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  /external/bouncycastle/src/main/java/org/bouncycastle/crypto/encodings/
ISO9796d1Encoding.java 19 private static byte[] shadows = { 0xe, 0x3, 0x5, 0x8, 0x9, 0x4, 0x2, 0xf, field in class:ISO9796d1Encoding
167 block[i] = (byte)((shadows[(val & 0xff) >>> 4] << 4)
168 | shadows[val & 0x0f]);
212 block[0] = (byte)((shadows[(block[1] & 0xff) >>> 4] << 4)
213 | shadows[block[1] & 0x0f]);
220 int val = ((shadows[(block[i] & 0xff) >>> 4] << 4)
221 | shadows[block[i] & 0x0f]);
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_dialog.jd 15 <li><a href="#style1">Light, effects, and shadows</a></li>
121 <h3 id="style1">Light, effects, and shadows</h3>
130 effects, and shadows for dialog icons."/>
134 <p><strong>Figure 2. </strong>Light, effects, and shadows for dialog
icon_design_list.jd 15 <li><a href="#style1">Light, effects, and shadows</a></li>
119 <h3 id="style1">Light, effects, and shadows</h3>
129 of light, effects, and shadows for list view icons."/>
133 <p><strong>Figure 2. </strong>Light, effects, and shadows for list view
widget_design.jd 11 <li>Widgets have standards for size, frames, shadows, and file format, which you can copy</li>
22 <li><a href="#shadows">Standard widget shadows</a></li>
110 <p>Again, you don't have to use this effect, but <a href="#shadows">Standard
111 widget shadows</a> shows the Photoshop settings used for standard widgets.</p>
209 <h2 id="shadows">Standard widget shadows</h2>
216 settings for standard shadows"></p>
229 shadows of your widget controls with the Search widget and with other elements
icon_design_launcher.jd 152 asset</em> to create a consistent visual weight and to allow for shadows. If
162 include shadows and allow for special icon treatments.</li>
435 <h3 id="style1">Light, effects, and shadows</h3>
437 <p>Launcher icons are simplified 3D icons using light and shadows for
445 light, effects, and shadows for launcher icons."/>
449 <p><strong>Figure 9. </strong>Light, effects, and shadows for launcher icons.</p>
493 <td class="image-caption-c">Black<br>r 0 | g 0 | b 0<br>Used as base color in shadows.</td>
512 <li>Create the shadows with the correct angle and blur effect.</li>
icon_design_menu.jd 182 <img src="{@docRoot}images/icon_design/menu_style.png" alt="A view of light, effects, and shadows for menu icons."/>
257 href="#style1">Light, effects, and shadows</a> can overlap the 6px safeframe,
283 <h3 id="style1">Light, effects, and shadows</h3>
291 <img src="{@docRoot}images/icon_design/menu_light.png" alt="A view of light, effects, and shadows for launcher icons."/>
295 <p><strong>Figure 4. </strong>Light, effects, and shadows for launcher icons.</p>
icon_design_tab.jd 351 <h4 id="unselectedtablight1">Light, effects, and shadows</h4>
360 of light, effects, and shadows for unselected tab icons."/>
364 <p><strong>Figure 5. </strong>Light, effects, and shadows for unselected
406 light, effects, and shadows for selected tab icons."/>
410 <p><strong>Figure 6. </strong>Light, effects, and shadows for selected tab
icon_design_status_bar.jd 256 <h3 id="style1">Light, effects, and shadows</h3>
268 <p><strong>Figure 4. </strong>Light, effects, and shadows for status bar icons.</p>
324 <li>Add light, effects, and shadows as specified in Figure 4.</li>
  /external/proguard/src/proguard/gui/splash/
ShadowedSprite.java 47 * @param blur the variable blur of the shadow (0 for sharp shadows, 1 or
48 * more for increasingly blurry shadows).
  /external/webkit/WebCore/rendering/style/
BindingURI.h 33 // This struct holds information about shadows for the text-shadow and box-shadow properties.
ShadowData.h 35 // This struct holds information about shadows for the text-shadow and box-shadow properties.
  /external/skia/include/core/
SkDrawLooper.h 33 like shadows or frame/fills, that require more than one pass.
  /external/v8/test/mjsunit/
property-load-across-eval.js 69 // Test loading across an eval call that shadows variables.
  /external/webkit/WebCore/platform/graphics/mac/
FontMac.mm 123 // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
  /external/chromium/net/url_request/
url_request_http_job.h 59 // Shadows URLRequestJob's version of this method so we can grab cookies.
  /external/dropbear/
svr-authpasswd.c 59 /* debugging crypt for non-root testing with shadows */
  /frameworks/base/location/java/com/android/internal/location/
DummyLocationProvider.java 25 * of the provider whcih it shadows, but does not actually provide location
  /packages/apps/Contacts/src/com/android/contacts/
TabStripView.java 73 // Always draw the selected tab last, so that drop shadows are drawn
  /external/libvpx/examples/includes/geshi/geshi/
vbnet.php 94 'SETATTR', 'STOP', 'SUB', 'SYNCLOCK', 'STRUCTURE', 'SHADOWS', 'SWITCH',
  /external/webkit/WebCore/platform/graphics/cairo/
FontCairo.cpp 80 // Disable graphics context shadows (not yet implemented) and paint them manually
  /external/webkit/WebCore/rendering/
RenderOverflow.h 37 // Examples of visual overflow are shadows, text stroke (and eventually outline and border-image).
  /external/webkit/WebCore/platform/graphics/win/
FontCGWin.cpp 362 // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
  /cts/tools/dasm/src/java_cup/runtime/
virtual_parse_stack.java 65 * objects with state numbers. This stack shadows the top portion
  /external/v8/src/arm/
codegen-arm.cc     [all...]
  /external/gtest/samples/
sample6_unittest.cc 71 // got-yas where the implementation class has a method that shadows

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