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      1 /*
      2 **********************************************************************
      3 *   Copyright (C) 1999-2009, International Business Machines
      4 *   Corporation and others.  All Rights Reserved.
      5 **********************************************************************
      6 *   Date        Name        Description
      7 *   10/22/99    alan        Creation.  This is an internal header.
      8 *                           It should not be exported.
      9 **********************************************************************
     10 */
     11 
     12 #ifndef UVECTOR_H
     13 #define UVECTOR_H
     14 
     15 #include "unicode/utypes.h"
     16 #include "unicode/uobject.h"
     17 #include "uhash.h"
     18 
     19 U_NAMESPACE_BEGIN
     20 
     21 /**
     22  * A token comparison function.
     23  * @param tok1 A token (object or integer)
     24  * @param tok2 A token (object or integer)
     25  * @return 0 if the two tokens are equal, -1 if tok1 is < tok2, or
     26  * +1 if tok1 is > tok2.
     27  */
     28 typedef int8_t U_CALLCONV USortComparator(UHashTok tok1,
     29                                           UHashTok tok2);
     30 
     31 /**
     32  * A token assignment function.  It may copy an integer, copy
     33  * a pointer, or clone a pointer, as appropriate.
     34  * @param dst The token to be assigned to
     35  * @param src The token to assign from
     36  */
     37 typedef void U_CALLCONV UTokenAssigner(UHashTok *dst,
     38                                        UHashTok *src);
     39 
     40 /**
     41  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
     42  * that is (mostly) compatible with java.util.Vector.
     43  *
     44  * <p>This is a very simple implementation, written to satisfy an
     45  * immediate porting need.  As such, it is not completely fleshed out,
     46  * and it aims for simplicity and conformity.  Nonetheless, it serves
     47  * its purpose (porting code from java that uses java.util.Vector)
     48  * well, and it could be easily made into a more robust vector class.
     49  *
     50  * <p><b>Design notes</b>
     51  *
     52  * <p>There is index bounds checking, but little is done about it.  If
     53  * indices are out of bounds, either nothing happens, or zero is
     54  * returned.  We <em>do</em> avoid indexing off into the weeds.
     55  *
     56  * <p>There is detection of out of memory, but the handling is very
     57  * coarse-grained -- similar to UnicodeString's protocol, but even
     58  * coarser.  The class contains <em>one static flag</em> that is set
     59  * when any call to <tt>new</tt> returns zero.  This allows the caller
     60  * to use several vectors and make just one check at the end to see if
     61  * a memory failure occurred.  This is more efficient than making a
     62  * check after each call on each vector when doing many operations on
     63  * multiple vectors.  The single static flag works best when memory
     64  * failures are infrequent, and when recovery options are limited or
     65  * nonexistent.
     66  *
     67  * <p>Since we don't have garbage collection, UVector was given the
     68  * option to <em>own</em>its contents.  To employ this, set a deleter
     69  * function.  The deleter is called on a void* pointer when that
     70  * pointer is released by the vector, either when the vector itself is
     71  * destructed, or when a call to setElementAt() overwrites an element,
     72  * or when a call to remove() or one of its variants explicitly
     73  * removes an element.  If no deleter is set, or the deleter is set to
     74  * zero, then it is assumed that the caller will delete elements as
     75  * needed.
     76  *
     77  * <p>In order to implement methods such as contains() and indexOf(),
     78  * UVector needs a way to compare objects for equality.  To do so, it
     79  * uses a comparison frunction, or "comparer."  If the comparer is not
     80  * set, or is set to zero, then all such methods will act as if the
     81  * vector contains no element.  That is, indexOf() will always return
     82  * -1, contains() will always return FALSE, etc.
     83  *
     84  * <p><b>To do</b>
     85  *
     86  * <p>Improve the handling of index out of bounds errors.
     87  *
     88  * @author Alan Liu
     89  */
     90 class U_COMMON_API UVector : public UObject {
     91     // NOTE: UVector uses the UHashKey (union of void* and int32_t) as
     92     // its basic storage type.  It uses UKeyComparator as its
     93     // comparison function.  It uses UObjectDeleter as its deleter
     94     // function.  These are named for hashtables, but used here as-is
     95     // rather than duplicating the type.  This allows sharing of
     96     // support functions.
     97 
     98 private:
     99     int32_t count;
    100 
    101     int32_t capacity;
    102 
    103     UHashTok* elements;
    104 
    105     UObjectDeleter *deleter;
    106 
    107     UKeyComparator *comparer;
    108 
    109 public:
    110     UVector(UErrorCode &status);
    111 
    112     UVector(int32_t initialCapacity, UErrorCode &status);
    113 
    114     UVector(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
    115 
    116     UVector(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
    117 
    118     virtual ~UVector();
    119 
    120     /**
    121      * Assign this object to another (make this a copy of 'other').
