1 /* libs/graphics/effects/SkCullPoints.cpp 2 ** 3 ** Copyright 2006, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 #include "SkCullPoints.h" 19 #include "Sk64.h" 20 21 static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) 22 { 23 #if 0 24 return v.fX * dy - v.fY * dx < 0; 25 #else 26 Sk64 tmp0, tmp1; 27 28 tmp0.setMul(v.fX, dy); 29 tmp1.setMul(dx, v.fY); 30 tmp0.sub(tmp1); 31 return tmp0.isNeg(); 32 #endif 33 } 34 35 bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const 36 { 37 const SkIRect& r = fR; 38 39 if (x0 < r.fLeft && x1 < r.fLeft || 40 x0 > r.fRight && x1 > r.fRight || 41 y0 < r.fTop && y1 < r.fTop || 42 y0 > r.fBottom && y1 > r.fBottom) 43 return false; 44 45 // since the crossprod test is a little expensive, check for easy-in cases first 46 if (r.contains(x0, y0) || r.contains(x1, y1)) 47 return true; 48 49 // At this point we're not sure, so we do a crossprod test 50 SkIPoint vec; 51 const SkIPoint* rAsQuad = fAsQuad; 52 53 vec.set(x1 - x0, y1 - y0); 54 bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY); 55 for (int i = 1; i < 4; i++) { 56 if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) 57 { 58 return true; 59 } 60 } 61 return false; // we didn't intersect 62 } 63 64 static void toQuad(const SkIRect& r, SkIPoint quad[4]) 65 { 66 SkASSERT(quad); 67 68 quad[0].set(r.fLeft, r.fTop); 69 quad[1].set(r.fRight, r.fTop); 70 quad[2].set(r.fRight, r.fBottom); 71 quad[3].set(r.fLeft, r.fBottom); 72 } 73 74 SkCullPoints::SkCullPoints() 75 { 76 SkIRect r; 77 r.setEmpty(); 78 this->reset(r); 79 } 80 81 SkCullPoints::SkCullPoints(const SkIRect& r) 82 { 83 this->reset(r); 84 } 85 86 void SkCullPoints::reset(const SkIRect& r) 87 { 88 fR = r; 89 toQuad(fR, fAsQuad); 90 fPrevPt.set(0, 0); 91 fPrevResult = kNo_Result; 92 } 93 94 void SkCullPoints::moveTo(int x, int y) 95 { 96 fPrevPt.set(x, y); 97 fPrevResult = kNo_Result; // so we trigger a movetolineto later 98 } 99 100 SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) 101 { 102 SkASSERT(line != NULL); 103 104 LineToResult result = kNo_Result; 105 int x0 = fPrevPt.fX; 106 int y0 = fPrevPt.fY; 107 108 // need to upgrade sect_test to chop the result 109 // and to correctly return kLineTo_Result when the result is connected 110 // to the previous call-out 111 if (this->sect_test(x0, y0, x, y)) 112 { 113 line[0].set(x0, y0); 114 line[1].set(x, y); 115 116 if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) 117 result = kLineTo_Result; 118 else 119 result = kMoveToLineTo_Result; 120 } 121 122 fPrevPt.set(x, y); 123 fPrevResult = result; 124 125 return result; 126 } 127 128 ///////////////////////////////////////////////////////////////////////////////////////////////// 129 130 #include "SkPath.h" 131 132 SkCullPointsPath::SkCullPointsPath() 133 : fCP(), fPath(NULL) 134 { 135 } 136 137 SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst) 138 : fCP(r), fPath(dst) 139 { 140 } 141 142 void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) 143 { 144 fCP.reset(r); 145 fPath = dst; 146 } 147 148 void SkCullPointsPath::moveTo(int x, int y) 149 { 150 fCP.moveTo(x, y); 151 } 152 153 void SkCullPointsPath::lineTo(int x, int y) 154 { 155 SkIPoint pts[2]; 156 157 switch (fCP.lineTo(x, y, pts)) { 158 case SkCullPoints::kMoveToLineTo_Result: 159 fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY)); 160 // fall through to the lineto case 161 case SkCullPoints::kLineTo_Result: 162 fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY)); 163 break; 164 default: 165 break; 166 } 167 } 168 169