1 /* 2 * Copyright (C) 2009 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 33 #if ENABLE(3D_CANVAS) 34 35 #include "WebGLArrayBuffer.h" 36 #include "WebGLUnsignedShortArray.h" 37 38 #include "V8Binding.h" 39 #include "V8WebGLArrayBuffer.h" 40 #include "V8WebGLArrayCustom.h" 41 #include "V8WebGLUnsignedShortArray.h" 42 #include "V8Proxy.h" 43 44 namespace WebCore { 45 46 v8::Handle<v8::Value> V8WebGLUnsignedShortArray::constructorCallback(const v8::Arguments& args) 47 { 48 INC_STATS("DOM.WebGLUnsignedShortArray.Contructor"); 49 50 return constructWebGLArray<WebGLUnsignedShortArray>(args, V8ClassIndex::ToInt(V8ClassIndex::WEBGLUNSIGNEDSHORTARRAY)); 51 } 52 53 v8::Handle<v8::Value> V8WebGLUnsignedShortArray::getCallback(const v8::Arguments& args) 54 { 55 INC_STATS("DOM.WebGLUnsignedShortArray.get()"); 56 return getWebGLArrayElement<WebGLUnsignedShortArray, unsigned short>(args, V8ClassIndex::WEBGLUNSIGNEDSHORTARRAY); 57 } 58 59 v8::Handle<v8::Value> V8WebGLUnsignedShortArray::setCallback(const v8::Arguments& args) 60 { 61 INC_STATS("DOM.WebGLUnsignedShortArray.set()"); 62 return setWebGLArray<WebGLUnsignedShortArray, V8WebGLUnsignedShortArray>(args, V8ClassIndex::WEBGLUNSIGNEDSHORTARRAY); 63 } 64 65 v8::Handle<v8::Value> toV8(WebGLUnsignedShortArray* impl) 66 { 67 if (!impl) 68 return v8::Null(); 69 v8::Handle<v8::Object> wrapper = V8WebGLUnsignedShortArray::wrap(impl); 70 if (!wrapper.IsEmpty()) 71 wrapper->SetIndexedPropertiesToExternalArrayData(impl->baseAddress(), v8::kExternalUnsignedShortArray, impl->length()); 72 return wrapper; 73 } 74 75 } // namespace WebCore 76 77 #endif // ENABLE(3D_CANVAS) 78