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      1 
      2 /*
      3  *
      4  * (C) Copyright IBM Corp. 1998-2007 - All Rights Reserved
      5  *
      6  */
      7 
      8 #ifndef __LEFONTINSTANCE_H
      9 #define __LEFONTINSTANCE_H
     10 
     11 #include "LETypes.h"
     12 /**
     13  * \file
     14  * \brief C++ API: Layout Engine Font Instance object
     15  */
     16 
     17 U_NAMESPACE_BEGIN
     18 
     19 /**
     20  * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
     21  * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
     22  * to glyph mapping process. Examples of this are filtering out control characters
     23  * and character mirroring - replacing a character which has both a left and a right
     24  * hand form with the opposite form.
     25  *
     26  * @stable ICU 3.2
     27  */
     28 class LECharMapper /* not : public UObject because this is an interface/mixin class */
     29 {
     30 public:
     31     /**
     32      * Destructor.
     33      * @stable ICU 3.2
     34      */
     35     virtual ~LECharMapper();
     36 
     37     /**
     38      * This method does the adjustments.
     39      *
     40      * @param ch - the input character
     41      *
     42      * @return the adjusted character
     43      *
     44      * @stable ICU 2.8
     45      */
     46     virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
     47 };
     48 
     49 /**
     50  * This is a forward reference to the class which holds the per-glyph
     51  * storage.
     52  *
     53  * @stable ICU 3.0
     54  */
     55 class LEGlyphStorage;
     56 
     57 /**
     58  * This is a virtual base class that serves as the interface between a LayoutEngine
     59  * and the platform font environment. It allows a LayoutEngine to access font tables, do
     60  * character to glyph mapping, and obtain metrics information without knowing any platform
     61  * specific details. There are also a few utility methods for converting between points,
     62  * pixels and funits. (font design units)
     63  *
     64  * An instance of an <code>LEFontInstance</code> represents a font at a particular point
     65  * size. Each instance can represent either a single physical font, or a composite font.
     66  * A composite font is a collection of physical fonts, each of which contains a subset of
     67  * the characters contained in the composite font.
     68  *
     69  * Note: with the exception of <code>getSubFont</code>, the methods in this class only
     70  * make sense for a physical font. If you have an <code>LEFontInstance</code> which
     71  * represents a composite font you should only call the methods below which have
     72  * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
     73  * as one of the arguments because these can be used to select a particular subfont.
     74  *
     75  * Subclasses which implement composite fonts should supply an implementation of these
     76  * methods with some default behavior such as returning constant values, or using the
     77  * values from the first subfont.
     78  *
     79  * @stable ICU 3.0
     80  */
     81 class U_LAYOUT_API LEFontInstance : public UObject
     82 {
     83 public:
     84 
     85     /**
     86      * This virtual destructor is here so that the subclass
     87      * destructors can be invoked through the base class.
     88      *
     89      * @stable ICU 2.8
     90      */
     91     virtual ~LEFontInstance();
     92 
     93     /**
     94      * Get a physical font which can render the given text. For composite fonts,
     95      * if there is no single physical font which can render all of the text,
     96      * return a physical font which can render an initial substring of the text,
     97      * and set the <code>offset</code> parameter to the end of that substring.
     98      *
     99      * Internally, the LayoutEngine works with runs of text all in the same
    100      * font and script, so it is best to call this method with text which is
    101      * in a single script, passing the script code in as a hint. If you don't
    102      * know the script of the text, you can use zero, which is the script code
    103      * for characters used in more than one script.
    104      *
    105      * The default implementation of this method is intended for instances of
    106      * <code>LEFontInstance</code> which represent a physical font. It returns
    107      * <code>this</code> and indicates that the entire string can be rendered.
    108      *
    109      * This method will return a valid <code>LEFontInstance</code> unless you
    110      * have passed illegal parameters, or an internal error has been encountered.
    111      * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
    112      * to indicate that the returned font may not be able to render all of
    113      * the text. Whenever a valid font is returned, the <code>offset</code> parameter
    114      * will be advanced by at least one.
    115      *
    116      * Subclasses which implement composite fonts must override this method.
