Home | History | Annotate | Download | only in ui
      1 page.title=Declaring Layout
      2 parent.title=User Interface
      3 parent.link=index.html
      4 @jd:body
      5 
      6 <div id="qv-wrapper">
      7 <div id="qv">
      8   <h2>In this document</h2>
      9   <ol>
     10     <li><a href="#write">Write the XML</a></li>
     11     <li><a href="#load">Load the XML Resource</a></li>
     12     <li><a href="#attributes">Attributes</a>
     13       <ol>
     14         <li><a href="#id">ID</a></li>
     15         <li><a href="#layout-params">Layout Parameters</a></li>
     16       </ol>
     17     </li>
     18     <li><a href="#Position">Position</a></li>
     19     <li><a href="#SizePaddingMargins">Size, Padding and Margins</a></li>
     20   </ol>
     21 
     22   <h2>Key classes</h2>
     23   <ol>
     24     <li>{@link android.view.View}</li>
     25     <li>{@link android.view.ViewGroup}</li>
     26     <li>{@link android.view.ViewGroup.LayoutParams}</li>
     27   </ol>
     28 </div>
     29 </div>
     30 
     31 <p>Your layout is the architecture for the user interface in an Activity.
     32 It defines the layout structure and holds all the elements that appear to the user. 
     33 You can declare your layout in two ways:</p>
     34 <ul>
     35 <li><strong>Declare UI elements in XML</strong>. Android provides a straightforward XML 
     36 vocabulary that corresponds to the View classes and subclasses, such as those for widgets and layouts.</li>
     37 <li><strong>Instantiate layout elements at runtime</strong>. Your 
     38 application can create View and ViewGroup objects (and manipulate their properties) programmatically. </li>
     39 </ul>
     40 
     41 <p>The Android framework gives you the flexibility to use either or both of these methods for declaring and managing your application's UI. For example, you could declare your application's default layouts in XML, including the screen elements that will appear in them and their properties. You could then add code in your application that would modify the state of the screen objects, including those declared in XML, at run time. </p>
     42 
     43 <div class="sidebox-wrapper">
     44 <div class="sidebox">
     45   <ul>
     46   <li>The <a href="{@docRoot}sdk/eclipse-adt.html">ADT
     47   Plugin for Eclipse</a> offers a layout preview of your XML &mdash; 
     48   with the XML file opened, select the <strong>Layout</strong> tab.</li>
     49   <li>You should also try the 
     50   <a href="{@docRoot}guide/developing/tools/hierarchy-viewer.html">Hierarchy Viewer</a> tool, 
     51   for debugging layouts &mdash; it reveals layout property values, 
     52   draws wireframes with padding/margin indicators, and full rendered views while 
     53   you debug on the emulator or device.</li>
     54   <li>The <a href="{@docRoot}guide/developing/tools/layoutopt.html">layoutopt</a> tool lets
     55   you quickly analyze your layouts and hierarchies for inefficiencies or other problems.</li>
     56 </div>
     57 </div>
     58 
     59 <p>The advantage to declaring your UI in XML is that it enables you to better separate the presentation of your application from the code that controls its behavior. Your UI descriptions are external to your application code, which means that you can modify or adapt it without having to modify your source code and recompile. For example, you can create XML layouts for different screen orientations, different device screen sizes, and different languages. Additionally, declaring the layout in XML makes it easier to visualize the structure of your UI, so it's easier to debug problems. As such, this document focuses on teaching you how to declare your layout in XML. If you're
     60 interested in instantiating View objects at runtime, refer to the {@link android.view.ViewGroup} and 
     61 {@link android.view.View} class references.</p>
     62 
     63 <p>In general, the XML vocabulary for declaring UI elements closely follows the structure and naming of the classes and methods, where element names correspond to class names and attribute names correspond to methods. In fact, the correspondence is often so direct that you can guess what XML attribute corresponds to a class method, or guess what class corresponds to a given xml element. However, note that not all vocabulary is identical. In some cases, there are slight naming differences. For
