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      1 /*
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     30 
     31 #include "config.h"
     32 #include "TransparencyWin.h"
     33 
     34 #include "AffineTransform.h"
     35 #include "ImageBuffer.h"
     36 
     37 #include <gtest/gtest.h>
     38 #include <windows.h>
     39 
     40 namespace WebCore {
     41 
     42 static FloatRect RECTToFloatRect(const RECT* rect)
     43 {
     44     return FloatRect(static_cast<float>(rect->left),
     45                      static_cast<float>(rect->top),
     46                      static_cast<float>(rect->right - rect->left),
     47                      static_cast<float>(rect->bottom - rect->top));
     48 }
     49 
     50 static void drawNativeRect(GraphicsContext* context,
     51                            int x, int y, int w, int h)
     52 {
     53     skia::PlatformCanvas* canvas = context->platformContext()->canvas();
     54     HDC dc = canvas->beginPlatformPaint();
     55 
     56     RECT innerRc;
     57     innerRc.left = x;
     58     innerRc.top = y;
     59     innerRc.right = x + w;
     60     innerRc.bottom = y + h;
     61     FillRect(dc, &innerRc,
     62              reinterpret_cast<HBRUSH>(GetStockObject(BLACK_BRUSH)));
     63 
     64     canvas->endPlatformPaint();
     65 }
     66 
     67 static Color getPixelAt(GraphicsContext* context, int x, int y)
     68 {
     69     const SkBitmap& bitmap = context->platformContext()->canvas()->
     70         getTopPlatformDevice().accessBitmap(false);
     71     return Color(*reinterpret_cast<const RGBA32*>(bitmap.getAddr32(x, y)));
     72 }
     73 
     74 // Resets the top layer's alpha channel to 0 for each pixel. This simulates
     75 // Windows messing it up.
     76 static void clearTopLayerAlphaChannel(GraphicsContext* context)
     77 {
     78     SkBitmap& bitmap = const_cast<SkBitmap&>(context->platformContext()->
     79         canvas()->getTopPlatformDevice().accessBitmap(false));
     80     for (int y = 0; y < bitmap.height(); y++) {
     81         uint32_t* row = bitmap.getAddr32(0, y);
     82         for (int x = 0; x < bitmap.width(); x++)
     83             row[x] &= 0x00FFFFFF;
     84     }
     85 }
     86 
     87 // Clears the alpha channel on the specified pixel.
     88 static void clearTopLayerAlphaPixel(GraphicsContext* context, int x, int y)
     89 {
     90     SkBitmap& bitmap = const_cast<SkBitmap&>(context->platformContext()->
     91         canvas()->getTopPlatformDevice().accessBitmap(false));
     92     *bitmap.getAddr32(x, y) &= 0x00FFFFFF;
     93 }
     94 
     95 static std::ostream& operator<<(std::ostream& out, const Color& c)
     96 {
     97     std::ios_base::fmtflags oldFlags = out.flags(std::ios_base::hex |
     98                                                  std::ios_base::showbase);
     99     out << c.rgb();
    100     out.flags(oldFlags);
    101     return out;
    102 }
    103 
    104 TEST(TransparencyWin, NoLayer)
    105 {
    106     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(17, 16), DeviceRGB));
    107 
    108     // KeepTransform
    109     {
    110         TransparencyWin helper;
    111         helper.init(src->context(),
    112                     TransparencyWin::NoLayer,
    113                     TransparencyWin::KeepTransform,
    114                     IntRect(1, 1, 14, 12));
    115 
    116         EXPECT_TRUE(src->context() == helper.context());
    117         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    118         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
    119     }
    120 
    121     // Untransform is not allowed for NoLayer.
    122 
    123     // ScaleTransform
    124     src->context()->save();
    125     src->context()->scale(FloatSize(2.0, 0.5));
    126     {
    127         TransparencyWin helper;
    128         helper.init(src->context(),
    129                     TransparencyWin::NoLayer,
    130                     TransparencyWin::ScaleTransform,
    131                     IntRect(2, 2, 6, 6));
    132         helper.composite();
    133 
    134         // The coordinate system should be based in the upper left of our box.
    135         // It should be post-transformed.