    117      * Where it makes sense, they should use the script code as a hint to render
    118      * characters from the COMMON script in the font which is used for the given
    119      * script. For example, if the input text is a series of Arabic words separated
    120      * by spaces, and the script code passed in is <code>arabScriptCode</code> you
    121      * should return the font used for Arabic characters for all of the input text,
    122      * including the spaces. If, on the other hand, the input text contains characters
    123      * which cannot be rendered by the font used for Arabic characters, but which can
    124      * be rendered by another font, you should return that font for those characters.
    125      *
    126      * @param chars   - the array of Unicode characters.
    127      * @param offset  - a pointer to the starting offset in the text. On exit this
    128      *                  will be set the the limit offset of the text which can be
    129      *                  rendered using the returned font.
    130      * @param limit   - the limit offset for the input text.
    131      * @param script  - the script hint.
    132      * @param success - set to an error code if the arguments are illegal, or no font
    133      *                  can be returned for some reason. May also be set to
    134      *                  <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
    135      *                  was returned cannot render all of the text.
    136      *
    137      * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
    138      *         <code>NULL</code> if there is an error.
    139      *
    140      * @see LEScripts.h
    141      *
    142      * @stable ICU 3.2
    143      */
    144     virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const;
    145 
    146     //
    147     // Font file access
    148     //
    149 
    150     /**
    151      * This method reads a table from the font. Note that in general,
    152      * it only makes sense to call this method on an <code>LEFontInstance</code>
    153      * which represents a physical font - i.e. one which has been returned by
    154      * <code>getSubFont()</code>. This is because each subfont in a composite font
    155      * will have different tables, and there's no way to know which subfont to access.
    156      *
    157      * Subclasses which represent composite fonts should always return <code>NULL</code>.
    158      *
    159      * @param tableTag - the four byte table tag. (e.g. 'cmap')
    160      *
    161      * @return the address of the table in memory, or <code>NULL</code>
    162      *         if the table doesn't exist.
    163      *
    164      * @stable ICU 2.8
    165      */
    166     virtual const void *getFontTable(LETag tableTag) const = 0;
    167 
    168     /**
    169      * This method is used to determine if the font can
    170      * render the given character. This can usually be done
    171      * by looking the character up in the font's character
    172      * to glyph mapping.
    173      *
    174      * The default implementation of this method will return
    175      * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
    176      * returns a non-zero value.
    177      *
    178      * @param ch - the character to be tested
    179      *
    180      * @return <code>TRUE</code> if the font can render ch.
    181      *
    182      * @stable ICU 3.2
    183      */
    184     virtual le_bool canDisplay(LEUnicode32 ch) const;
    185 
    186     /**
    187      * This method returns the number of design units in
    188      * the font's EM square.
    189      *
    190      * @return the number of design units pre EM.
    191      *
    192      * @stable ICU 2.8
    193      */
    194     virtual le_int32 getUnitsPerEM() const = 0;
    195 
    196     /**
    197      * This method maps an array of character codes to an array of glyph
    198      * indices, using the font's character to glyph map.
    199      *
    200      * The default implementation iterates over all of the characters and calls
    201      * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
    202      * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
    203      * for the low surrogate.
    204      *
    205      * Most sublcasses will not need to implement this method.
    206      *
    207      * @param chars - the character array
    208      * @param offset - the index of the first character
    209      * @param count - the number of characters
    210      * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
    211      * @param mapper - the character mapper.
    212      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
    213      * @param glyphStorage - the object which contains the output glyph array
    214      *
    215      * @see LECharMapper
    216      *
    217      * @stable ICU 3.6
    218      */
    219     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage) const;
    220 
    221     /**
    222      * This method maps a single character to a glyph index, using the
    223      * font's character to glyph map. The default implementation of this
    224      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
    225      *
    226      * @param ch - the character
    227      * @param mapper - the character mapper
    228      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
    229      *
    230      * @return the glyph index
    231      *
    232      * @see LECharMapper
    233      *
    234      * @stable ICU 3.6
    235      */
    236     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper, le_bool filterZeroWidth) const;
    237 
    238     /**
    239      * This method maps a single character to a glyph index, using the
    240      * font's character to glyph map. The default implementation of this
    241      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
    242      *
    243      * @param ch - the character
    244      * @param mapper - the character mapper
    245      *
    246      * @return the glyph index
    247      *
    248      * @see LECharMapper
    249      *
    250      * @stable ICU 3.2
    251      */
    252     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
    253 
    254     /**
    255      * This method maps a single character to a glyph index, using the
    256      * font's character to glyph map. There is no default implementation
    257      * of this method because it requires information about the platform
    258      * font implementation.
