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      1 void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
      2     CALL_GL_API(glAlphaFunc, func, ref);
      3 }
      4 void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
      5     CALL_GL_API(glClearColor, red, green, blue, alpha);
      6 }
      7 void API_ENTRY(glClearDepthf)(GLclampf depth) {
      8     CALL_GL_API(glClearDepthf, depth);
      9 }
     10 void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
     11     CALL_GL_API(glClipPlanef, plane, equation);
     12 }
     13 void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
     14     CALL_GL_API(glColor4f, red, green, blue, alpha);
     15 }
     16 void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
     17     CALL_GL_API(glDepthRangef, zNear, zFar);
     18 }
     19 void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
     20     CALL_GL_API(glFogf, pname, param);
     21 }
     22 void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
     23     CALL_GL_API(glFogfv, pname, params);
     24 }
     25 void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
     26     CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
     27 }
     28 void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
     29     CALL_GL_API(glGetClipPlanef, pname, eqn);
     30 }
     31 void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
     32     CALL_GL_API(glGetFloatv, pname, params);
     33 }
     34 void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
     35     CALL_GL_API(glGetLightfv, light, pname, params);
     36 }
     37 void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
     38     CALL_GL_API(glGetMaterialfv, face, pname, params);
     39 }
     40 void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
     41     CALL_GL_API(glGetTexEnvfv, env, pname, params);
     42 }
     43 void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
     44     CALL_GL_API(glGetTexParameterfv, target, pname, params);
     45 }
     46 void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
     47     CALL_GL_API(glLightModelf, pname, param);
     48 }
     49 void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
     50     CALL_GL_API(glLightModelfv, pname, params);
     51 }
     52 void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
     53     CALL_GL_API(glLightf, light, pname, param);
     54 }
     55 void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
     56     CALL_GL_API(glLightfv, light, pname, params);
     57 }
     58 void API_ENTRY(glLineWidth)(GLfloat width) {
     59     CALL_GL_API(glLineWidth, width);
     60 }
     61 void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
     62     CALL_GL_API(glLoadMatrixf, m);
     63 }
     64 void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
     65     CALL_GL_API(glMaterialf, face, pname, param);
     66 }
     67 void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
     68     CALL_GL_API(glMaterialfv, face, pname, params);
     69 }
     70 void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
     71     CALL_GL_API(glMultMatrixf, m);
     72 }
     73 void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
     74     CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
     75 }
     76 void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
     77     CALL_GL_API(glNormal3f, nx, ny, nz);
     78 }
     79 void API_ENTRY(glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
     80     CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
     81 }
     82 void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
     83     CALL_GL_API(glPointParameterf, pname, param);
     84 }
     85 void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
     86     CALL_GL_API(glPointParameterfv, pname, params);
     87 }
     88 void API_ENTRY(glPointSize)(GLfloat size) {
     89     CALL_GL_API(glPointSize, size);
     90 }
     91 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
     92     CALL_GL_API(glPolygonOffset, factor, units);
     93 }
     94 void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
     95     CALL_GL_API(glRotatef, angle, x, y, z);
     96 }
     97 void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
     98     CALL_GL_API(glScalef, x, y, z);
     99 }
    100 void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
    101     CALL_GL_API(glTexEnvf, target, pname, param);
    102 }
    103 void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
    104     CALL_GL_API(glTexEnvfv, target, pname, params);
    105 }
    106 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
    107     CALL_GL_API(glTexParameterf, target, pname, param);
    108 }
    109 void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
    110     CALL_GL_API(glTexParameterfv, target, pname, params);
    111 }
    112 void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
    113     CALL_GL_API(glTranslatef, x, y, z);
    114 }
    115 void API_ENTRY(glActiveTexture)(GLenum texture) {
    116     CALL_GL_API(glActiveTexture, texture);
    117 }
    118 void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
    119     CALL_GL_API(glAlphaFuncx, func, ref);
    120 }
    121 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
    122     CALL_GL_API(glBindBuffer, target, buffer);
    123 }
    124 void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
    125     CALL_GL_API(glBindTexture, target, texture);
    126 }
    127 void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
    128     CALL_GL_API(glBlendFunc, sfactor, dfactor);
    129 }
    130 void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
    131     CALL_GL_API(glBufferData, target, size, data, usage);
    132 }
    133 void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
    134     CALL_GL_API(glBufferSubData, target, offset, size, data);
    135 }
    136 void API_ENTRY(glClear)(GLbitfield mask) {
    137     CALL_GL_API(glClear, mask);
    138 }
    139 void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
    140     CALL_GL_API(glClearColorx, red, green, blue, alpha);
    141 }
    142 void API_ENTRY(glClearDepthx)(GLclampx depth) {
