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README.txt

      1 # Copyright (C) 2008 The Android Open Source Project
      2 
      3 
      4 - Description -
      5 ---------------
      6 
      7 Layoutlib_create generates a JAR library used by the Eclipse graphical layout editor
      8 to perform layout.
      9 
     10 
     11 - Usage -
     12 ---------
     13 
     14  ./layoutlib_create path/to/android.jar destination.jar
     15 
     16 
     17 - Design Overview -
     18 -------------------
     19 
     20 Layoutlib_create uses the "android.jar" containing all the Java code used by Android
     21 as generated by the Android build, right before the classes are converted to a DEX format.
     22 
     23 The Android JAR can't be used directly in Eclipse:
     24 - it contains references to native code (which we want to avoid in Eclipse),
     25 - some classes need to be overridden, for example all the drawing code that is
     26   replaced by Java 2D calls in Eclipse.
     27 - some of the classes that need to be changed are final and/or we need access
     28   to their private internal state.
     29 
     30 Consequently this tool:
     31 - parses the input JAR,
     32 - modifies some of the classes directly using some bytecode manipulation,
     33 - filters some packages and removes some that we don't want to end in the output JAR,
     34 - injects some new classes,
     35 - and generates a modified JAR file that is suitable for the Android plugin
     36   for Eclipse to perform rendering.
     37 
     38 The ASM library is used to do the bytecode modification using its visitor pattern API.
     39 
     40 The layoutlib_create is *NOT* generic. There is no configuration file. Instead all the
     41 configuration is done in the main() method and the CreateInfo structure is expected to
     42 change with the Android platform as new classes are added, changed or removed.
     43 
     44 The resulting JAR is used by layoutlib_bridge (a.k.a. "the bridge"), also part of the
     45 platform, that provides all the necessary missing implementation for rendering graphics
     46 in Eclipse.
     47 
     48 
     49 
     50 - Implementation Notes -
     51 ------------------------
     52 
     53 The tool works in two phases:
     54 - first analyze the input jar (AsmAnalyzer class)
     55 - then generate the output jar (AsmGenerator class),
     56 
     57 
     58 - Analyzer
     59 ----------
     60 
     61 The goal of the analyzer is to create a graph of all the classes from the input JAR
     62 with their dependencies and then only keep the ones we want.
     63 
     64 To do that, the analyzer is created with a list of base classes to keep -- everything
     65 that derives from these is kept. Currently the one such class is android.view.View:
     66 since we want to render layouts, anything that is sort of the view needs to be kept.
     67 
     68 The analyzer is also given a list of class names to keep in the output.
     69 This is done using shell-like glob patterns that filter on the fully-qualified
     70 class names, for example "android.*.R**" ("*" does not matches dots whilst "**" does,
     71 and "." and "$" are interpreted as-is).
     72 In practice we almost but not quite request the inclusion of full packages.
     73 
     74 With this information, the analyzer parses the input zip to find all the classes.
     75 All classes deriving from the requested bases classes are kept.
     76 All classes which name matched the glob pattern are kept.
     77 The analysis then finds all the dependencies of the classes that are to be kept
     78 using an ASM visitor on the class, the field types, the method types and annotations types.
     79 Classes that belong to the current JRE are excluded.
     80 
     81 The output of the analyzer is a set of ASM ClassReader instances which are then
     82 fed to the generator.
     83 
     84 
     85 - Generator
     86 -----------
     87 
     88 The generator is constructed from a CreateInfo struct that acts as a config file
     89 and lists:
     90 - the classes to inject in the output JAR -- these classes are directly implemented
     91   in layoutlib_create and will be used to interface with the renderer in Eclipse.
     92 - specific methods to override (see method stubs details below).
     93 - specific methods to remove based on their return type.
     94 - specific classes to rename.
     95 
     96 Each of these are specific strategies we use to be able to modify the Android code
     97 to fit within the Eclipse renderer. These strategies are explained beow.
     98 
     99 The core method of the generator is transform(): it takes an input ASM ClassReader
    100 and modifies it to produce a byte array suitable for the final JAR file.
    101 
    102 The first step of the transformation is changing the name of the class in case
    103 we requested the class to be renamed. This uses the RenameClassAdapter to also rename
    104 all inner classes and references in methods and types. Note that other classes are
    105 not transformed and keep referencing the original name.
