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  /frameworks/base/core/java/android/gesture/
Gesture.java 37 * A gesture is a hand-drawn shape on a touch screen. It can have one or multiple strokes.
77 * @return all the strokes of the gesture
84 * @return the number of strokes included by this gesture
101 * Calculates the total length of the gesture. When there are multiple strokes in
102 * the gesture, this returns the sum of the lengths of all the strokes.
108 final ArrayList<GestureStroke> strokes = mStrokes; local
109 final int count = strokes.size();
112 len += strokes.get(i).length;
132 final ArrayList<GestureStroke> strokes = mStrokes; local
133 final int count = strokes.size()
149 final ArrayList<GestureStroke> strokes = mStrokes; local
200 final ArrayList<GestureStroke> strokes = mStrokes; local
255 final ArrayList<GestureStroke> strokes = mStrokes; local
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GestureStroke.java 31 * consists of a sequence of timed points. One or multiple strokes form a gesture.
GestureStore.java 53 // 4 bytes int Number of strokes
GestureUtils.java 134 final ArrayList<GestureStroke> strokes = gesture.getStrokes(); local
135 final int count = strokes.size();
140 final GestureStroke stroke = strokes.get(index);
  /cts/tests/tests/gesture/src/android/gesture/cts/
GestureComparator.java 40 // now compare gesture strokes. Order is important
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
_index.html 27 <dd>Demonstrates using the {@link android.graphics.Paint} and {@link android.graphics.Canvas} objects to draw random points on the screen, with different colors and strokes. </dd>
  /sdk/emulator/keymaps/
qwerty2.kcm 4 # that I have liberally modified certain key strokes to
  /frameworks/base/docs/html/resources/articles/
gestures.jd 158 multiple strokes. Since one of our gestures is the "+" symbol, we need
159 multiple strokes</li>
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/
Dictionary.java 21 * strokes.
  /external/qemu/
curses.c 182 /* while there are any pending key strokes to process */
  /external/chromium/third_party/icu/source/data/unidata/
Blocks.txt 131 31C0..31EF; CJK Strokes
BidiMirroring.txt 463 # 22F9; ELEMENT OF WITH TWO HORIZONTAL STROKES
494 # 29C3; CIRCLE WITH TWO HORIZONTAL STROKES TO THE RIGHT
  /external/icu4c/data/unidata/
Blocks.txt 135 31C0..31EF; CJK Strokes
BidiMirroring.txt 463 # 22F9; ELEMENT OF WITH TWO HORIZONTAL STROKES
494 # 29C3; CIRCLE WITH TWO HORIZONTAL STROKES TO THE RIGHT
  /external/webkit/WebCore/platform/graphics/
GraphicsContext.h 231 // FIXME: ...except drawRect(), which fills properly but always strokes
  /external/webkit/WebCore/platform/graphics/chromium/
UniscribeHelper.h 173 // (extra strokes) inserted instead.
  /packages/inputmethods/OpenWnn/src/jp/co/omronsoft/openwnn/
ComposingText.java 38 * This text layer holds key strokes.<br>
  /external/freetype/src/autofit/
afcjk.c 236 * In Hanzi, some strokes are wider on one or both of the ends.
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  /external/webkit/WebCore/platform/graphics/android/
GraphicsContextAndroid.cpp 266 // this allows dashing and dotting to work properly for hairline strokes
267 // FIXME: Should we only do this for dashed and dotted strokes?
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  /external/skia/src/gl/
SkGLDevice.cpp 286 /* create a triangle strip that strokes the specified triangle. There are 8
  /external/skia/include/core/
SkPaint.h 336 A value of 0 strokes in hairline mode.
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  /external/freetype/include/freetype/
ttnameid.h     [all...]
  /external/skia/src/core/
SkPaint.cpp     [all...]
  /frameworks/base/graphics/java/android/graphics/
Paint.java 501 * A value of 0 strokes in hairline mode.
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  /frameworks/base/core/res/res/values/
attrs.xml     [all...]

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