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      1 /*
      2  * Copyright (C) 2006 Samuel Weinig (sam.weinig (at) gmail.com)
      3  * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.  All rights reserved.
      4  * Copyright (C) 2008-2009 Torch Mobile, Inc.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions
      8  * are met:
      9  * 1. Redistributions of source code must retain the above copyright
     10  *    notice, this list of conditions and the following disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above copyright
     12  *    notice, this list of conditions and the following disclaimer in the
     13  *    documentation and/or other materials provided with the distribution.
     14  *
     15  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     16  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     17  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     18  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     19  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     20  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     22  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     23  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     25  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef BitmapImage_h
     29 #define BitmapImage_h
     30 
     31 #include "Image.h"
     32 #include "Color.h"
     33 #include "IntSize.h"
     34 
     35 #if PLATFORM(MAC)
     36 #include <wtf/RetainPtr.h>
     37 #ifdef __OBJC__
     38 @class NSImage;
     39 #else
     40 class NSImage;
     41 #endif
     42 #endif
     43 
     44 #if PLATFORM(WIN)
     45 typedef struct HBITMAP__ *HBITMAP;
     46 #endif
     47 
     48 #if PLATFORM(HAIKU)
     49 class BBitmap;
     50 #endif
     51 
     52 namespace WebCore {
     53     struct FrameData;
     54 }
     55 
     56 // This complicated-looking declaration tells the FrameData Vector that it should copy without
     57 // invoking our constructor or destructor. This allows us to have a vector even for a struct
     58 // that's not copyable.
     59 namespace WTF {
     60     template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {};
     61 }
     62 
     63 namespace WebCore {
     64 
     65 template <typename T> class Timer;
     66 
     67 // ================================================
     68 // FrameData Class
     69 // ================================================
     70 
     71 struct FrameData : Noncopyable {
     72     FrameData()
     73         : m_frame(0)
     74         , m_haveMetadata(false)
     75         , m_isComplete(false)
     76         , m_duration(0)
     77         , m_hasAlpha(true)
     78     {
     79     }
     80 
     81     ~FrameData()
     82     {
     83         clear(true);
     84     }
     85 
     86     // Clear the cached image data on the frame, and (optionally) the metadata.
     87     // Returns whether there was cached image data to clear.
     88     bool clear(bool clearMetadata);
     89 
     90     NativeImagePtr m_frame;
     91     bool m_haveMetadata;
     92     bool m_isComplete;
     93     float m_duration;
     94     bool m_hasAlpha;
     95 };
     96 
     97 // =================================================
     98 // BitmapImage Class
     99 // =================================================
    100 
    101 class BitmapImage : public Image {
    102     friend class GeneratedImage;
    103     friend class GraphicsContext;
    104 public:
    105     static PassRefPtr<BitmapImage> create(NativeImagePtr nativeImage, ImageObserver* observer = 0)
    106     {
    107         return adoptRef(new BitmapImage(nativeImage, observer));
    108     }
    109     static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0)
    110     {
    111         return adoptRef(new BitmapImage(observer));
    112     }
    113     ~BitmapImage();
    114 
    115     virtual bool isBitmapImage() const { return true; }
    116 
    117     virtual bool hasSingleSecurityOrigin() const { return true; }
    118 
    119     virtual IntSize size() const;
    120     IntSize currentFrameSize() const;
    121 
    122     virtual bool dataChanged(bool allDataReceived);
    123     virtual String filenameExtension() const;
    124 
    125     // It may look unusual that there is no start animation call as public API.  This is because
    126     // we start and stop animating lazily.  Animation begins whenever someone draws the image.  It will
    127     // automatically pause once all observers no longer want to render the image anywhere.
    128     virtual void stopAnimation();
    129     virtual void resetAnimation();
    130 
    131     virtual unsigned decodedSize() const { return m_decodedSize; }
    132 
    133 #if PLATFORM(MAC)
    134     // Accessors for native image formats.
    135     virtual NSImage* getNSImage();
    136     virtual CFDataRef getTIFFRepresentation();
    137 #endif
    138 
    139 #if PLATFORM(CG)
    140     virtual CGImageRef getCGImageRef();
    141 #endif
    142 
    143 #if PLATFORM(WIN) || (PLATFORM(QT) && OS(WINDOWS))
    144     static PassRefPtr<BitmapImage> create(HBITMAP);
    145 #endif
    146 #if PLATFORM(WIN)
    147     virtual bool getHBITMAP(HBITMAP);
    148     virtual bool getHBITMAPOfSize(HBITMAP, LPSIZE);
    149 #endif
    150 
    151 #if PLATFORM(ANDROID)
    152     virtual void setURL(const String& str);
    153 #endif
    154 
    155 #if PLATFORM(GTK)
    156     virtual GdkPixbuf* getGdkPixbuf();
    157 #endif
    158 
    159     virtual NativeImagePtr nativeImageForCurrentFrame() { return frameAtIndex(currentFrame()); }
    160 
    161 protected:
