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      1 /*
      2  * Copyright 2006, The Android Open Source Project
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *  * Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  *  * Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef RenderSkinCombo_h
     27 #define RenderSkinCombo_h
     28 
     29 #include "RenderSkinAndroid.h"
     30 #include "SkRect.h"
     31 
     32 class SkCanvas;
     33 
     34 namespace WebCore {
     35 
     36 // This is very similar to RenderSkinButton - maybe they should be the same class?
     37 class RenderSkinCombo : public RenderSkinAndroid
     38 {
     39 public:
     40     /**
     41      * Initialize the class before use. Uses the AssetManager to initialize any bitmaps the class may use.
     42      */
     43     static void Init(android::AssetManager*, String drawableDirectory);
     44 
     45     /**
     46      * Draw the provided Node on the SkCanvas, using the dimensions provided by
     47      * x,y,w,h.  Return true if we did not draw, and WebKit needs to draw it,
     48      * false otherwise.
     49      */
     50     static bool Draw(SkCanvas* , Node* , int x, int y, int w, int h);
     51 
     52     // The image is wider than the RenderObject, so this accounts for that.
     53     static int extraWidth() { return arrowMargin[resolution]; }
     54     static int padding() { return padMargin[resolution]; }
     55 
     56     enum Resolution {
     57         MedRes,
     58         HighRes
     59     };
     60 private:
     61     static Resolution resolution;
     62     const static int arrowMargin[2];
     63     const static int padMargin[2];
     64     const static SkIRect margin[2][2];
     65 };
     66 
     67 } // WebCore
     68 
     69 #endif
     70