     64 example, the EditText element has a <code>text</code> attribute that corresponds to
     65 <code>EditText.setText()</code>. </p>
     66 
     67 <p class="note"><strong>Tip:</strong> Learn more about different layout types in <a href="{@docRoot}guide/topics/ui/layout-objects.html">Common
     68 Layout Objects</a>. There are also a collection of tutorials on building various layouts in the
     69 <a href="{@docRoot}resources/tutorials/views/index.html">Hello Views</a> tutorial guide.</p>
     70 
     71 <h2 id="write">Write the XML</h2>
     72 
     73 <div class="sidebox-wrapper">
     74 <div class="sidebox">
     75 <p>For your convenience, the API reference documentation for UI related classes
     76 lists the available XML attributes that correspond to the class methods, including inherited
     77 attributes.</p>
     78 <p>To learn more about the available XML elements and attributes, as well as the format of the XML file, see <a
     79 href="{@docRoot}guide/topics/resources/available-resources.html#layoutresources">Layout Resources</a>.</p>
     80 </div>
     81 </div>
     82 
     83 <p>Using Android's XML vocabulary, you can quickly design UI layouts and the screen elements they contain, in the same way you create web pages in HTML &mdash; with a series of nested elements. </p>
     84 
     85 <p>Each layout file must contain exactly one root element, which must be a View or ViewGroup object. Once you've defined the root element, you can add additional layout objects or widgets as child elements to gradually build a View hierarchy that defines your layout. For example, here's an XML layout that uses a vertical {@link android.widget.LinearLayout}
     86 to hold a {@link android.widget.TextView} and a {@link android.widget.Button}:</p>
     87 <pre>
     88 &lt;?xml version="1.0" encoding="utf-8"?>
     89 &lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
     90               android:layout_width="fill_parent" 
     91               android:layout_height="fill_parent" 
     92               android:orientation="vertical" >
     93     &lt;TextView android:id="@+id/text"
     94               android:layout_width="wrap_content"
     95               android:layout_height="wrap_content"
     96               android:text="Hello, I am a TextView" />
     97     &lt;Button android:id="@+id/button"
     98             android:layout_width="wrap_content"
     99             android:layout_height="wrap_content"
    100             android:text="Hello, I am a Button" />
    101 &lt;/LinearLayout>
    102 </pre>
    103 
    104 <p>After you've declared your layout in XML, save the file with the <code>.xml</code> extension, 
    105 in your Android project's <code>res/layout/</code> directory, so it will properly compile. </p>
    106 
    107 <p>We'll discuss each of the attributes shown here a little later.</p>
    108 
    109 <h2 id="load">Load the XML Resource</h2>
    110 
    111 <p>When you compile your application, each XML layout file is compiled into a
    112 {@link android.view.View} resource. You should load the layout resource from your application code, in your 
    113 {@link android.app.Activity#onCreate(android.os.Bundle) Activity.onCreate()} callback implementation.
    114 Do so by calling <code>{@link android.app.Activity#setContentView(int) setContentView()}</code>, 
    115 passing it the reference to your layout resource in the form of: 
    116 <code>R.layout.<em>layout_file_name</em></code>  
    117 For example, if your XML layout is saved as <code>main_layout.xml</code>, you would load it
    118 for your Activity like so:</p>
    119 <pre>
    120 public void onCreate(Bundle savedInstanceState) {
    121     super.onCreate(savedInstanceState);
    122     setContentView.(R.layout.main_layout);
    123 }
    124 </pre>
    125 
    126 <p>The <code>onCreate()</code> callback method in your Activity is called by the Android framework when
    127 your Activity is launched (see the discussion on Lifecycles, in the 
    128 <a href="{@docRoot}guide/topics/fundamentals.html#lcycles">Application Fundamentals</a>, for more on this).</p>
    129 
    130 
    131 <h2 id="attributes">Attributes</h2>
    132 
    133 <p>Every View and ViewGroup object supports their own variety of XML attributes.
    134 Some attributes are specific to a View object (for example, TextView supports the <code>textSize</code>
    135 attribute), but these attributes are also inherited by any View objects that may extend this class.
