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      1 /*
      2  * Copyright (C) 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef V8ConsoleMessage_h
     32 #define V8ConsoleMessage_h
     33 
     34 #include "PlatformString.h"
     35 #include <v8.h>
     36 #include <wtf/Vector.h>
     37 
     38 namespace WebCore {
     39 
     40     class Page;
     41 
     42     // V8ConsoleMessage encapsulates everything needed to
     43     // log messages originating from JavaScript to the console.
     44     class V8ConsoleMessage {
     45     public:
     46         V8ConsoleMessage(const String& string, const String& sourceID, unsigned lineNumber);
     47 
     48         // Add a message to the console. May end up calling JavaScript code
     49         // indirectly through the inspector so only call this function when
     50         // it is safe to do allocations.
     51         void dispatchNow(Page*);
     52 
     53         // Add a message to the console but delay the reporting until it
     54         // is safe to do so: Either when we leave JavaScript execution or
     55         // when adding other console messages. The primary purpose of this
     56         // method is to avoid calling into V8 to handle console messages
     57         // when the VM is in a state that does not support GCs or allocations.
     58         // Delayed messages are always reported in the page corresponding
     59         // to the active context.
     60         void dispatchLater();
     61 
     62         // Process any delayed messages. May end up calling JavaScript code
     63         // indirectly through the inspector so only call this function when
     64         // it is safe to do allocations.
     65         static void processDelayed();
     66 
     67         // Convenience class for ensuring that delayed messages in the
     68         // ConsoleMessageManager are processed quickly.
     69         class Scope {
     70         public:
     71             Scope() { V8ConsoleMessage::processDelayed(); }
     72             ~Scope() { V8ConsoleMessage::processDelayed(); }
     73         };
     74 
     75         // Callback from V8.
     76         static void handler(v8::Handle<v8::Message>, v8::Handle<v8::Value> data);
     77 
     78     private:
     79         const String m_string;
     80         const String m_sourceID;
     81         const unsigned m_lineNumber;
     82 
     83         // All delayed messages are stored in this vector. If the vector
     84         // is 0, there are no delayed messages.
     85         static Vector<V8ConsoleMessage>* m_delayedMessages;
     86     };
     87 
     88 } // namespace WebCore
     89 
     90 #endif // V8ConsoleMessage_h
     91