    122      * Use the 'assign' function to assign each element.
    123      */
    124     void assign(const UVector& other, UTokenAssigner *assign, UErrorCode &ec);
    125 
    126     /**
    127      * Compare this vector with another.  They will be considered
    128      * equal if they are of the same size and all elements are equal,
    129      * as compared using this object's comparer.
    130      */
    131     UBool operator==(const UVector& other);
    132 
    133     /**
    134      * Equivalent to !operator==()
    135      */
    136     inline UBool operator!=(const UVector& other);
    137 
    138     //------------------------------------------------------------
    139     // java.util.Vector API
    140     //------------------------------------------------------------
    141 
    142     void addElement(void* obj, UErrorCode &status);
    143 
    144     void addElement(int32_t elem, UErrorCode &status);
    145 
    146     void setElementAt(void* obj, int32_t index);
    147 
    148     void setElementAt(int32_t elem, int32_t index);
    149 
    150     void insertElementAt(void* obj, int32_t index, UErrorCode &status);
    151 
    152     void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
    153 
    154     void* elementAt(int32_t index) const;
    155 
    156     int32_t elementAti(int32_t index) const;
    157 
    158     UBool equals(const UVector &other) const;
    159 
    160     void* firstElement(void) const;
    161 
    162     void* lastElement(void) const;
    163 
    164     int32_t lastElementi(void) const;
    165 
    166     int32_t indexOf(void* obj, int32_t startIndex = 0) const;
    167 
    168     int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
    169 
    170     UBool contains(void* obj) const;
    171 
    172     UBool contains(int32_t obj) const;
    173 
    174     UBool containsAll(const UVector& other) const;
    175 
    176     UBool removeAll(const UVector& other);
    177 
    178     UBool retainAll(const UVector& other);
    179 
    180     void removeElementAt(int32_t index);
    181 
    182     UBool removeElement(void* obj);
    183 
    184     void removeAllElements();
    185 
    186     int32_t size(void) const;
    187 
    188     UBool isEmpty(void) const;
    189 
    190     UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
    191 
    192     /**
    193      * Change the size of this vector as follows: If newSize is
    194      * smaller, then truncate the array, possibly deleting held
    195      * elements for i >= newSize.  If newSize is larger, grow the
    196      * array, filling in new slots with NULL.
    197      */
    198     void setSize(int32_t newSize, UErrorCode &status);
    199 
    200     /**
    201      * Fill in the given array with all elements of this vector.
    202      */
    203     void** toArray(void** result) const;
    204 
    205     //------------------------------------------------------------
    206     // New API
    207     //------------------------------------------------------------
    208 
    209     UObjectDeleter *setDeleter(UObjectDeleter *d);
    210 
    211     UKeyComparator *setComparer(UKeyComparator *c);
    212 
    213     void* operator[](int32_t index) const;
    214 
    215     /**
    216      * Removes the element at the given index from this vector and
    217      * transfer ownership of it to the caller.  After this call, the
    218      * caller owns the result and must delete it and the vector entry
    219      * at 'index' is removed, shifting all subsequent entries back by
    220      * one index and shortening the size of the vector by one.  If the
    221      * index is out of range or if there is no item at the given index
    222      * then 0 is returned and the vector is unchanged.
    223      */
    224     void* orphanElementAt(int32_t index);
    225 
    226     /**
    227      * Returns true if this vector contains none of the elements
    228      * of the given vector.
    229      * @param other vector to be checked for containment
    230      * @return true if the test condition is met
    231      */
    232     UBool containsNone(const UVector& other) const;
    233 
    234     /**
    235      * Insert the given object into this vector at its sorted position
    236      * as defined by 'compare'.  The current elements are assumed to
    237      * be sorted already.
    238      */
    239     void sortedInsert(void* obj, USortComparator *compare, UErrorCode& ec);
    240 
    241     /**
    242      * Insert the given integer into this vector at its sorted position
    243      * as defined by 'compare'.  The current elements are assumed to
    244      * be sorted already.
    245      */
    246     void sortedInsert(int32_t obj, USortComparator *compare, UErrorCode& ec);
    247 
    248     /**
    249      * Sort the contents of the vector, assuming that the contents of the
    250      * vector are of type int32_t.
    251      */
    252     void sorti(UErrorCode &ec);
    253 
    254     /**
    255       * Sort the contents of this vector, using a caller-supplied function
    256       * to do the comparisons.  (It's confusing that
    257       *  UVector's USortComparator function is different from the
    258       *  UComparator function type defined in uarrsort.h)
    259       */
    260     void sort(USortComparator *compare, UErrorCode &ec);
    261 
    262     /**
    263      * ICU "poor man's RTTI", returns a UClassID for this class.