    162     enum RepetitionCountStatus {
    163       Unknown,    // We haven't checked the source's repetition count.
    164       Uncertain,  // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
    165       Certain,    // The repetition count is known to be correct.
    166     };
    167 
    168     BitmapImage(NativeImagePtr, ImageObserver* = 0);
    169     BitmapImage(ImageObserver* = 0);
    170 
    171 #if PLATFORM(WIN)
    172     virtual void drawFrameMatchingSourceSize(GraphicsContext*, const FloatRect& dstRect, const IntSize& srcSize, ColorSpace styleColorSpace, CompositeOperator);
    173 #endif
    174     virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator);
    175 
    176 #if (OS(WINCE) && !PLATFORM(QT))
    177     virtual void drawPattern(GraphicsContext*, const FloatRect& srcRect, const TransformationMatrix& patternTransform,
    178                              const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator, const FloatRect& destRect);
    179 #endif
    180 
    181 #if PLATFORM(HAIKU)
    182     virtual BBitmap* getBBitmap() const;
    183 #endif
    184 
    185     size_t currentFrame() const { return m_currentFrame; }
    186     size_t frameCount();
    187     NativeImagePtr frameAtIndex(size_t);
    188     bool frameIsCompleteAtIndex(size_t);
    189     float frameDurationAtIndex(size_t);
    190     bool frameHasAlphaAtIndex(size_t);
    191 
    192     // Decodes and caches a frame. Never accessed except internally.
    193     void cacheFrame(size_t index);
    194 
    195     // Called to invalidate cached data.  When |destroyAll| is true, we wipe out
    196     // the entire frame buffer cache and tell the image source to destroy
    197     // everything; this is used when e.g. we want to free some room in the image
    198     // cache.  If |destroyAll| is false, we only delete frames up to the current
    199     // one; this is used while animating large images to keep memory footprint
    200     // low without redecoding the whole image on every frame.
    201     virtual void destroyDecodedData(bool destroyAll = true);
    202 
    203     // If the image is large enough, calls destroyDecodedData() and passes
    204     // |destroyAll| along.
    205     void destroyDecodedDataIfNecessary(bool destroyAll);
    206 
    207     // Generally called by destroyDecodedData(), destroys whole-image metadata
    208     // and notifies observers that the memory footprint has (hopefully)
    209     // decreased by |framesCleared| times the size (in bytes) of a frame.
    210     void destroyMetadataAndNotify(int framesCleared);
    211 
    212     // Whether or not size is available yet.
    213     bool isSizeAvailable();
    214 
    215     // Animation.
    216     int repetitionCount(bool imageKnownToBeComplete);  // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded.
    217     bool shouldAnimate();
    218     virtual void startAnimation(bool catchUpIfNecessary = true);
    219     void advanceAnimation(Timer<BitmapImage>*);
    220 
    221     // Function that does the real work of advancing the animation.  When
    222     // skippingFrames is true, we're in the middle of a loop trying to skip over
    223     // a bunch of animation frames, so we should not do things like decode each
    224     // one or notify our observers.
    225     // Returns whether the animation was advanced.
    226     bool internalAdvanceAnimation(bool skippingFrames);
    227 
    228     // Handle platform-specific data
    229     void initPlatformData();
    230     void invalidatePlatformData();
    231 
    232     // Checks to see if the image is a 1x1 solid color.  We optimize these images and just do a fill rect instead.
    233     // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have
    234     // changed.
    235     void checkForSolidColor();
    236 
    237     virtual bool mayFillWithSolidColor()
    238     {
    239         if (!m_checkedForSolidColor && frameCount() > 0) {
    240             checkForSolidColor();
    241             // WINCE PORT: checkForSolidColor() doesn't set m_checkedForSolidColor until
    242             // it gets enough information to make final decision.
    243 #if !OS(WINCE)
    244             ASSERT(m_checkedForSolidColor);
    245 #endif
    246         }
    247         return m_isSolidColor && m_currentFrame == 0;
    248     }
    249     virtual Color solidColor() const { return m_solidColor; }
    250 
    251     ImageSource m_source;
    252     mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
    253 
    254     size_t m_currentFrame; // The index of the current frame of animation.
    255     Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
    256 
    257     Timer<BitmapImage>* m_frameTimer;
    258     int m_repetitionCount; // How many total animation loops we should do.  This will be cAnimationNone if this image type is incapable of animation.
    259     RepetitionCountStatus m_repetitionCountStatus;
    260     int m_repetitionsComplete;  // How many repetitions we've finished.
    261     double m_desiredFrameStartTime;  // The system time at which we hope to see the next call to startAnimation().
    262 
    263 #if PLATFORM(MAC)
    264     mutable RetainPtr<NSImage> m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one.
    265     mutable RetainPtr<CFDataRef> m_tiffRep; // Cached TIFF rep for frame 0.  Only built lazily if someone queries for one.
    266 #endif
    267 
    268     Color m_solidColor;  // If we're a 1x1 solid color, this is the color to use to fill.
    269     bool m_isSolidColor;  // Whether or not we are a 1x1 solid image.
    270     bool m_checkedForSolidColor; // Whether we've checked the frame for solid color.
    271 
    272     bool m_animationFinished;  // Whether or not we've completed the entire animation.
    273 
    274     bool m_allDataReceived;  // Whether or not we've received all our data.
    275 
    276     mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet.
    277     bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
    278     mutable bool m_hasUniformFrameSize;
    279 
    280     unsigned m_decodedSize; // The current size of all decoded frames.
    281 
    282     mutable bool m_haveFrameCount;
    283     size_t m_frameCount;
    284 };
    285 
    286 }
    287 
    288 #endif
    289