    136         EXPECT_TRUE(src->context() == helper.context());
    137         EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
    138         EXPECT_TRUE(IntRect(4, 1, 12, 3) == helper.drawRect());
    139     }
    140     src->context()->restore();
    141 }
    142 
    143 TEST(TransparencyWin, WhiteLayer)
    144 {
    145     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    146 
    147     // KeepTransform
    148     {
    149         TransparencyWin helper;
    150         helper.init(src->context(),
    151                     TransparencyWin::WhiteLayer,
    152                     TransparencyWin::KeepTransform,
    153                     IntRect(1, 1, 14, 12));
    154         helper.composite();
    155 
    156         EXPECT_TRUE(src->context() != helper.context());
    157         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    158         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
    159     }
    160 
    161     // Untransform
    162     {
    163         TransparencyWin helper;
    164         helper.init(src->context(),
    165                     TransparencyWin::WhiteLayer,
    166                     TransparencyWin::Untransform,
    167                     IntRect(1, 1, 14, 12));
    168         helper.composite();
    169 
    170         EXPECT_TRUE(src->context() != helper.context());
    171         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    172         EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect());
    173     }
    174 
    175     // ScaleTransform
    176     src->context()->save();
    177     src->context()->scale(FloatSize(2.0, 0.5));
    178     {
    179         TransparencyWin helper;
    180         helper.init(src->context(),
    181                     TransparencyWin::WhiteLayer,
    182                     TransparencyWin::ScaleTransform,
    183                     IntRect(2, 2, 6, 6));
    184         helper.composite();
    185 
    186         // The coordinate system should be based in the upper left of our box.
    187         // It should be post-transformed.
    188         EXPECT_TRUE(src->context() != helper.context());
    189         EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
    190         EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect());
    191     }
    192     src->context()->restore();
    193 }
    194 
    195 TEST(TransparencyWin, TextComposite)
    196 {
    197     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    198 
    199     // KeepTransform is the only valid transform mode for TextComposite.
    200     {
    201         TransparencyWin helper;
    202         helper.init(src->context(),
    203                     TransparencyWin::TextComposite,
    204                     TransparencyWin::KeepTransform,
    205                     IntRect(1, 1, 14, 12));
    206         helper.composite();
    207 
    208         EXPECT_TRUE(src->context() != helper.context());
    209         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    210         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
    211     }
    212 }
    213 
    214 TEST(TransparencyWin, OpaqueCompositeLayer)
    215 {
    216     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    217 
    218     // KeepTransform
    219     {
    220         TransparencyWin helper;
    221         helper.init(src->context(),
    222                     TransparencyWin::OpaqueCompositeLayer,
    223                     TransparencyWin::KeepTransform,
    224                     IntRect(1, 1, 14, 12));
    225         helper.composite();
    226 
    227         EXPECT_TRUE(src->context() != helper.context());
    228         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    229         EXPECT_TRUE(IntRect(1, 1, 14, 12) == helper.drawRect());
    230     }
    231 
    232     // KeepTransform with scroll applied.
    233     src->context()->save();
    234     src->context()->translate(0, -1);
    235     {
    236         TransparencyWin helper;
    237         helper.init(src->context(),
    238                     TransparencyWin::OpaqueCompositeLayer,
    239                     TransparencyWin::KeepTransform,
    240                     IntRect(1, 1, 14, 14));
    241         helper.composite();
    242 
    243         EXPECT_TRUE(src->context() != helper.context());
    244         EXPECT_TRUE(IntSize(14, 14) == helper.m_layerSize);
    245         EXPECT_TRUE(IntRect(1, 1, 14, 14) == helper.drawRect());
    246     }
    247     src->context()->restore();
    248 
    249     // Untransform
    250     {
    251         TransparencyWin helper;
    252         helper.init(src->context(),
    253                     TransparencyWin::OpaqueCompositeLayer,
    254                     TransparencyWin::Untransform,
    255                     IntRect(1, 1, 14, 12));
    256         helper.composite();
    257 
    258         EXPECT_TRUE(src->context() != helper.context());
    259         EXPECT_TRUE(IntSize(14, 12) == helper.m_layerSize);
    260         EXPECT_TRUE(IntRect(0, 0, 14, 12) == helper.drawRect());
    261     }
    262 
    263     // ScaleTransform
    264     src->context()->save();
    265     src->context()->scale(FloatSize(2.0, 0.5));
    266     {
    267         TransparencyWin helper;
    268         helper.init(src->context(),
    269                     TransparencyWin::OpaqueCompositeLayer,
    270                     TransparencyWin::ScaleTransform,
    271                     IntRect(2, 2, 6, 6));
    272         helper.composite();
    273 
    274         // The coordinate system should be based in the upper left of our box.
