1 void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) { 2 CALL_GL_API(glAlphaFunc, func, ref); 3 } 4 void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 5 CALL_GL_API(glClearColor, red, green, blue, alpha); 6 } 7 void API_ENTRY(glClearDepthf)(GLclampf depth) { 8 CALL_GL_API(glClearDepthf, depth); 9 } 10 void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) { 11 CALL_GL_API(glClipPlanef, plane, equation); 12 } 13 void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { 14 CALL_GL_API(glColor4f, red, green, blue, alpha); 15 } 16 void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) { 17 CALL_GL_API(glDepthRangef, zNear, zFar); 18 } 19 void API_ENTRY(glFogf)(GLenum pname, GLfloat param) { 20 CALL_GL_API(glFogf, pname, param); 21 } 22 void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) { 23 CALL_GL_API(glFogfv, pname, params); 24 } 25 void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { 26 CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar); 27 } 28 void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) { 29 CALL_GL_API(glGetClipPlanef, pname, eqn); 30 } 31 void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) { 32 CALL_GL_API(glGetFloatv, pname, params); 33 } 34 void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) { 35 CALL_GL_API(glGetLightfv, light, pname, params); 36 } 37 void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) { 38 CALL_GL_API(glGetMaterialfv, face, pname, params); 39 } 40 void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) { 41 CALL_GL_API(glGetTexEnvfv, env, pname, params); 42 } 43 void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) { 44 CALL_GL_API(glGetTexParameterfv, target, pname, params); 45 } 46 void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) { 47 CALL_GL_API(glLightModelf, pname, param); 48 } 49 void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) { 50 CALL_GL_API(glLightModelfv, pname, params); 51 } 52 void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) { 53 CALL_GL_API(glLightf, light, pname, param); 54 } 55 void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) { 56 CALL_GL_API(glLightfv, light, pname, params); 57 } 58 void API_ENTRY(glLineWidth)(GLfloat width) { 59 CALL_GL_API(glLineWidth, width); 60 } 61 void API_ENTRY(glLoadMatrixf)(const GLfloat *m) { 62 CALL_GL_API(glLoadMatrixf, m); 63 } 64 void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) { 65 CALL_GL_API(glMaterialf, face, pname, param); 66 } 67 void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) { 68 CALL_GL_API(glMaterialfv, face, pname, params); 69 } 70 void API_ENTRY(glMultMatrixf)(const GLfloat *m) { 71 CALL_GL_API(glMultMatrixf, m); 72 } 73 void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { 74 CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q); 75 } 76 void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { 77 CALL_GL_API(glNormal3f, nx, ny, nz); 78 } 79 void API_ENTRY(glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { 80 CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar); 81 } 82 void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) { 83 CALL_GL_API(glPointParameterf, pname, param); 84 } 85 void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) { 86 CALL_GL_API(glPointParameterfv, pname, params); 87 } 88 void API_ENTRY(glPointSize)(GLfloat size) { 89 CALL_GL_API(glPointSize, size); 90 } 91 void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) { 92 CALL_GL_API(glPolygonOffset, factor, units); 93 } 94 void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { 95 CALL_GL_API(glRotatef, angle, x, y, z); 96 } 97 void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) { 98 CALL_GL_API(glScalef, x, y, z); 99 } 100 void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) { 101 CALL_GL_API(glTexEnvf, target, pname, param); 102 } 103 void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) { 104 CALL_GL_API(glTexEnvfv, target, pname, params); 105 } 106 void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) { 107 CALL_GL_API(glTexParameterf, target, pname, param); 108 } 109 void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) { 110 CALL_GL_API(glTexParameterfv, target, pname, params); 111 } 112 void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) { 113 CALL_GL_API(glTranslatef, x, y, z); 114 } 115 void API_ENTRY(glActiveTexture)(GLenum texture) { 116 CALL_GL_API(glActiveTexture, texture); 117 } 118 void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) { 119 CALL_GL_API(glAlphaFuncx, func, ref); 120 } 121 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) { 122 CALL_GL_API(glBindBuffer, target, buffer); 123 } 124 void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) { 125 CALL_GL_API(glBindTexture, target, texture); 126 } 127 void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) { 128 CALL_GL_API(glBlendFunc, sfactor, dfactor); 129 } 130 void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) { 131 CALL_GL_API(glBufferData, target, size, data, usage); 132 } 133 void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) { 134 CALL_GL_API(glBufferSubData, target, offset, size, data); 135 } 136 void API_ENTRY(glClear)(GLbitfield mask) { 137 CALL_GL_API(glClear, mask); 138 } 139 void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { 140 CALL_GL_API(glClearColorx, red, green, blue, alpha); 141 } 142 void API_ENTRY(glClearDepthx)(GLclampx depth) { 143 CALL_GL_API(glClearDepthx, depth); 144 } 145 void API_ENTRY(glClearStencil)(GLint