1 // Copyright (c) 2008 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "base/message_pump_glib.h" 6 7 #include <fcntl.h> 8 #include <math.h> 9 10 #include <gtk/gtk.h> 11 #include <glib.h> 12 13 #include "base/eintr_wrapper.h" 14 #include "base/logging.h" 15 #include "base/platform_thread.h" 16 17 namespace { 18 19 // We send a byte across a pipe to wakeup the event loop. 20 const char kWorkScheduled = '\0'; 21 22 // Return a timeout suitable for the glib loop, -1 to block forever, 23 // 0 to return right away, or a timeout in milliseconds from now. 24 int GetTimeIntervalMilliseconds(base::Time from) { 25 if (from.is_null()) 26 return -1; 27 28 // Be careful here. TimeDelta has a precision of microseconds, but we want a 29 // value in milliseconds. If there are 5.5ms left, should the delay be 5 or 30 // 6? It should be 6 to avoid executing delayed work too early. 31 int delay = static_cast<int>( 32 ceil((from - base::Time::Now()).InMillisecondsF())); 33 34 // If this value is negative, then we need to run delayed work soon. 35 return delay < 0 ? 0 : delay; 36 } 37 38 // A brief refresher on GLib: 39 // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize. 40 // On each iteration of the GLib pump, it calls each source's Prepare function. 41 // This function should return TRUE if it wants GLib to call its Dispatch, and 42 // FALSE otherwise. It can also set a timeout in this case for the next time 43 // Prepare should be called again (it may be called sooner). 44 // After the Prepare calls, GLib does a poll to check for events from the 45 // system. File descriptors can be attached to the sources. The poll may block 46 // if none of the Prepare calls returned TRUE. It will block indefinitely, or 47 // by the minimum time returned by a source in Prepare. 48 // After the poll, GLib calls Check for each source that returned FALSE 49 // from Prepare. The return value of Check has the same meaning as for Prepare, 50 // making Check a second chance to tell GLib we are ready for Dispatch. 51 // Finally, GLib calls Dispatch for each source that is ready. If Dispatch 52 // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive 53 // (i.e., you can call Run from them), but Prepare and Check cannot. 54 // Finalize is called when the source is destroyed. 55 // NOTE: It is common for subsytems to want to process pending events while 56 // doing intensive work, for example the flash plugin. They usually use the 57 // following pattern (recommended by the GTK docs): 58 // while (gtk_events_pending()) { 59 // gtk_main_iteration(); 60 // } 61 // 62 // gtk_events_pending just calls g_main_context_pending, which does the 63 // following: 64 // - Call prepare on all the sources. 65 // - Do the poll with a timeout of 0 (not blocking). 66 // - Call check on all the sources. 67 // - *Does not* call dispatch on the sources. 68 // - Return true if any of prepare() or check() returned true. 69 // 70 // gtk_main_iteration just calls g_main_context_iteration, which does the whole 71 // thing, respecting the timeout for the poll (and block, although it is 72 // expected not to if gtk_events_pending returned true), and call dispatch. 73 // 74 // Thus it is important to only return true from prepare or check if we 75 // actually have events or work to do. We also need to make sure we keep 76 // internal state consistent so that if prepare/check return true when called 77 // from gtk_events_pending, they will still return true when called right 78 // after, from gtk_main_iteration. 79 // 80 // For the GLib pump we try to follow the Windows UI pump model: 81 // - Whenever we receive a wakeup event or the timer for delayed work expires, 82 // we run DoWork and/or DoDelayedWork. That part will also run in the other 83 // event pumps. 84 // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main 85 // loop, around event handling. 86 87 struct WorkSource : public GSource { 88 base::MessagePumpForUI* pump; 89 }; 90 91 gboolean WorkSourcePrepare(GSource* source, 92 gint* timeout_ms) { 93 *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare(); 94 // We always return FALSE, so that our timeout is honored. If we were 95 // to return TRUE, the timeout would be considered to be 0 and the poll 96 // would never block. Once the poll is finished, Check will be called. 