    106 
    107 The TransformClassAdapter is then used to process the potentially renamed class.
    108 All protected or private classes are market as public.
    109 All classes are made non-final.
    110 Interfaces are left as-is.
    111 
    112 If a method has a return type that must be erased, the whole method is skipped.
    113 Methods are also changed from protected/private to public.
    114 The code of the methods is then kept as-is, except for native methods which are
    115 replaced by a stub. Methods that are to be overridden are also replaced by a stub.
    116 
    117 Finally fields are also visited and changed from protected/private to public.
    118 
    119 
    120 - Method stubs
    121 --------------
    122 
    123 As indicated above, all native and overridden methods are replaced by a stub.
    124 We don't have the code to replace with in layoutlib_create.
    125 Instead the StubMethodAdapter replaces the code of the method by a call to
    126 OverrideMethod.invokeX(). When using the final JAR, the bridge can register
    127 listeners from these overridden method calls based on the method signatures.
    128 
    129 The listeners are currently pretty basic: we only pass the signature of the
    130 method being called, its caller object and a flag indicating whether the
    131 method was native. We do not currently provide the parameters. The listener
    132 can however specify the return value of the overridden method.
    133 
    134 An extension being worked on is to actually replace these listeners by
    135 direct calls to a delegate class, complete with parameters.
    136 
    137 
    138 - Strategies
    139 ------------
    140 
    141 We currently have 4 strategies to deal with overriding the rendering code
    142 and make it run in Eclipse. Most of these strategies are implemented hand-in-hand
    143 by the bridge (which runs in Eclipse) and the generator.
    144 
    145 
    146 1- Class Injection
    147 
    148 This is the easiest: we currently inject 4 classes, namely:
    149 - OverrideMethod and its associated MethodListener and MethodAdapter are used
    150   to intercept calls to some specific methods that are stubbed out and change
    151   their return value.
    152 - CreateInfo class, which configured the generator. Not used yet, but could
    153   in theory help us track what the generator changed.
    154 
    155 
    156 2- Overriding methods
    157 
    158 As explained earlier, the creator doesn't have any replacement code for
    159 methods to override. Instead it removes the original code and replaces it
    160 by a call to a specific OveriddeMethod.invokeX(). The bridge then registers
    161 a listener on the method signature and can provide an implementation.
    162 
    163 
    164 3- Renaming classes
    165 
    166 This simply changes the name of a class in its definition, as well as all its
    167 references in internal inner classes and methods.
    168 Calls from other classes are not modified -- they keep referencing the original
    169 class name. This allows the bridge to literally replace an implementation.
    170 
    171 An example will make this easier: android.graphics.Paint is the main drawing
    172 class that we need to replace. To do so, the generator renames Paint to _original_Paint.
    173 Later the bridge provides its own replacement version of Paint which will be used
    174 by the rest of the Android stack. The replacement version of Paint can still use
    175 (either by inheritance or delegation) all the original non-native code of _original_Paint
    176 if it so desires.
    177 
    178 Some of the Android classes are basically wrappers over native objects and since
    179 we don't have the native code in Eclipse, we need to provide a full alternate
    180 implementation. Sub-classing doesn't work as some native methods are static and
    181 we don't control object creation.
    182 
    183 This won't rename/replace the inner static methods of a given class.
    184 
    185 
    186 4- Method erasure based on return type
    187 
    188 This is mostly an implementation detail of the bridge: in the Paint class
    189 mentioned above, some inner static classes are used to pass around
    190 attributes (e.g. FontMetrics, or the Style enum) and all the original implementation
    191 is native.
    192 
    193 In this case we have a strategy that tells the generator that anything returning, for
    194 example, the inner class Paint$Style in the Paint class should be discarded and the
    195 bridge will provide its own implementation.
    196 
    197 
    198 - References -
    199 --------------
    200 
    201 
    202 The JVM Specification 2nd edition:
    203   http://java.sun.com/docs/books/jvms/second_edition/html/VMSpecTOC.doc.html
    204 
    205 Understanding bytecode:
    206   http://www.ibm.com/developerworks/ibm/library/it-haggar_bytecode/
    207 
    208 Bytecode opcode list:
    209   http://en.wikipedia.org/wiki/Java_bytecode_instruction_listings
    210 
    211 ASM user guide:
    212   http://download.forge.objectweb.org/asm/asm-guide.pdf
    213 
    214 
    215 --
    216 end
    217