    259      *
    260      * @param ch - the character
    261      *
    262      * @return the glyph index
    263      *
    264      * @stable ICU 3.2
    265      */
    266     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
    267 
    268     //
    269     // Metrics
    270     //
    271 
    272     /**
    273      * This method gets the X and Y advance of a particular glyph, in pixels.
    274      *
    275      * @param glyph - the glyph index
    276      * @param advance - the X and Y pixel values will be stored here
    277      *
    278      * @stable ICU 3.2
    279      */
    280     virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
    281 
    282     /**
    283      * This method gets the hinted X and Y pixel coordinates of a particular
    284      * point in the outline of the given glyph.
    285      *
    286      * @param glyph - the glyph index
    287      * @param pointNumber - the number of the point
    288      * @param point - the point's X and Y pixel values will be stored here
    289      *
    290      * @return <code>TRUE</code> if the point coordinates could be stored.
    291      *
    292      * @stable ICU 2.8
    293      */
    294     virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
    295 
    296     /**
    297      * This method returns the width of the font's EM square
    298      * in pixels.
    299      *
    300      * @return the pixel width of the EM square
    301      *
    302      * @stable ICU 2.8
    303      */
    304     virtual float getXPixelsPerEm() const = 0;
    305 
    306     /**
    307      * This method returns the height of the font's EM square
    308      * in pixels.
    309      *
    310      * @return the pixel height of the EM square
    311      *
    312      * @stable ICU 2.8
    313      */
    314     virtual float getYPixelsPerEm() const = 0;
    315 
    316     /**
    317      * This method converts font design units in the
    318      * X direction to points.
    319      *
    320      * @param xUnits - design units in the X direction
    321      *
    322      * @return points in the X direction
    323      *
    324      * @stable ICU 3.2
    325      */
    326     virtual float xUnitsToPoints(float xUnits) const;
    327 
    328     /**
    329      * This method converts font design units in the
    330      * Y direction to points.
    331      *
    332      * @param yUnits - design units in the Y direction
    333      *
    334      * @return points in the Y direction
    335      *
    336      * @stable ICU 3.2
    337      */
    338     virtual float yUnitsToPoints(float yUnits) const;
    339 
    340     /**
    341      * This method converts font design units to points.
    342      *
    343      * @param units - X and Y design units
    344      * @param points - set to X and Y points
    345      *
    346      * @stable ICU 3.2
    347      */
    348     virtual void unitsToPoints(LEPoint &units, LEPoint &points) const;
    349 
    350     /**
    351      * This method converts pixels in the
    352      * X direction to font design units.
    353      *
    354      * @param xPixels - pixels in the X direction
    355      *
    356      * @return font design units in the X direction
    357      *
    358      * @stable ICU 3.2
    359      */
    360     virtual float xPixelsToUnits(float xPixels) const;
    361 
    362     /**
    363      * This method converts pixels in the
    364      * Y direction to font design units.
    365      *
    366      * @param yPixels - pixels in the Y direction
    367      *
    368      * @return font design units in the Y direction
    369      *
    370      * @stable ICU 3.2
    371      */
    372     virtual float yPixelsToUnits(float yPixels) const;
    373 
    374     /**
    375      * This method converts pixels to font design units.
    376      *
    377      * @param pixels - X and Y pixel
    378      * @param units - set to X and Y font design units
    379      *
    380      * @stable ICU 3.2
    381      */
    382     virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
    383 
    384     /**
    385      * Get the X scale factor from the font's transform. The default
    386      * implementation of <code>transformFunits()</code> will call this method.