    136 Some are common to all View objects, because they are inherited from the root View class (like 
    137 the <code>id</code> attribute). And, other attributes are considered "layout parameters," which are 
    138 attributes that describe certain layout orientations of the View object, as defined by that object's
    139 parent ViewGroup object.</p>
    140 
    141 <h3 id="id">ID</h3>
    142 
    143 <p>Any View object may have an integer ID associated with it, to uniquely identify the View within the tree.
    144 When the application is compiled, this ID is referenced as an integer, but the ID is typically 
    145 assigned in the layout XML file as a string, in the <code>id</code> attribute.
    146 This is an XML attribute common to all View objects
    147 (defined by the {@link android.view.View} class) and you will use it very often. 
    148 The syntax for an ID, inside an XML tag is:</p>
    149 <pre>android:id="&#64;+id/my_button"</pre>
    150 
    151 <p>The  at-symbol (&#64;) at the beginning of the string indicates that the XML parser should parse and expand the rest
    152 of the ID string and identify it as an ID resource. The plus-symbol (+) means that this is a new resource name that must
    153 be created and added to our resources (in the <code>R.java</code> file). There are a number of other ID resources that
    154 are offered by the Android framework. When referencing an Android resource ID, you do not need the plus-symbol,
    155 but must add the <code>android</code> package namespace, like so:</p>
    156 <pre>android:id="&#64;android:id/empty"</pre>
    157 <p>With the <code>android</code> package namespace in place, we're now referencing an ID from the <code>android.R</code>
    158 resources class, rather than the local resources class.</p>
    159 
    160 <p>In order to create views and reference them from the application, a common pattern is to:</p>
    161 <ol>
    162   <li>Define a view/widget in the layout file and assign it a unique ID:
    163 <pre>
    164 &lt;Button android:id="&#64;+id/my_button"
    165         android:layout_width="wrap_content"
    166         android:layout_height="wrap_content"
    167         android:text="&#64;string/my_button_text"/>
    168 </pre>
    169   </li>
    170   <li>Then create an instance of the view object and capture it from the layout 
    171 (typically in the <code>{@link android.app.Activity#onCreate(Bundle) onCreate()}</code> method):
    172 <pre>
    173 Button myButton = (Button) findViewById(R.id.my_button);
    174 </pre>
    175   </li>
    176 </ol>
    177 <p>Defining IDs for view objects is important when creating a {@link android.widget.RelativeLayout}.
    178 In a relative layout, sibling views can define their layout relative to another sibling view, 
    179 which is referenced by the unique ID.</p>
    180 <p>An ID need not be unique throughout the entire tree, but it should be
    181 unique within the part of the tree you are searching (which may often be the entire tree, so it's best 
    182 to be completely unique when possible).</p>
    183 
    184 
    185 <h3 id="layout-params">Layout Parameters</h3>
    186 
    187 <p>XML layout attributes named <code>layout_<em>something</em></code> define 
    188 layout parameters for the View that are appropriate for the ViewGroup in which it resides.</p>
    189 
    190 <p>Every ViewGroup class implements a nested class that extends {@link
    191 android.view.ViewGroup.LayoutParams}. This subclass
    192 contains property types that define the size and position for each child view, as
    193 appropriate for the view group. As you can see in the figure below, the parent
    194 view group defines layout parameters for each child view (including the child view group).</p>
    195 
    196 <img src="{@docRoot}images/layoutparams.png" alt="" height="300" align="center"/>
    197 
    198 <p>Note that every LayoutParams subclass has its own syntax for setting
    199 values. Each child element must define LayoutParams that are appropriate for its parent, 
    200 though it may also define different LayoutParams for its own children. </p>
    201 
    202 <p>All view groups include a width and height (<code>layout_width</code> and
    203 <code>layout_height</code>), and each view is required to define them. Many
    204 LayoutParams also include optional margins and borders. <p>
    205 
    206 <p>You can specify width and height with exact measurements, though you probably
    207 won't want to do this often. More often, you will use one of these constants to
    208 set the width or height: </p>
    209 
    210 <ul>
    211   <li><var>wrap_content</var> tells your view to size itself to the dimensions
    212 required by its content</li>
    213   <li><var>fill_parent</var> (renamed <var>match_parent</var> in API Level 8)
    214 tells your view to become as big as its parent view group will allow.</li>
    215 </ul>
    216 
    217 <p>In general, specifying a layout width and height using absolute units such as
    218 pixels is not recommended. Instead, using relative measurements such as
    219 density-independent pixel units (<var>dp</var>), <var>wrap_content</var>, or
    220 <var>fill_parent</var>, is a better approach, because it helps ensure that
    221 your application will display properly across a variety of device screen sizes.
