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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 /* AGL implementation of SDL OpenGL support */
     24 
     25 #include "SDL_config.h"
     26 
     27 #if SDL_VIDEO_OPENGL
     28 #include "SDL_opengl.h"
     29 #if __MACOSX__
     30 #include <AGL/agl.h>   /* AGL.framework */
     31 #else
     32 #include <agl.h>
     33 #endif
     34 #endif /* SDL_VIDEO_OPENGL */
     35 
     36 /* OpenGL functions */
     37 extern int Mac_GL_Init(_THIS);
     38 extern void Mac_GL_Quit(_THIS);
     39 #if SDL_VIDEO_OPENGL
     40 extern int Mac_GL_MakeCurrent(_THIS);
     41 extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
     42 extern void Mac_GL_SwapBuffers(_THIS);
     43 extern int Mac_GL_LoadLibrary(_THIS, const char *location);
     44 extern void Mac_GL_UnloadLibrary(_THIS);
     45 extern void* Mac_GL_GetProcAddress(_THIS, const char *proc);
     46 #endif
     47 
     48