    387      *
    388      * @return the X scale factor.
    389      *
    390      *
    391      * @see transformFunits
    392      *
    393      * @stable ICU 3.2
    394      */
    395     virtual float getScaleFactorX() const = 0;
    396 
    397     /**
    398      * Get the Y scale factor from the font's transform. The default
    399      * implementation of <code>transformFunits()</code> will call this method.
    400      *
    401      * @return the Yscale factor.
    402      *
    403      * @see transformFunits
    404      *
    405      * @stable ICU 3.2
    406      */
    407     virtual float getScaleFactorY() const = 0;
    408 
    409     /**
    410      * This method transforms an X, Y point in font design units to a
    411      * pixel coordinate, applying the font's transform. The default
    412      * implementation of this method calls <code>getScaleFactorX()</code>
    413      * and <code>getScaleFactorY()</code>.
    414      *
    415      * @param xFunits - the X coordinate in font design units
    416      * @param yFunits - the Y coordinate in font design units
    417      * @param pixels - the tranformed co-ordinate in pixels
    418      *
    419      * @see getScaleFactorX
    420      * @see getScaleFactorY
    421      *
    422      * @stable ICU 3.2
    423      */
    424     virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
    425 
    426     /**
    427      * This is a convenience method used to convert
    428      * values in a 16.16 fixed point format to floating point.
    429      *
    430      * @param fixed - the fixed point value
    431      *
    432      * @return the floating point value
    433      *
    434      * @stable ICU 2.8
    435      */
    436     static inline float fixedToFloat(le_int32 fixed);
    437 
    438     /**
    439      * This is a convenience method used to convert
    440      * floating point values to 16.16 fixed point format.
    441      *
    442      * @param theFloat - the floating point value
    443      *
    444      * @return the fixed point value
    445      *
    446      * @stable ICU 2.8
    447      */
    448     static inline le_int32 floatToFixed(float theFloat);
    449 
    450     //
    451     // These methods won't ever be called by the LayoutEngine,
    452     // but are useful for clients of <code>LEFontInstance</code> who
    453     // need to render text.
    454     //
    455 
    456     /**
    457      * Get the font's ascent.
    458      *
    459      * @return the font's ascent, in points. This value
    460      * will always be positive.
    461      *
    462      * @stable ICU 3.2
    463      */
    464     virtual le_int32 getAscent() const = 0;
    465 
    466     /**
    467      * Get the font's descent.
    468      *
    469      * @return the font's descent, in points. This value
    470      * will always be positive.
    471      *
    472      * @stable ICU 3.2
    473      */
    474     virtual le_int32 getDescent() const = 0;
    475 
    476     /**
    477      * Get the font's leading.
    478      *
    479      * @return the font's leading, in points. This value
    480      * will always be positive.
    481      *
    482      * @stable ICU 3.2
    483      */
    484     virtual le_int32 getLeading() const = 0;
    485 
    486     /**
    487      * Get the line height required to display text in
    488      * this font. The default implementation of this method
    489      * returns the sum of the ascent, descent, and leading.
    490      *
    491      * @return the line height, in points. This vaule will
    492      * always be positive.
    493      *
    494      * @stable ICU 3.2
    495      */
    496     virtual le_int32 getLineHeight() const;
    497 
    498     /**
    499      * ICU "poor man's RTTI", returns a UClassID for the actual class.
    500      *
    501      * @stable ICU 3.2
    502      */
    503     virtual UClassID getDynamicClassID() const;
    504 
    505     /**
    506      * ICU "poor man's RTTI", returns a UClassID for this class.
    507      *
    508      * @stable ICU 3.2
    509      */
    510     static UClassID getStaticClassID();
    511 
    512 };
    513 
    514 inline float LEFontInstance::fixedToFloat(le_int32 fixed)
    515 {
    516     return (float) (fixed / 65536.0);
    517 }
    518 
    519 inline le_int32 LEFontInstance::floatToFixed(float theFloat)
    520 {
    521     return (le_int32) (theFloat * 65536.0);
    522 }
    523 
    524 U_NAMESPACE_END
    525 #endif
    526 
    527 
    528