97 return FALSE; 98 } 99 100 gboolean WorkSourceCheck(GSource* source) { 101 // Only return TRUE if Dispatch should be called. 102 return static_cast<WorkSource*>(source)->pump->HandleCheck(); 103 } 104 105 gboolean WorkSourceDispatch(GSource* source, 106 GSourceFunc unused_func, 107 gpointer unused_data) { 108 109 static_cast<WorkSource*>(source)->pump->HandleDispatch(); 110 // Always return TRUE so our source stays registered. 111 return TRUE; 112 } 113 114 // I wish these could be const, but g_source_new wants non-const. 115 GSourceFuncs WorkSourceFuncs = { 116 WorkSourcePrepare, 117 WorkSourceCheck, 118 WorkSourceDispatch, 119 NULL 120 }; 121 122 } // namespace 123 124 125 namespace base { 126 127 MessagePumpForUI::MessagePumpForUI() 128 : state_(NULL), 129 context_(g_main_context_default()), 130 wakeup_gpollfd_(new GPollFD) { 131 // Create our wakeup pipe, which is used to flag when work was scheduled. 132 int fds[2]; 133 CHECK(pipe(fds) == 0); 134 wakeup_pipe_read_ = fds[0]; 135 wakeup_pipe_write_ = fds[1]; 136 wakeup_gpollfd_->fd = wakeup_pipe_read_; 137 wakeup_gpollfd_->events = G_IO_IN; 138 139 work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource)); 140 static_cast<WorkSource*>(work_source_)->pump = this; 141 g_source_add_poll(work_source_, wakeup_gpollfd_.get()); 142 // Use a low priority so that we let other events in the queue go first. 143 g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE); 144 // This is needed to allow Run calls inside Dispatch. 145 g_source_set_can_recurse(work_source_, TRUE); 146 g_source_attach(work_source_, context_); 147 gdk_event_handler_set(&EventDispatcher, this, NULL); 148 } 149 150 MessagePumpForUI::~MessagePumpForUI() { 151 gdk_event_handler_set(reinterpret_cast<GdkEventFunc>(gtk_main_do_event), 152 this, NULL); 153 g_source_destroy(work_source_); 154 g_source_unref(work_source_); 155 close(wakeup_pipe_read_); 156 close(wakeup_pipe_write_); 157 } 158 159 void MessagePumpForUI::RunWithDispatcher(Delegate* delegate, 160 Dispatcher* dispatcher) { 161 #ifndef NDEBUG 162 // Make sure we only run this on one thread. GTK only has one message pump 163 // so we can only have one UI loop per process. 164 static PlatformThreadId thread_id = PlatformThread::CurrentId(); 165 DCHECK(thread_id == PlatformThread::CurrentId()) << 166 "Running MessagePumpForUI on two different threads; " 167 "this is unsupported by GLib!"; 168 #endif 169 170 RunState state; 171 state.delegate = delegate; 172 state.dispatcher = dispatcher; 173 state.should_quit = false; 174 state.run_depth = state_ ? state_->run_depth + 1 : 1; 175 state.has_work = false; 176 177 RunState* previous_state = state_; 178 state_ = &state; 179 180 // We really only do a single task for each iteration of the loop. If we 181 // have done something, assume there is likely something more to do. This 182 // will mean that we don't block on the message pump until there was nothing 183 // more to do. We also set this to true to make sure not to block on the 184 // first iteration of the loop, so RunAllPending() works correctly. 185 bool more_work_is_plausible = true; 186 187 // We run our own loop instead of using g_main_loop_quit in one of the 188 // callbacks. This is so we only quit our own loops, and we don't quit 189 // nested loops run by others. TODO(deanm): Is this what we want? 190 for (;;) { 191 // Don't block if we think we have more work to do. 192 bool block = !more_work_is_plausible; 193 194 // g_main_context_iteration returns true if events have been dispatched. 195 more_work_is_plausible = g_main_context_iteration(context_, block); 196 if (state_->should_quit) 197 break; 198 199 more_work_is_plausible |= state_->delegate->DoWork(); 200 if (state_->should_quit) 201 break; 202 203 more_work_is_plausible |= 204 state_->delegate->DoDelayedWork(&delayed_work_time_); 205 if (state_->should_quit) 206 break; 207 208 if (more_work_is_plausible) 209 continue; 210 211 more_work_is_plausible = state_->delegate->DoIdleWork(); 212 if (state_->should_quit) 213 break; 214 } 215 216 state_ = previous_state; 217 } 218 219 // Return the timeout we want passed to poll. 220 int MessagePumpForUI::HandlePrepare() { 221 // We know we have work, but we haven't called HandleDispatch yet. Don't let 222 // the pump block so that we can do some processing. 