s) { 146 CALL_GL_API(glClearStencil, s); 147 } 148 void API_ENTRY(glClientActiveTexture)(GLenum texture) { 149 CALL_GL_API(glClientActiveTexture, texture); 150 } 151 void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) { 152 CALL_GL_API(glClipPlanex, plane, equation); 153 } 154 void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { 155 CALL_GL_API(glColor4ub, red, green, blue, alpha); 156 } 157 void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { 158 CALL_GL_API(glColor4x, red, green, blue, alpha); 159 } 160 void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 161 CALL_GL_API(glColorMask, red, green, blue, alpha); 162 } 163 void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { 164 CALL_GL_API(glColorPointer, size, type, stride, pointer); 165 } 166 void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { 167 CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data); 168 } 169 void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { 170 CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data); 171 } 172 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { 173 CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border); 174 } 175 void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { 176 CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height); 177 } 178 void API_ENTRY(glCullFace)(GLenum mode) { 179 CALL_GL_API(glCullFace, mode); 180 } 181 void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) { 182 CALL_GL_API(glDeleteBuffers, n, buffers); 183 } 184 void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) { 185 CALL_GL_API(glDeleteTextures, n, textures); 186 } 187 void API_ENTRY(glDepthFunc)(GLenum func) { 188 CALL_GL_API(glDepthFunc, func); 189 } 190 void API_ENTRY(glDepthMask)(GLboolean flag) { 191 CALL_GL_API(glDepthMask, flag); 192 } 193 void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) { 194 CALL_GL_API(glDepthRangex, zNear, zFar); 195 } 196 void API_ENTRY(glDisable)(GLenum cap) { 197 CALL_GL_API(glDisable, cap); 198 } 199 void API_ENTRY(glDisableClientState)(GLenum array) { 200 CALL_GL_API(glDisableClientState, array); 201 } 202 void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) { 203 CALL_GL_API(glDrawArrays, mode, first, count); 204 } 205 void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { 206 CALL_GL_API(glDrawElements, mode, count, type, indices); 207 } 208 void API_ENTRY(glEnable)(GLenum cap) { 209 CALL_GL_API(glEnable, cap); 210 } 211 void API_ENTRY(glEnableClientState)(GLenum array) { 212 CALL_GL_API(glEnableClientState, array); 213 } 214 void API_ENTRY(glFinish)(void) { 215 CALL_GL_API(glFinish); 216 } 217 void API_ENTRY(glFlush)(void) { 218 CALL_GL_API(glFlush); 219 } 220 void API_ENTRY(glFogx)(GLenum pname, GLfixed param) { 221 CALL_GL_API(glFogx, pname, param); 222 } 223 void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) { 224 CALL_GL_API(glFogxv, pname, params); 225 } 226 void API_ENTRY(glFrontFace)(GLenum mode) { 227 CALL_GL_API(glFrontFace, mode); 228 } 229 void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { 230 CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar); 231 } 232 void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) { 233 CALL_GL_API(glGetBooleanv, pname, params); 234 } 235 void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) { 236 CALL_GL_API(glGetBufferParameteriv, target, pname, params); 237 } 238 void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) { 239 CALL_GL_API(glGetClipPlanex, pname, eqn); 240 } 241 void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) { 242 CALL_GL_API(glGenBuffers, n, buffers); 243 } 244 void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) { 245 CALL_GL_API(glGenTextures, n, textures); 246 } 247 GLenum API_ENTRY(glGetError)(void) { 248 CALL_GL_API_RETURN(glGetError); 249 } 250 void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) { 251 CALL_GL_API(glGetFixedv, pname, params); 252 } 253 void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) { 254 CALL_GL_API(glGetIntegerv, pname, params); 255 } 256 void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) { 257 CALL_GL_API(glGetLightxv, light, pname, params); 258 } 259 void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) { 260 CALL_GL_API(glGetMaterialxv, face, pname, params); 261 } 262 void API_ENTRY(glGetPointerv)(GLenum pname, GLvoid **params) { 263 CALL_GL_API(glGetPointerv, pname, params); 264 } 265 const GLubyte * API_ENTRY(glGetString)(GLenum name) { 266 CALL_GL_API_RETURN(glGetString, name); 267 } 268 void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) { 269 CALL_GL_API(glGetTexEnviv, env, pname, params); 270 } 271 void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) { 272 CALL_GL_API(glGetTexEnvxv, env, pname, params); 273 } 274 void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) { 275 CALL_GL_API(glGetTexParameteriv, target, pname, params); 276 } 277 void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) { 278 CALL_GL_API(glGetTexParameterxv, target, pname, params); 279 } 280 void API_ENTRY(glHint)(GLenum target, GLenum mode) { 281 CALL_GL_API(glHint, target, mode); 282 } 283 GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) { 284 CALL_GL_API_RETURN(glIsBuffer, buffer); 285 } 286 GLboolean API_ENTRY(glIsEnabled)(GLenum cap) { 287 CALL_GL_API_RETURN(glIsEnabled, cap); 288 } 289 GLboolean API_ENTRY(glIsTexture)(GLuint texture) { 290 CALL_GL_API_RETURN(glIsTexture, texture); 291 } 292 