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45                      static_cast<float>(rect->top),
47 static_cast<float>(rect->bottom - rect->top));
58 innerRc.top = y;
74 // Resets the top layer's alpha channel to 0 for each pixel. This simulates
335 // pixels from the top left. So we're actually clearing (2, 2) and
358 // 50% green on top of red = FF808000 (rounded to what Skia will produce).
450 // Top corner should be the original background.
453 // Check the stripe down the middle, first at the top...
466 // Our red square should be 25% red over the top of those two.
486 // The background is white on top with red on bottom.
592 // the top half with red, and have the layer be 50% opaque.
625 // Top half (minus two pixel border) should be 50% gray atop opaque