223 if (state_ && // state_ may be null during tests. 224 state_->has_work) 225 return 0; 226 227 // We don't think we have work to do, but make sure not to block 228 // longer than the next time we need to run delayed work. 229 return GetTimeIntervalMilliseconds(delayed_work_time_); 230 } 231 232 bool MessagePumpForUI::HandleCheck() { 233 if (!state_) // state_ may be null during tests. 234 return false; 235 236 // We should only ever have a single message on the wakeup pipe, since we 237 // are only signaled when the queue went from empty to non-empty. The glib 238 // poll will tell us whether there was data, so this read shouldn't block. 239 if (wakeup_gpollfd_->revents & G_IO_IN) { 240 char msg; 241 if (HANDLE_EINTR(read(wakeup_pipe_read_, &msg, 1)) != 1 || msg != '!') { 242 NOTREACHED() << "Error reading from the wakeup pipe."; 243 } 244 // Since we ate the message, we need to record that we have more work, 245 // because HandleCheck() may be called without HandleDispatch being called 246 // afterwards. 247 state_->has_work = true; 248 } 249 250 if (state_->has_work) 251 return true; 252 253 if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) { 254 // The timer has expired. That condition will stay true until we process 255 // that delayed work, so we don't need to record this differently. 256 return true; 257 } 258 259 return false; 260 } 261 262 void MessagePumpForUI::HandleDispatch() { 263 state_->has_work = false; 264 if (state_->delegate->DoWork()) { 265 // NOTE: on Windows at this point we would call ScheduleWork (see 266 // MessagePumpForUI::HandleWorkMessage in message_pump_win.cc). But here, 267 // instead of posting a message on the wakeup pipe, we can avoid the 268 // syscalls and just signal that we have more work. 269 state_->has_work = true; 270 } 271 272 if (state_->should_quit) 273 return; 274 275 state_->delegate->DoDelayedWork(&delayed_work_time_); 276 } 277 278 void MessagePumpForUI::AddObserver(Observer* observer) { 279 observers_.AddObserver(observer); 280 } 281 282 void MessagePumpForUI::RemoveObserver(Observer* observer) { 283 observers_.RemoveObserver(observer); 284 } 285 286 void MessagePumpForUI::WillProcessEvent(GdkEvent* event) { 287 FOR_EACH_OBSERVER(Observer, observers_, WillProcessEvent(event)); 288 } 289 290 void MessagePumpForUI::DidProcessEvent(GdkEvent* event) { 291 FOR_EACH_OBSERVER(Observer, observers_, DidProcessEvent(event)); 292 } 293 294 void MessagePumpForUI::Quit() { 295 if (state_) { 296 state_->should_quit = true; 297 } else { 298 NOTREACHED() << "Quit called outside Run!"; 299 } 300 } 301 302 void MessagePumpForUI::ScheduleWork() { 303 // This can be called on any thread, so we don't want to touch any state 304 // variables as we would then need locks all over. This ensures that if 305 // we are sleeping in a poll that we will wake up. 306 char msg = '!'; 307 if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) { 308 NOTREACHED() << "Could not write to the UI message loop wakeup pipe!"; 309 } 310 } 311 312 void MessagePumpForUI::ScheduleDelayedWork(const Time& delayed_work_time) { 313 // We need to wake up the loop in case the poll timeout needs to be 314 // adjusted. This will cause us to try to do work, but that's ok. 315 delayed_work_time_ = delayed_work_time; 316 ScheduleWork(); 317 } 318 319 // static 320 void MessagePumpForUI::EventDispatcher(GdkEvent* event, gpointer data) { 321 MessagePumpForUI* message_pump = reinterpret_cast<MessagePumpForUI*>(data); 322 323 message_pump->WillProcessEvent(event); 324 if (message_pump->state_ && // state_ may be null during tests. 325 message_pump->state_->dispatcher) { 326 if (!message_pump->state_->dispatcher->Dispatch(event)) 327 message_pump->state_->should_quit = true; 328 } else { 329 gtk_main_do_event(event); 330 } 331 message_pump->DidProcessEvent(event); 332 } 333 334 } // namespace base 335