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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 
     18 #ifndef ANDROID_NATIVE_ACTIVITY_H
     19 #define ANDROID_NATIVE_ACTIVITY_H
     20 
     21 #include <stdint.h>
     22 #include <sys/types.h>
     23 
     24 #include <jni.h>
     25 
     26 #include <android/asset_manager.h>
     27 #include <android/input.h>
     28 #include <android/native_window.h>
     29 
     30 #ifdef __cplusplus
     31 extern "C" {
     32 #endif
     33 
     34 struct ANativeActivityCallbacks;
     35 
     36 /**
     37  * This structure defines the native side of an android.app.NativeActivity.
     38  * It is created by the framework, and handed to the application's native
     39  * code as it is being launched.
     40  */
     41 typedef struct ANativeActivity {
     42     /**
     43      * Pointer to the callback function table of the native application.
     44      * You can set the functions here to your own callbacks.  The callbacks
     45      * pointer itself here should not be changed; it is allocated and managed
     46      * for you by the framework.
     47      */
     48     struct ANativeActivityCallbacks* callbacks;
     49 
     50     /**
     51      * The global handle on the process's Java VM.
     52      */
     53     JavaVM* vm;
     54 
     55     /**
     56      * JNI context for the main thread of the app.  Note that this field
     57      * can ONLY be used from the main thread of the process; that is, the
     58      * thread that calls into the ANativeActivityCallbacks.
     59      */
     60     JNIEnv* env;
     61 
     62     /**
     63      * The NativeActivity Java class.
     64      */
     65     jobject clazz;
     66 
     67     /**
     68      * Path to this application's internal data directory.
     69      */
     70     const char* internalDataPath;
     71 
     72     /**
     73      * Path to this application's external (removable/mountable) data directory.
     74      */
     75     const char* externalDataPath;
     76 
     77     /**
     78      * The platform's SDK version code.
     79      */
     80     int32_t sdkVersion;
     81 
     82     /**
     83      * This is the native instance of the application.  It is not used by
     84      * the framework, but can be set by the application to its own instance
     85      * state.
     86      */
     87     void* instance;
     88 
     89     /**
     90      * Pointer to the Asset Manager instance for the application.  The application
     91      * uses this to access binary assets bundled inside its own .apk file.
     92      */
     93     AAssetManager* assetManager;
     94 } ANativeActivity;
     95 
     96 /**
     97  * These are the callbacks the framework makes into a native application.
     98  * All of these callbacks happen on the main thread of the application.
     99  * By default, all callbacks are NULL; set to a pointer to your own function
    100  * to have it called.
    101  */
    102 typedef struct ANativeActivityCallbacks {
    103     /**
    104      * NativeActivity has started.  See Java documentation for Activity.onStart()
    105      * for more information.
    106      */
    107     void (*onStart)(ANativeActivity* activity);
    108 
    109     /**
    110      * NativeActivity has resumed.  See Java documentation for Activity.onResume()
    111      * for more information.
    112      */
    113     void (*onResume)(ANativeActivity* activity);
    114 
    115     /**
    116      * Framework is asking NativeActivity to save its current instance state.
    117      * See Java documentation for Activity.onSaveInstanceState() for more
    118      * information.  The returned pointer needs to be created with malloc();
    119      * the framework will call free() on it for you.  You also must fill in
    120      * outSize with the number of bytes in the allocation.  Note that the
    121      * saved state will be persisted, so it can not contain any active
    122      * entities (pointers to memory, file descriptors, etc).
    123      */
    124     void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize);
    125 
    126     /**
    127      * NativeActivity has paused.  See Java documentation for Activity.onPause()
    128      * for more information.
    129      */
    130     void (*onPause)(ANativeActivity* activity);
    131 
    132     /**
    133      * NativeActivity has stopped.  See Java documentation for Activity.onStop()
    134      * for more information.
    135      */
    136     void (*onStop)(ANativeActivity* activity);
    137 
    138     /**
    139      * NativeActivity is being destroyed.  See Java documentation for Activity.onDestroy()
    140      * for more information.
    141      */
    142     void (*onDestroy)(ANativeActivity* activity);
    143 
    144     /**
    145      * Focus has changed in this NativeActivity's window.  This is often used,
    146      * for example, to pause a game when it loses input focus.
    147      */
    148     void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus);
    149 
    150     /**
    151      * The drawing window for this native activity has been created.  You
    152      * can use the given native window object to start drawing.
    153      */
    154     void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
    155 
    156     /**
    157      * The drawing window for this native activity has been resized.  You should
    158      * retrieve the new size from the window and ensure that your rendering in
    159      * it now matches.