    264      */
    265     static UClassID U_EXPORT2 getStaticClassID();
    266 
    267     /**
    268      * ICU "poor man's RTTI", returns a UClassID for the actual class.
    269      */
    270     virtual UClassID getDynamicClassID() const;
    271 
    272 private:
    273     void _init(int32_t initialCapacity, UErrorCode &status);
    274 
    275     int32_t indexOf(UHashTok key, int32_t startIndex = 0, int8_t hint = 0) const;
    276 
    277     void sortedInsert(UHashTok tok, USortComparator *compare, UErrorCode& ec);
    278 
    279     // Disallow
    280     UVector(const UVector&);
    281 
    282     // Disallow
    283     UVector& operator=(const UVector&);
    284 
    285 };
    286 
    287 
    288 /**
    289  * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack
    290  * that is (mostly) compatible with java.util.Stack.  As in java, this
    291  * is merely a paper thin layer around UVector.  See the UVector
    292  * documentation for further information.
    293  *
    294  * <p><b>Design notes</b>
    295  *
    296  * <p>The element at index <tt>n-1</tt> is (of course) the top of the
    297  * stack.
    298  *
    299  * <p>The poorly named <tt>empty()</tt> method doesn't empty the
    300  * stack; it determines if the stack is empty.
    301  *
    302  * @author Alan Liu
    303  */
    304 class U_COMMON_API UStack : public UVector {
    305 public:
    306     UStack(UErrorCode &status);
    307 
    308     UStack(int32_t initialCapacity, UErrorCode &status);
    309 
    310     UStack(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
    311 
    312     UStack(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
    313 
    314     virtual ~UStack();
    315 
    316     // It's okay not to have a virtual destructor (in UVector)
    317     // because UStack has no special cleanup to do.
    318 
    319     UBool empty(void) const;
    320 
    321     void* peek(void) const;
    322 
    323     int32_t peeki(void) const;
    324 
    325     void* pop(void);
    326 
    327     int32_t popi(void);
    328 
    329     void* push(void* obj, UErrorCode &status);
    330 
    331     int32_t push(int32_t i, UErrorCode &status);
    332 
    333     /*
    334     If the object o occurs as an item in this stack,
    335     this method returns the 1-based distance from the top of the stack.
    336     */
    337     int32_t search(void* obj) const;
    338 
    339     /**
    340      * ICU "poor man's RTTI", returns a UClassID for this class.
    341      */
    342     static UClassID U_EXPORT2 getStaticClassID();
    343 
    344     /**
    345      * ICU "poor man's RTTI", returns a UClassID for the actual class.
    346      */
    347     virtual UClassID getDynamicClassID() const;
    348 
    349 private:
    350     // Disallow
    351     UStack(const UStack&);
    352 
    353     // Disallow
    354     UStack& operator=(const UStack&);
    355 };
    356 
    357 
    358 // UVector inlines
    359 
    360 inline int32_t UVector::size(void) const {
    361     return count;
    362 }
    363 
    364 inline UBool UVector::isEmpty(void) const {
    365     return count == 0;
    366 }
    367 
    368 inline UBool UVector::contains(void* obj) const {
    369     return indexOf(obj) >= 0;
    370 }
    371 
    372 inline UBool UVector::contains(int32_t obj) const {
    373     return indexOf(obj) >= 0;
    374 }
    375 
    376 inline void* UVector::firstElement(void) const {
    377     return elementAt(0);
    378 }
    379 
    380 inline void* UVector::lastElement(void) const {
    381     return elementAt(count-1);
    382 }
    383 
    384 inline int32_t UVector::lastElementi(void) const {
    385     return elementAti(count-1);
    386 }
    387 
    388 inline void* UVector::operator[](int32_t index) const {
    389     return elementAt(index);
    390 }
    391 
    392 inline UBool UVector::operator!=(const UVector& other) {
    393     return !operator==(other);
    394 }
    395 
    396 // UStack inlines
    397 
    398 inline UBool UStack::empty(void) const {
    399     return isEmpty();
    400 }
    401 
    402 inline void* UStack::peek(void) const {
    403     return lastElement();
    404 }
    405 
    406 inline int32_t UStack::peeki(void) const {
    407     return lastElementi();
    408 }
    409 
    410 inline void* UStack::push(void* obj, UErrorCode &status) {
    411     addElement(obj, status);
    412     return obj;
    413 }
    414 
    415 inline int32_t UStack::push(int32_t i, UErrorCode &status) {
    416     addElement(i, status);
    417     return i;
    418 }
    419 
    420 U_NAMESPACE_END
    421 
    422 #endif
    423