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  /device/sample/skins/WVGAMedDpi/
hardware.ini 0 # skin-specific hardware values
  /sdk/emulator/skins/HVGA/
hardware.ini 0 # skin-specific hardware values
  /sdk/emulator/skins/QVGA/
hardware.ini 0 # skin-specific hardware values
  /sdk/emulator/skins/WQVGA400/
hardware.ini 0 # skin-specific hardware values
  /sdk/emulator/skins/WQVGA432/
hardware.ini 0 # skin-specific hardware values
  /development/tools/emulator/skins/HVGA/
hardware.ini 0 # skin-specific hardware values
  /development/tools/emulator/skins/QVGA/
hardware.ini 0 # skin-specific hardware values
  /development/tools/emulator/skins/WQVGA400/
hardware.ini 0 # skin-specific hardware values
  /development/tools/emulator/skins/WQVGA432/
hardware.ini 0 # skin-specific hardware values
  /sdk/emulator/skins/WVGA800/
hardware.ini 0 # skin-specific hardware values
  /sdk/emulator/skins/WVGA854/
hardware.ini 0 # skin-specific hardware values
  /development/tools/emulator/skins/WVGA800/
hardware.ini 0 # skin-specific hardware values
  /development/tools/emulator/skins/WVGA854/
hardware.ini 0 # skin-specific hardware values
  /external/quake/quake/src/QW/progs/
models.qc 15 $skin skin
24 $skin skin
33 $skin skin
42 $skin skin
51 $skin skin
    [all...]
  /external/quake/quake/src/QW/client/
skin.c 35 Determines the best skin for the given scoreboard
36 slot, and sets scoreboard->skin
42 skin_t *skin; local
50 s = Info_ValueForKey (sc->userinfo, "skin");
66 sc->skin = &skins[i];
67 Skin_Cache (sc->skin);
78 skin = &skins[numskins];
79 sc->skin = skin;
82 memset (skin, 0, sizeof(*skin))
    [all...]
  /device/sample/sdk_addon/
hardware.ini 3 # Each skin can also override those values with its own hardware.ini file
manifest.ini 34 # default skin name. Optional. Only useful if the add-on has its own skin, or
35 # if it wishes to override the default skin of the base platform.
36 # This should be the name of the skin in the skins/ folder of the add-on.
37 skin=WVGAMedDpi
  /external/qemu/android/skin/
image.h 17 #include "android/skin/rect.h"
23 /* skin image file objects */
25 /* opaque skin image type. all skin images are placed in a simple MRU cache
31 /* a descriptor for a given skin image */
45 /* return the SDL_Surface* pointer of a given skin image */
54 * this function also increments the reference count of the skin image,
61 /* increment the reference count of a given skin image,
65 /* decrement the reference count of a given skin image. if
77 /* create a skin image clone. the clone is not part of the cache and wil
    [all...]
keyboard.h 17 #include "android/skin/image.h" /* for SkinRotation */
18 #include "android/skin/keyset.h"
window.h 15 #include "android/skin/file.h"
16 #include "android/skin/trackball.h"
  /external/qemu/
gen-skin.py 3 # a python script used to generate the "default-skin.h' header file
4 # from a given skin directory
7 # progname skin-directory-path > default-skin.h
70 print "usage: progname skindirpath > default-skin.h"
  /external/qemu/docs/
ANDROID-SKIN-FILES.TXT 1 Android Emulator Skin File Specification:
14 The content of this window is dictated by a "skin", i.e. a collection of
16 Each skin can have several "layouts" (e.g. "landscape" and "portrait")
20 This document specifies how to generate a new skin for the emulator.
25 Each "skin" has a unique name and corresponds to a directory filled with
26 various files. All skins are located under a parent "skin-dir" directory.
27 You can use the '-skin-dir <path>' and '-skin <name>' options when starting
32 For skin-specific files. Without these options, the emulator will look for
35 The most important file in a skin must be named 'layout', as in
    [all...]
  /external/qemu/android/
qemulator.h 17 #include "android/skin/file.h"
18 #include "android/skin/keyboard.h"
19 #include "android/skin/window.h"
  /external/qemu/android/avd/
info.c 82 * path to the skin directory (including the skin name).
84 #define SKIN_PATH "skin.path"
86 /* default skin name */
136 IniFile* hardwareIni; /* skin-specific hardware.ini */
139 char* skinName; /* skin name */
140 char* skinDirPath; /* skin directory */
803 /* check that a given directory contains a valid skin.
811 /* for now, if it has a 'layout' file, it is a valid skin path */
819 /* check that there is a skin named 'skinName' listed from 'skinDirRoot
    [all...]
  /external/webkit/WebKit/android/
RenderSkinAndroid.h 71 /* draw() tells the skin to draw itself, and returns true if the skin needs
81 /* setDim() tells the skin its width and height

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