    160      */
    161     void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
    162 
    163     /**
    164      * The drawing window for this native activity needs to be redrawn.  To avoid
    165      * transient artifacts during screen changes (such resizing after rotation),
    166      * applications should not return from this function until they have finished
    167      * drawing their window in its current state.
    168      */
    169     void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
    170 
    171     /**
    172      * The drawing window for this native activity is going to be destroyed.
    173      * You MUST ensure that you do not touch the window object after returning
    174      * from this function: in the common case of drawing to the window from
    175      * another thread, that means the implementation of this callback must
    176      * properly synchronize with the other thread to stop its drawing before
    177      * returning from here.
    178      */
    179     void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window);
    180 
    181     /**
    182      * The input queue for this native activity's window has been created.
    183      * You can use the given input queue to start retrieving input events.
    184      */
    185     void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue);
    186 
    187     /**
    188      * The input queue for this native activity's window is being destroyed.
    189      * You should no longer try to reference this object upon returning from this
    190      * function.
    191      */
    192     void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue);
    193 
    194     /**
    195      * The rectangle in the window in which content should be placed has changed.
    196      */
    197     void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect);
    198 
    199     /**
    200      * The current device AConfiguration has changed.  The new configuration can
    201      * be retrieved from assetManager.
    202      */
    203     void (*onConfigurationChanged)(ANativeActivity* activity);
    204 
    205     /**
    206      * The system is running low on memory.  Use this callback to release
    207      * resources you do not need, to help the system avoid killing more
    208      * important processes.
    209      */
    210     void (*onLowMemory)(ANativeActivity* activity);
    211 } ANativeActivityCallbacks;
    212 
    213 /**
    214  * This is the function that must be in the native code to instantiate the
    215  * application's native activity.  It is called with the activity instance (see
    216  * above); if the code is being instantiated from a previously saved instance,
    217  * the savedState will be non-NULL and point to the saved data.  You must make
    218  * any copy of this data you need -- it will be released after you return from
    219  * this function.
    220  */
    221 typedef void ANativeActivity_createFunc(ANativeActivity* activity,
    222         void* savedState, size_t savedStateSize);
    223 
    224 /**
    225  * The name of the function that NativeInstance looks for when launching its
    226  * native code.  This is the default function that is used, you can specify
    227  * "android.app.func_name" string meta-data in your manifest to use a different
    228  * function.
    229  */
    230 extern ANativeActivity_createFunc ANativeActivity_onCreate;
    231 
    232 /**
    233  * Finish the given activity.  Its finish() method will be called, causing it
    234  * to be stopped and destroyed.  Note that this method can be called from
    235  * *any* thread; it will send a message to the main thread of the process
    236  * where the Java finish call will take place.
    237  */
    238 void ANativeActivity_finish(ANativeActivity* activity);
    239 
    240 /**
    241  * Change the window format of the given activity.  Calls getWindow().setFormat()
    242  * of the given activity.  Note that this method can be called from
    243  * *any* thread; it will send a message to the main thread of the process
    244  * where the Java finish call will take place.
    245  */
    246 void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
    247 
    248 /**
    249  * Change the window flags of the given activity.  Calls getWindow().setFlags()
    250  * of the given activity.  Note that this method can be called from
    251  * *any* thread; it will send a message to the main thread of the process
    252  * where the Java finish call will take place.  See window.h for flag constants.
    253  */
    254 void ANativeActivity_setWindowFlags(ANativeActivity* activity,
    255         uint32_t addFlags, uint32_t removeFlags);
    256 
    257 /**
    258  * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager
    259  * API for documentation.
    260  */
    261 enum {
    262     ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001,
    263     ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
    264 };
    265 
    266 /**
    267  * Show the IME while in the given activity.  Calls InputMethodManager.showSoftInput()
    268  * for the given activity.  Note that this method can be called from
    269  * *any* thread; it will send a message to the main thread of the process
    270  * where the Java finish call will take place.
    271  */
    272 void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
    273 
    274 /**
    275  * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager
    276  * API for documentation.
    277  */
    278 enum {
    279     ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001,
    280     ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
    281 };
    282 
    283 /**
    284  * Hide the IME while in the given activity.  Calls InputMethodManager.hideSoftInput()
    285  * for the given activity.  Note that this method can be called from
    286  * *any* thread; it will send a message to the main thread of the process
    287  * where the Java finish call will take place.
    288  */
    289 void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
    290 
    291 #ifdef __cplusplus
    292 };
    293 #endif
    294 
    295 #endif // ANDROID_NATIVE_ACTIVITY_H
    296 
    297