    275         // It should be post-transformed.
    276         EXPECT_TRUE(src->context() != helper.context());
    277         EXPECT_TRUE(IntSize(12, 3) == helper.m_layerSize);
    278         EXPECT_TRUE(IntRect(0, 0, 12, 3) == helper.drawRect());
    279     }
    280     src->context()->restore();
    281 }
    282 
    283 TEST(TransparencyWin, WhiteLayerPixelTest)
    284 {
    285     // Make a total transparent buffer, and draw the white layer inset by 1 px.
    286     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    287 
    288     {
    289         TransparencyWin helper;
    290         helper.init(src->context(),
    291                     TransparencyWin::WhiteLayer,
    292                     TransparencyWin::KeepTransform,
    293                     IntRect(1, 1, 14, 14));
    294 
    295         // Coordinates should be in the original space, not the layer.
    296         drawNativeRect(helper.context(), 3, 3, 1, 1);
    297         clearTopLayerAlphaChannel(helper.context());
    298         helper.composite();
    299     }
    300 
    301     // The final image should be transparent around the edges for 1 px, white
    302     // in the middle, with (3,3) (what we drew above) being opaque black.
    303     EXPECT_EQ(Color(Color::transparent), getPixelAt(src->context(), 0, 0));
    304     EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 2, 2));
    305     EXPECT_EQ(Color(Color::black), getPixelAt(src->context(), 3, 3));
    306     EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 4, 4));
    307 }
    308 
    309 TEST(TransparencyWin, OpaqueCompositeLayerPixel)
    310 {
    311     Color red(0xFFFF0000), darkRed(0xFFBF0000);
    312     Color green(0xFF00FF00);
    313 
    314     // Make a red bottom layer, followed by a half green next layer @ 50%.
    315     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    316 
    317     FloatRect fullRect(0, 0, 16, 16);
    318     src->context()->fillRect(fullRect, red, DeviceColorSpace);
    319     src->context()->beginTransparencyLayer(0.5);
    320     FloatRect rightHalf(8, 0, 8, 16);
    321     src->context()->fillRect(rightHalf, green, DeviceColorSpace);
    322 
    323     // Make a transparency layer inset by one pixel, and fill it inset by
    324     // another pixel with 50% black.
    325     {
    326         TransparencyWin helper;
    327         helper.init(src->context(),
    328                     TransparencyWin::OpaqueCompositeLayer,
    329                     TransparencyWin::KeepTransform,
    330                     IntRect(1, 1, 14, 14));
    331 
    332         FloatRect inner(2, 2, 12, 12);
    333         helper.context()->fillRect(inner, Color(0x7f000000), DeviceColorSpace);
    334         // These coordinates are relative to the layer, whish is inset by 1x1
    335         // pixels from the top left. So we're actually clearing (2, 2) and
    336         // (13,13), which are the extreme corners of the black area (and which
    337         // we check below).
    338         clearTopLayerAlphaPixel(helper.context(), 1, 1);
    339         clearTopLayerAlphaPixel(helper.context(), 12, 12);
    340         helper.composite();
    341     }
    342 
    343     // Finish the compositing.
    344     src->context()->endTransparencyLayer();
    345 
    346     // Check that we got the right values, it should be like the rectangle was
    347     // drawn with half opacity even though the alpha channel got messed up.
    348     EXPECT_EQ(red, getPixelAt(src->context(), 0, 0));
    349     EXPECT_EQ(red, getPixelAt(src->context(), 1, 1));
    350     EXPECT_EQ(darkRed, getPixelAt(src->context(), 2, 2));
    351 
    352     // The dark result is:
    353     //   (black @ 50% atop green) @ 50% atop red = 0xFF804000
    354     // which is 0xFFA02000 (Skia computes 0xFFA11F00 due to rounding).
    355     Color darkGreenRed(0xFF803f00);
    356     EXPECT_EQ(darkGreenRed, getPixelAt(src->context(), 13, 13));
    357 
    358     // 50% green on top of red = FF808000 (rounded to what Skia will produce).