    143     CALL_GL_API(glClearDepthx, depth);
    144 }
    145 void API_ENTRY(glClearStencil)(GLint s) {
    146     CALL_GL_API(glClearStencil, s);
    147 }
    148 void API_ENTRY(glClientActiveTexture)(GLenum texture) {
    149     CALL_GL_API(glClientActiveTexture, texture);
    150 }
    151 void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
    152     CALL_GL_API(glClipPlanex, plane, equation);
    153 }
    154 void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
    155     CALL_GL_API(glColor4ub, red, green, blue, alpha);
    156 }
    157 void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
    158     CALL_GL_API(glColor4x, red, green, blue, alpha);
    159 }
    160 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
    161     CALL_GL_API(glColorMask, red, green, blue, alpha);
    162 }
    163 void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
    164     CALL_GL_API(glColorPointer, size, type, stride, pointer);
    165 }
    166 void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
    167     CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
    168 }
    169 void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
    170     CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
    171 }
    172 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
    173     CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
    174 }
    175 void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
    176     CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
    177 }
    178 void API_ENTRY(glCullFace)(GLenum mode) {
    179     CALL_GL_API(glCullFace, mode);
    180 }
    181 void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
    182     CALL_GL_API(glDeleteBuffers, n, buffers);
    183 }
    184 void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
    185     CALL_GL_API(glDeleteTextures, n, textures);
    186 }
    187 void API_ENTRY(glDepthFunc)(GLenum func) {
    188     CALL_GL_API(glDepthFunc, func);
    189 }
    190 void API_ENTRY(glDepthMask)(GLboolean flag) {
    191     CALL_GL_API(glDepthMask, flag);
    192 }
    193 void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
    194     CALL_GL_API(glDepthRangex, zNear, zFar);
    195 }
    196 void API_ENTRY(glDisable)(GLenum cap) {
    197     CALL_GL_API(glDisable, cap);
    198 }
    199 void API_ENTRY(glDisableClientState)(GLenum array) {
    200     CALL_GL_API(glDisableClientState, array);
    201 }
    202 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
    203     CALL_GL_API(glDrawArrays, mode, first, count);
    204 }
    205 void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
    206     CALL_GL_API(glDrawElements, mode, count, type, indices);
    207 }
    208 void API_ENTRY(glEnable)(GLenum cap) {
    209     CALL_GL_API(glEnable, cap);
    210 }
    211 void API_ENTRY(glEnableClientState)(GLenum array) {
    212     CALL_GL_API(glEnableClientState, array);
    213 }
    214 void API_ENTRY(glFinish)(void) {
    215     CALL_GL_API(glFinish);
    216 }
    217 void API_ENTRY(glFlush)(void) {
    218     CALL_GL_API(glFlush);
    219 }
    220 void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
    221     CALL_GL_API(glFogx, pname, param);
    222 }
    223 void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
    224     CALL_GL_API(glFogxv, pname, params);
    225 }
    226 void API_ENTRY(glFrontFace)(GLenum mode) {
    227     CALL_GL_API(glFrontFace, mode);
    228 }
    229 void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
    230     CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
    231 }
    232 void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
    233     CALL_GL_API(glGetBooleanv, pname, params);
    234 }
    235 void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
    236     CALL_GL_API(glGetBufferParameteriv, target, pname, params);
    237 }
    238 void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
    239     CALL_GL_API(glGetClipPlanex, pname, eqn);
    240 }
    241 void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
    242     CALL_GL_API(glGenBuffers, n, buffers);
    243 }
    244 void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
    245     CALL_GL_API(glGenTextures, n, textures);
    246 }
    247 GLenum API_ENTRY(glGetError)(void) {
    248     CALL_GL_API_RETURN(glGetError);
    249 }
    250 void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
    251     CALL_GL_API(glGetFixedv, pname, params);
    252 }
    253 void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
    254     CALL_GL_API(glGetIntegerv, pname, params);
    255 }
    256 void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
    257     CALL_GL_API(glGetLightxv, light, pname, params);
    258 }
    259 void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
    260     CALL_GL_API(glGetMaterialxv, face, pname, params);
    261 }
    262 void API_ENTRY(glGetPointerv)(GLenum pname, GLvoid **params) {
    263     CALL_GL_API(glGetPointerv, pname, params);
    264 }
    265 const GLubyte * API_ENTRY(glGetString)(GLenum name) {
    266     CALL_GL_API_RETURN(glGetString, name);
    267 }
    268 void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
    269     CALL_GL_API(glGetTexEnviv, env, pname, params);
    270 }
    271 void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
    272     CALL_GL_API(glGetTexEnvxv, env, pname, params);
    273 }
    274 void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
    275     CALL_GL_API(glGetTexParameteriv, target, pname, params);
    276 }
    277 void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
    278     CALL_GL_API(glGetTexParameterxv, target, pname, params);
    279 }
    280 void API_ENTRY(glHint)(GLenum target, GLenum mode) {
    281     CALL_GL_API(glHint, target, mode);
    282 }
    283 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
    284     CALL_GL_API_RETURN(glIsBuffer, buffer);
    285 }
    286 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
    287     CALL_GL_API_RETURN(glIsEnabled, cap);
    288 }
    289 GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
    290     CALL_GL_API_RETURN(glIsTexture, texture);
