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      1 /*
      2  * Copyright (C) 2009 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SHADER_CACHE_H
     18 #define ANDROID_SHADER_CACHE_H
     19 
     20 
     21 #include "rsObjectBase.h"
     22 #include "rsVertexArray.h"
     23 
     24 // ---------------------------------------------------------------------------
     25 namespace android {
     26 namespace renderscript {
     27 
     28 
     29 // An element is a group of Components that occupies one cell in a structure.
     30 class ShaderCache
     31 {
     32 public:
     33     ShaderCache();
     34     virtual ~ShaderCache();
     35 
     36     bool lookup(Context *rsc, ProgramVertex *, ProgramFragment *);
     37 
     38     void cleanupVertex(uint32_t id);
     39     void cleanupFragment(uint32_t id);
     40 
     41     void cleanupAll();
     42 
     43     int32_t vtxAttribSlot(uint32_t a) const {return mCurrent->mVtxAttribSlots[a];}
     44     int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->mVtxUniformSlots[a];}
     45     int32_t fragAttribSlot(uint32_t a) const {return mCurrent->mFragAttribSlots[a];}
     46     int32_t fragUniformSlot(uint32_t a) const {return mCurrent->mFragUniformSlots[a];}
     47     bool isUserVertexProgram() const {return mCurrent->mUserVertexProgram;}
     48 
     49 protected:
     50     typedef struct {
     51         uint32_t vtx;
     52         uint32_t frag;
     53         uint32_t program;
     54         int32_t mVtxAttribSlots[Program::MAX_ATTRIBS];
     55         int32_t mVtxUniformSlots[Program::MAX_UNIFORMS];
     56         int32_t mFragAttribSlots[Program::MAX_ATTRIBS];
     57         int32_t mFragUniformSlots[Program::MAX_UNIFORMS];
     58         bool mUserVertexProgram;
     59         bool mIsValid;
     60     } entry_t;
     61     entry_t *mEntries;
     62     entry_t *mCurrent;
     63 
     64     uint32_t mEntryCount;
     65     uint32_t mEntryAllocationCount;
     66 
     67 };
     68 
     69 
     70 
     71 }
     72 }
     73 #endif //ANDROID_SHADER_CACHE_H
     74 
     75 
     76 
     77 
     78