 93 int PM_HullPointContents (hull_t *hull, int num, vec3_t p)
101 if (num < hull->firstclipnode || num > hull->lastclipnode)
104 node = hull->clipnodes + num;
105 plane = hull->planes + node->planenum;
131 hull_t *hull; local
134 hull = &pmove.physents[0].model->hulls[0];
136 num = hull->firstclipnode;
140 if (num < hull->firstclipnode || num > hull->lastclipnode)
321 hull_t *hull; local
355 hull_t *hull; local
    [all...]
pmove.h 97 int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
gl_model.c 960 hull_t *hull; local
971 hull = &loadmodel->hulls[1];
972 hull->clipnodes = out;
973 hull->firstclipnode = 0;
974 hull->lastclipnode = count-1;
975 hull->planes = loadmodel->planes;
976 hull->clip_mins[0] = -16;
977 hull->clip_mins[1] = -16;
978 hull->clip_mins[2] = -24;
979 hull->clip_maxs[0] = 16
1015 hull_t *hull; local
    [all...]
model.c 930 hull_t *hull; local
941 hull = &loadmodel->hulls[1];
942 hull->clipnodes = out;
943 hull->firstclipnode = 0;
944 hull->lastclipnode = count-1;
945 hull->planes = loadmodel->planes;
946 hull->clip_mins[0] = -16;
947 hull->clip_mins[1] = -16;
948 hull->clip_mins[2] = -24;
949 hull->clip_maxs[0] = 16
985 hull_t *hull; local
    [all...]
pmove.c 580 // if the player hull point one unit down is solid, the player
view.c 778 // absolutely bound refresh reletive to entity clipping hull
  /external/quake/quake/src/QW/server/
worlda.s 19 // hull-point test
22 #define hull 4+8 // because only partially pushed define
39 movl hull(%esp),%ebx
53 // %edi: hull->clipnodes
54 // %ebp: hull->planes
61 // node = hull->clipnodes + num;
62 // plane = hull->planes + node->planenum;
world.c 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
50 HULL BOXES
123 Returns a hull that can be used for testing or clipping an object of mins/maxs
126 testing object's origin to get a point to use with the returned hull.
134 hull_t *hull; local
136 // decide which clipping hull to use, based on the size
149 hull = &model->hulls[0];
151 hull = &model->hulls[1];
153 hull = &model->hulls[2];
156 VectorSubtract (hull->clip_mins, mins, offset)
679 hull_t *hull; local
875 hull_t *hull; local
    [all...]
model.c 867 hull_t *hull; local
878 hull = &loadmodel->hulls[1];
879 hull->clipnodes = out;
880 hull->firstclipnode = 0;
881 hull->lastclipnode = count-1;
882 hull->planes = loadmodel->planes;
883 hull->clip_mins[0] = -16;
884 hull->clip_mins[1] = -16;
885 hull->clip_mins[2] = -24;
886 hull->clip_maxs[0] = 16
922 hull_t *hull; local
    [all...]
  /external/quake/quake/src/WinQuake/
world.cpp 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
50 HULL BOXES
123 Returns a hull that can be used for testing or clipping an object of mins/maxs
126 testing object's origin to get a point to use with the returned hull.
134 hull_t *hull; local
136 // decide which clipping hull to use, based on the size
149 hull = &model->hulls[0];
151 hull = &model->hulls[1];
153 hull = &model->hulls[2];
156 VectorSubtract (hull->clip_mins, mins, offset)
727 hull_t *hull; local
    [all...]
worlda.s 39 // hull-point test
42 #define hull 4+8 // because only partially pushed define
59 movl hull(%esp),%ebx
73 // %edi: hull->clipnodes
74 // %ebp: hull->planes
81 // node = hull->clipnodes + num;
82 // plane = hull->planes + node->planenum;
gl_model.cpp 951 hull_t *hull; local
962 hull = &loadmodel->hulls[1];
963 hull->clipnodes = out;
964 hull->firstclipnode = 0;
965 hull->lastclipnode = count-1;
966 hull->planes = loadmodel->planes;
967 hull->clip_mins[0] = -16;
968 hull->clip_mins[1] = -16;
969 hull->clip_mins[2] = -24;
970 hull->clip_maxs[0] = 16
1006 hull_t *hull; local
    [all...]
model.cpp 948 hull_t *hull; local
959 hull = &loadmodel->hulls[1];
960 hull->clipnodes = out;
961 hull->firstclipnode = 0;
962 hull->lastclipnode = count-1;
963 hull->planes = loadmodel->planes;
964 hull->clip_mins[0] = -16;
965 hull->clip_mins[1] = -16;
966 hull->clip_mins[2] = -24;
967 hull->clip_maxs[0] = 16
1003 hull_t *hull; local
    [all...]
quakedef.h 345 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
sv_phys.cpp 759 clipping hull.
894 float precision at some angle joins in the BSP hull.
    [all...]
view.cpp 769 // absolutely bound refresh reletive to entity clipping hull
WinQuake.ncb     [all...]
  /packages/wallpapers/MusicVisualization/res/values-hu/
cube.xml 23 <string name="wallpaper_vis2" msgid="4565736588102466989">"Hullám"</string>
  /packages/wallpapers/Basic/res/values-hu/
strings.xml 28 <string name="wallpaper_grass_desc" msgid="7808225799564607409">"F?szálak hullámzanak finoman, nappali vagy éjszakai égbolt el?tt."</string>
  /packages/wallpapers/Basic/res/values-nb/
strings.xml 49 <string name="palette_black_c" msgid="1521258571661038231">"Svart hull (dynamisk)"</string>
  /external/icu4c/i18n/
decNumber.c     [all...]
  /frameworks/base/core/tests/coretests/src/android/database/
DatabaseGeneralTest.java     [all...]
  /external/dnsmasq/
CHANGELOG.archive     [all...]
  /packages/apps/Settings/res/values-hu/
strings.xml 174 <string name="radio_info_band_mode_label" msgid="441469694142042022">"Rádió-hullámsáv kiválasztása"</string>
    [all...]
  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
en-GB_lexpos.utf     [all...]

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