    222 The accepted measurement types are defined in the
    223 <a href="{@docRoot}guide/topics/resources/available-resources.html#dimension">
    224 Available Resources</a> document.</p>
    225 
    226 
    227 <h2 id="Position">Layout Position</h2>
    228    <p>
    229    The geometry of a view is that of a rectangle. A view has a location,
    230    expressed as a pair of <em>left</em> and <em>top</em> coordinates, and
    231    two dimensions, expressed as a width and a height. The unit for location
    232    and dimensions is the pixel.
    233    </p>
    234   
    235    <p>
    236    It is possible to retrieve the location of a view by invoking the methods
    237    {@link android.view.View#getLeft()} and {@link android.view.View#getTop()}. The former returns the left, or X,
    238    coordinate of the rectangle representing the view. The latter returns the
    239    top, or Y, coordinate of the rectangle representing the view. These methods
    240    both return the location of the view relative to its parent. For instance,
    241    when getLeft() returns 20, that means the view is located 20 pixels to the
    242    right of the left edge of its direct parent.
    243    </p>
    244   
    245    <p>
    246    In addition, several convenience methods are offered to avoid unnecessary
    247    computations, namely {@link android.view.View#getRight()} and {@link android.view.View#getBottom()}.
    248    These methods return the coordinates of the right and bottom edges of the
    249    rectangle representing the view. For instance, calling {@link android.view.View#getRight()}
    250    is similar to the following computation: <code>getLeft() + getWidth()</code>.
    251    </p>
    252    
    253 
    254 <h2 id="SizePaddingMargins">Size, Padding and Margins</h2>
    255    <p>
    256    The size of a view is expressed with a width and a height. A view actually
    257    possess two pairs of width and height values.
    258    </p>
    259   
    260    <p>
    261    The first pair is known as <em>measured width</em> and
    262    <em>measured height</em>. These dimensions define how big a view wants to be
    263    within its parent. The
    264    measured dimensions can be obtained by calling {@link android.view.View#getMeasuredWidth()}
    265    and {@link android.view.View#getMeasuredHeight()}.
    266    </p>
    267   
    268    <p>
    269    The second pair is simply known as <em>width</em> and <em>height</em>, or
    270    sometimes <em>drawing width</em> and <em>drawing height</em>. These
    271    dimensions define the actual size of the view on screen, at drawing time and
    272    after layout. These values may, but do not have to, be different from the
    273    measured width and height. The width and height can be obtained by calling
    274    {@link android.view.View#getWidth()} and {@link android.view.View#getHeight()}. 
    275    </p>
    276   
    277    <p>
    278    To measure its dimensions, a view takes into account its padding. The padding
    279    is expressed in pixels for the left, top, right and bottom parts of the view.
    280    Padding can be used to offset the content of the view by a specific amount of
    281    pixels. For instance, a left padding of 2 will push the view's content by
    282    2 pixels to the right of the left edge. Padding can be set using the
    283    {@link android.view.View#setPadding(int, int, int, int)} method and queried by calling
    284    {@link android.view.View#getPaddingLeft()}, {@link android.view.View#getPaddingTop()},
    285    {@link android.view.View#getPaddingRight()} and {@link android.view.View#getPaddingBottom()}.  
    286    </p>
    287   
    288    <p>
    289    Even though a view can define a padding, it does not provide any support for
    290    margins. However, view groups provide such a support. Refer to
    291    {@link android.view.ViewGroup} and
    292    {@link android.view.ViewGroup.MarginLayoutParams} for further information.
    293    </p>
    294 
    295 <p>For more information about dimensions, see <a href="{@docRoot}guide/topics/resources/available-resources.html#dimension">Dimension Values</a>.</p>
    296    
    297 
    298 
    299 
    300