    291 }
    292 void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
    293     CALL_GL_API(glLightModelx, pname, param);
    294 }
    295 void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
    296     CALL_GL_API(glLightModelxv, pname, params);
    297 }
    298 void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
    299     CALL_GL_API(glLightx, light, pname, param);
    300 }
    301 void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
    302     CALL_GL_API(glLightxv, light, pname, params);
    303 }
    304 void API_ENTRY(glLineWidthx)(GLfixed width) {
    305     CALL_GL_API(glLineWidthx, width);
    306 }
    307 void API_ENTRY(glLoadIdentity)(void) {
    308     CALL_GL_API(glLoadIdentity);
    309 }
    310 void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
    311     CALL_GL_API(glLoadMatrixx, m);
    312 }
    313 void API_ENTRY(glLogicOp)(GLenum opcode) {
    314     CALL_GL_API(glLogicOp, opcode);
    315 }
    316 void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
    317     CALL_GL_API(glMaterialx, face, pname, param);
    318 }
    319 void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
    320     CALL_GL_API(glMaterialxv, face, pname, params);
    321 }
    322 void API_ENTRY(glMatrixMode)(GLenum mode) {
    323     CALL_GL_API(glMatrixMode, mode);
    324 }
    325 void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
    326     CALL_GL_API(glMultMatrixx, m);
    327 }
    328 void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
    329     CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
    330 }
    331 void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
    332     CALL_GL_API(glNormal3x, nx, ny, nz);
    333 }
    334 void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
    335     CALL_GL_API(glNormalPointer, type, stride, pointer);
    336 }
    337 void API_ENTRY(glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
    338     CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
    339 }
    340 void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
    341     CALL_GL_API(glPixelStorei, pname, param);
    342 }
    343 void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
    344     CALL_GL_API(glPointParameterx, pname, param);
    345 }
    346 void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
    347     CALL_GL_API(glPointParameterxv, pname, params);
    348 }
    349 void API_ENTRY(glPointSizex)(GLfixed size) {
    350     CALL_GL_API(glPointSizex, size);
    351 }
    352 void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
    353     CALL_GL_API(glPolygonOffsetx, factor, units);
    354 }
    355 void API_ENTRY(glPopMatrix)(void) {
    356     CALL_GL_API(glPopMatrix);
    357 }
    358 void API_ENTRY(glPushMatrix)(void) {
    359     CALL_GL_API(glPushMatrix);
    360 }
    361 void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
    362     CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
    363 }
    364 void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
    365     CALL_GL_API(glRotatex, angle, x, y, z);
    366 }
    367 void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
    368     CALL_GL_API(glSampleCoverage, value, invert);
    369 }
    370 void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
    371     CALL_GL_API(glSampleCoveragex, value, invert);
    372 }
    373 void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
    374     CALL_GL_API(glScalex, x, y, z);
    375 }
    376 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
    377     CALL_GL_API(glScissor, x, y, width, height);
    378 }
    379 void API_ENTRY(glShadeModel)(GLenum mode) {
    380     CALL_GL_API(glShadeModel, mode);
    381 }
    382 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
    383     CALL_GL_API(glStencilFunc, func, ref, mask);
    384 }
    385 void API_ENTRY(glStencilMask)(GLuint mask) {
    386     CALL_GL_API(glStencilMask, mask);
    387 }
    388 void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
    389     CALL_GL_API(glStencilOp, fail, zfail, zpass);
    390 }
    391 void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
    392     CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
    393 }
    394 void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
    395     CALL_GL_API(glTexEnvi, target, pname, param);
    396 }
    397 void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
    398     CALL_GL_API(glTexEnvx, target, pname, param);
    399 }
    400 void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
    401     CALL_GL_API(glTexEnviv, target, pname, params);
    402 }
    403 void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
    404     CALL_GL_API(glTexEnvxv, target, pname, params);
    405 }
    406 void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
    407     CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
    408 }
    409 void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
    410     CALL_GL_API(glTexParameteri, target, pname, param);
    411 }
    412 void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
    413     CALL_GL_API(glTexParameterx, target, pname, param);
    414 }
    415 void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
    416     CALL_GL_API(glTexParameteriv, target, pname, params);
    417 }
    418 void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
    419     CALL_GL_API(glTexParameterxv, target, pname, params);
    420 }
    421 void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
    422     CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
    423 }
    424 void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
    425     CALL_GL_API(glTranslatex, x, y, z);
    426 }
    427 void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
    428     CALL_GL_API(glVertexPointer, size, type, stride, pointer);
    429 }
    430 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
    431     CALL_GL_API(glViewport, x, y, width, height);
    432 }
    433 void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
    434     CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
    435 }
    436