/external/bouncycastle/src/main/java/org/bouncycastle/crypto/encodings/ |
ISO9796d1Encoding.java | 19 private static byte[] shadows = { 0xe, 0x3, 0x5, 0x8, 0x9, 0x4, 0x2, 0xf, field in class:ISO9796d1Encoding 167 block[i] = (byte)((shadows[(val & 0xff) >>> 4] << 4) 168 | shadows[val & 0x0f]); 212 block[0] = (byte)((shadows[(block[1] & 0xff) >>> 4] << 4) 213 | shadows[block[1] & 0x0f]); 220 int val = ((shadows[(block[i] & 0xff) >>> 4] << 4) 221 | shadows[block[i] & 0x0f]);
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_dialog.jd | 15 <li><a href="#style1">Light, effects, and shadows</a></li> 121 <h3 id="style1">Light, effects, and shadows</h3> 130 effects, and shadows for dialog icons."/> 134 <p><strong>Figure 2. </strong>Light, effects, and shadows for dialog
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icon_design_list.jd | 15 <li><a href="#style1">Light, effects, and shadows</a></li> 119 <h3 id="style1">Light, effects, and shadows</h3> 129 of light, effects, and shadows for list view icons."/> 133 <p><strong>Figure 2. </strong>Light, effects, and shadows for list view
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widget_design.jd | 11 <li>Widgets have standards for size, frames, shadows, and file format, which you can copy</li> 22 <li><a href="#shadows">Standard widget shadows</a></li> 110 <p>Again, you don't have to use this effect, but <a href="#shadows">Standard 111 widget shadows</a> shows the Photoshop settings used for standard widgets.</p> 209 <h2 id="shadows">Standard widget shadows</h2> 216 settings for standard shadows"></p> 229 shadows of your widget controls with the Search widget and with other elements
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icon_design_launcher.jd | 152 asset</em> to create a consistent visual weight and to allow for shadows. If 162 include shadows and allow for special icon treatments.</li> 435 <h3 id="style1">Light, effects, and shadows</h3> 437 <p>Launcher icons are simplified 3D icons using light and shadows for 445 light, effects, and shadows for launcher icons."/> 449 <p><strong>Figure 9. </strong>Light, effects, and shadows for launcher icons.</p> 493 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used as base color in shadows.</td> 512 <li>Create the shadows with the correct angle and blur effect.</li>
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icon_design_menu.jd | 182 <img src="{@docRoot}images/icon_design/menu_style.png" alt="A view of light, effects, and shadows for menu icons."/> 257 href="#style1">Light, effects, and shadows</a> can overlap the 6px safeframe, 283 <h3 id="style1">Light, effects, and shadows</h3> 291 <img src="{@docRoot}images/icon_design/menu_light.png" alt="A view of light, effects, and shadows for launcher icons."/> 295 <p><strong>Figure 4. </strong>Light, effects, and shadows for launcher icons.</p>
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icon_design_tab.jd | 351 <h4 id="unselectedtablight1">Light, effects, and shadows</h4> 360 of light, effects, and shadows for unselected tab icons."/> 364 <p><strong>Figure 5. </strong>Light, effects, and shadows for unselected 406 light, effects, and shadows for selected tab icons."/> 410 <p><strong>Figure 6. </strong>Light, effects, and shadows for selected tab
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icon_design_status_bar.jd | 256 <h3 id="style1">Light, effects, and shadows</h3> 268 <p><strong>Figure 4. </strong>Light, effects, and shadows for status bar icons.</p> 324 <li>Add light, effects, and shadows as specified in Figure 4.</li>
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/external/proguard/src/proguard/gui/splash/ |
ShadowedSprite.java | 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or 48 * more for increasingly blurry shadows).
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/external/webkit/WebCore/rendering/style/ |
BindingURI.h | 33 // This struct holds information about shadows for the text-shadow and box-shadow properties.
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ShadowData.h | 35 // This struct holds information about shadows for the text-shadow and box-shadow properties.
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/external/skia/include/core/ |
SkDrawLooper.h | 33 like shadows or frame/fills, that require more than one pass.
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/external/v8/test/mjsunit/ |
property-load-across-eval.js | 69 // Test loading across an eval call that shadows variables.
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/external/webkit/WebCore/platform/graphics/mac/ |
FontMac.mm | 123 // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
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/external/chromium/net/url_request/ |
url_request_http_job.h | 59 // Shadows URLRequestJob's version of this method so we can grab cookies.
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/external/dropbear/ |
svr-authpasswd.c | 59 /* debugging crypt for non-root testing with shadows */
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/frameworks/base/location/java/com/android/internal/location/ |
DummyLocationProvider.java | 25 * of the provider whcih it shadows, but does not actually provide location
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/packages/apps/Contacts/src/com/android/contacts/ |
TabStripView.java | 73 // Always draw the selected tab last, so that drop shadows are drawn
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/external/libvpx/examples/includes/geshi/geshi/ |
vbnet.php | 94 'SETATTR', 'STOP', 'SUB', 'SYNCLOCK', 'STRUCTURE', 'SHADOWS', 'SWITCH',
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/external/webkit/WebCore/platform/graphics/cairo/ |
FontCairo.cpp | 80 // Disable graphics context shadows (not yet implemented) and paint them manually
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/external/webkit/WebCore/rendering/ |
RenderOverflow.h | 37 // Examples of visual overflow are shadows, text stroke (and eventually outline and border-image).
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/external/webkit/WebCore/platform/graphics/win/ |
FontCGWin.cpp | 362 // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
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/cts/tools/dasm/src/java_cup/runtime/ |
virtual_parse_stack.java | 65 * objects with state numbers. This stack shadows the top portion
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/external/v8/src/arm/ |
codegen-arm.cc | [all...] |
/external/gtest/samples/ |
sample6_unittest.cc | 71 // got-yas where the implementation class has a method that shadows
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