    359     Color greenRed(0xFF807F00);
    360     EXPECT_EQ(greenRed, getPixelAt(src->context(), 14, 14));
    361     EXPECT_EQ(greenRed, getPixelAt(src->context(), 15, 15));
    362 }
    363 
    364 // Tests that translations are properly handled when using KeepTransform.
    365 TEST(TransparencyWin, TranslateOpaqueCompositeLayer)
    366 {
    367     // Fill with white.
    368     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    369     Color white(0xFFFFFFFF);
    370     FloatRect fullRect(0, 0, 16, 16);
    371     src->context()->fillRect(fullRect, white, DeviceColorSpace);
    372 
    373     // Scroll down by 8 (coordinate system goes up).
    374     src->context()->save();
    375     src->context()->translate(0, -8);
    376 
    377     Color red(0xFFFF0000);
    378     Color green(0xFF00FF00);
    379     {
    380         // Make the transparency layer after translation will be @ (0, -8) with
    381         // size 16x16.
    382         TransparencyWin helper;
    383         helper.init(src->context(),
    384                     TransparencyWin::OpaqueCompositeLayer,
    385                     TransparencyWin::KeepTransform,
    386                     IntRect(0, 0, 16, 16));
    387 
    388         // Draw a red pixel at (15, 15). This should be the at (15, 7) after
    389         // the transform.
    390         FloatRect bottomRight(15, 15, 1, 1);
    391         helper.context()->fillRect(bottomRight, green, DeviceColorSpace);
    392         helper.composite();
    393     }
    394 
    395     src->context()->restore();
    396 
    397     // Check the pixel we wrote.
    398     EXPECT_EQ(green, getPixelAt(src->context(), 15, 7));
    399 }
    400 
    401 // Same as OpaqueCompositeLayer, but the canvas has a rotation applied. This
    402 // tests that the propert transform is applied to the copied layer.
    403 TEST(TransparencyWin, RotateOpaqueCompositeLayer)
    404 {
    405     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    406 
    407     // The background is white.
    408     Color white(0xFFFFFFFF);
    409     FloatRect fullRect(0, 0, 16, 16);
    410     src->context()->fillRect(fullRect, white, DeviceColorSpace);
    411 
    412     // Rotate the image by 90 degrees. This matrix is the same as
    413     // cw90.rotate(90); but avoids rounding errors. Rounding errors can cause
    414     // Skia to think that !rectStaysRect() and it will fall through to path
    415     // drawing mode, which in turn gives us antialiasing. We want no
    416     // antialiasing or other rounding problems since we're testing exact pixel
    417     // values.
    418     src->context()->save();
    419     AffineTransform cw90(0, 1, -1, 0, 0, 0);
    420     src->context()->concatCTM(cw90);
    421 
    422     // Make a transparency layer consisting of a horizontal line of 50% black.
    423     // Since the rotation is applied, this will actually be a vertical line
    424     // down the middle of the image.
    425     src->context()->beginTransparencyLayer(0.5);
    426     FloatRect blackRect(0, -9, 16, 2);
    427     Color black(0xFF000000);
    428     src->context()->fillRect(blackRect, black, DeviceColorSpace);
    429 
    430     // Now draw 50% red square.
    431     {
    432         // Create a transparency helper inset one pixel in the buffer. The
    433         // coordinates are before transforming into this space, and maps to
    434         // IntRect(1, 1, 14, 14).
    435         TransparencyWin helper;
    436         helper.init(src->context(),
    437                     TransparencyWin::OpaqueCompositeLayer,
    438                     TransparencyWin::Untransform,
    439                     IntRect(1, -15, 14, 14));
    440 
    441         // Fill with red.
    442         helper.context()->fillRect(helper.drawRect(), Color(0x7f7f0000), DeviceColorSpace);
    443         clearTopLayerAlphaChannel(helper.context());
    444         helper.composite();
    445     }
    446 
    447     // Finish the compositing.
    448     src->context()->endTransparencyLayer();
    449 
    450     // Top corner should be the original background.
    451     EXPECT_EQ(white, getPixelAt(src->context(), 0, 0));
    452 
    453     // Check the stripe down the middle, first at the top...