void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) { 293 CALL_GL_API(glLightModelx, pname, param); 294 } 295 void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) { 296 CALL_GL_API(glLightModelxv, pname, params); 297 } 298 void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) { 299 CALL_GL_API(glLightx, light, pname, param); 300 } 301 void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) { 302 CALL_GL_API(glLightxv, light, pname, params); 303 } 304 void API_ENTRY(glLineWidthx)(GLfixed width) { 305 CALL_GL_API(glLineWidthx, width); 306 } 307 void API_ENTRY(glLoadIdentity)(void) { 308 CALL_GL_API(glLoadIdentity); 309 } 310 void API_ENTRY(glLoadMatrixx)(const GLfixed *m) { 311 CALL_GL_API(glLoadMatrixx, m); 312 } 313 void API_ENTRY(glLogicOp)(GLenum opcode) { 314 CALL_GL_API(glLogicOp, opcode); 315 } 316 void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) { 317 CALL_GL_API(glMaterialx, face, pname, param); 318 } 319 void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) { 320 CALL_GL_API(glMaterialxv, face, pname, params); 321 } 322 void API_ENTRY(glMatrixMode)(GLenum mode) { 323 CALL_GL_API(glMatrixMode, mode); 324 } 325 void API_ENTRY(glMultMatrixx)(const GLfixed *m) { 326 CALL_GL_API(glMultMatrixx, m); 327 } 328 void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { 329 CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q); 330 } 331 void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) { 332 CALL_GL_API(glNormal3x, nx, ny, nz); 333 } 334 void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) { 335 CALL_GL_API(glNormalPointer, type, stride, pointer); 336 } 337 void API_ENTRY(glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { 338 CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar); 339 } 340 void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) { 341 CALL_GL_API(glPixelStorei, pname, param); 342 } 343 void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) { 344 CALL_GL_API(glPointParameterx, pname, param); 345 } 346 void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) { 347 CALL_GL_API(glPointParameterxv, pname, params); 348 } 349 void API_ENTRY(glPointSizex)(GLfixed size) { 350 CALL_GL_API(glPointSizex, size); 351 } 352 void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) { 353 CALL_GL_API(glPolygonOffsetx, factor, units); 354 } 355 void API_ENTRY(glPopMatrix)(void) { 356 CALL_GL_API(glPopMatrix); 357 } 358 void API_ENTRY(glPushMatrix)(void) { 359 CALL_GL_API(glPushMatrix); 360 } 361 void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { 362 CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); 363 } 364 void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { 365 CALL_GL_API(glRotatex, angle, x, y, z); 366 } 367 void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) { 368 CALL_GL_API(glSampleCoverage, value, invert); 369 } 370 void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) { 371 CALL_GL_API(glSampleCoveragex, value, invert); 372 } 373 void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) { 374 CALL_GL_API(glScalex, x, y, z); 375 } 376 void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { 377 CALL_GL_API(glScissor, x, y, width, height); 378 } 379 void API_ENTRY(glShadeModel)(GLenum mode) { 380 CALL_GL_API(glShadeModel, mode); 381 } 382 void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { 383 CALL_GL_API(glStencilFunc, func, ref, mask); 384 } 385 void API_ENTRY(glStencilMask)(GLuint mask) { 386 CALL_GL_API(glStencilMask, mask); 387 } 388 void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { 389 CALL_GL_API(glStencilOp, fail, zfail, zpass); 390 } 391 void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { 392 CALL_GL_API(glTexCoordPointer, size, type, stride, pointer); 393 } 394 void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) { 395 CALL_GL_API(glTexEnvi, target, pname, param); 396 } 397 void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) { 398 CALL_GL_API(glTexEnvx, target, pname, param); 399 } 400 void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) { 401 CALL_GL_API(glTexEnviv, target, pname, params); 402 } 403 void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) { 404 CALL_GL_API(glTexEnvxv, target, pname, params); 405 } 406 void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { 407 CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels); 408 } 409 void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) { 410 CALL_GL_API(glTexParameteri, target, pname, param); 411 } 412 void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) { 413 CALL_GL_API(glTexParameterx, target, pname, param); 414 } 415 void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) { 416 CALL_GL_API(glTexParameteriv, target, pname, params); 417 } 418 void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) { 419 CALL_GL_API(glTexParameterxv, target, pname, params); 420 } 421 void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { 422 CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels); 423 } 424 void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) { 425 CALL_GL_API(glTranslatex, x, y, z); 426 } 427 void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { 428 CALL_GL_API(glVertexPointer, size, type, stride, pointer); 429 } 430 void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) { 431 CALL_GL_API(glViewport, x, y, width, height); 432 } 433 void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) { 434 CALL_GL_API(glPointSizePointerOES, type, stride, pointer); 435 } 436