    454     Color gray(0xFF808080);
    455     EXPECT_EQ(white, getPixelAt(src->context(), 6, 0));
    456     EXPECT_EQ(gray, getPixelAt(src->context(), 7, 0));
    457     EXPECT_EQ(gray, getPixelAt(src->context(), 8, 0));
    458     EXPECT_EQ(white, getPixelAt(src->context(), 9, 0));
    459 
    460     // ...now at the bottom.
    461     EXPECT_EQ(white, getPixelAt(src->context(), 6, 15));
    462     EXPECT_EQ(gray, getPixelAt(src->context(), 7, 15));
    463     EXPECT_EQ(gray, getPixelAt(src->context(), 8, 15));
    464     EXPECT_EQ(white, getPixelAt(src->context(), 9, 15));
    465 
    466     // Our red square should be 25% red over the top of those two.
    467     Color redwhite(0xFFdfbfbf);
    468     Color redgray(0xFF9f8080);
    469     EXPECT_EQ(white, getPixelAt(src->context(), 0, 1));
    470     EXPECT_EQ(redwhite, getPixelAt(src->context(), 1, 1));
    471     EXPECT_EQ(redwhite, getPixelAt(src->context(), 6, 1));
    472     EXPECT_EQ(redgray, getPixelAt(src->context(), 7, 1));
    473     EXPECT_EQ(redgray, getPixelAt(src->context(), 8, 1));
    474     EXPECT_EQ(redwhite, getPixelAt(src->context(), 9, 1));
    475     EXPECT_EQ(redwhite, getPixelAt(src->context(), 14, 1));
    476     EXPECT_EQ(white, getPixelAt(src->context(), 15, 1));
    477 
    478     // Complete the 50% transparent layer.
    479     src->context()->restore();
    480 }
    481 
    482 TEST(TransparencyWin, TranslateScaleOpaqueCompositeLayer)
    483 {
    484     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    485 
    486     // The background is white on top with red on bottom.
    487     Color white(0xFFFFFFFF);
    488     FloatRect topRect(0, 0, 16, 8);
    489     src->context()->fillRect(topRect, white, DeviceColorSpace);
    490     Color red(0xFFFF0000);
    491     FloatRect bottomRect(0, 8, 16, 8);
    492     src->context()->fillRect(bottomRect, red, DeviceColorSpace);
    493 
    494     src->context()->save();
    495 
    496     // Translate left by one pixel.
    497     AffineTransform left;
    498     left.translate(-1, 0);
    499 
    500     // Scale by 2x.
    501     AffineTransform scale;
    502     scale.scale(2.0);
    503     src->context()->concatCTM(scale);
    504 
    505     // Then translate up by one pixel (which will actually be 2 due to scaling).
    506     AffineTransform up;
    507     up.translate(0, -1);
    508     src->context()->concatCTM(up);
    509 
    510     // Now draw 50% red square.
    511     {
    512         // Create a transparency helper inset one pixel in the buffer. The
    513         // coordinates are before transforming into this space, and maps to
    514         // IntRect(1, 1, 14, 14).
    515         TransparencyWin helper;
    516         helper.init(src->context(),
    517                     TransparencyWin::OpaqueCompositeLayer,
    518                     TransparencyWin::KeepTransform,
    519                     IntRect(1, -15, 14, 14));
    520 
    521         // Fill with red.
    522         helper.context()->fillRect(helper.drawRect(), Color(0x7f7f0000), DeviceColorSpace);
    523         clearTopLayerAlphaChannel(helper.context());
    524         helper.composite();
    525     }
    526 }
    527 
    528 // Tests scale mode with no additional copy.
    529 TEST(TransparencyWin, Scale)
    530 {
    531     // Create an opaque white buffer.
    532     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    533     FloatRect fullBuffer(0, 0, 16, 16);
    534     src->context()->fillRect(fullBuffer, Color::white, DeviceColorSpace);
    535 
    536     // Scale by 2x.
    537     src->context()->save();
    538     AffineTransform scale;
    539     scale.scale(2.0);
    540     src->context()->concatCTM(scale);
    541 
    542     // Start drawing a rectangle from 1->4. This should get scaled to 2->8.
    543     {
    544         TransparencyWin helper;
    545         helper.init(src->context(),
    546                     TransparencyWin::NoLayer,
    547                     TransparencyWin::ScaleTransform,
    548                     IntRect(1, 1, 3, 3));
    549 
    550         // The context should now have the identity transform and the returned
    551         // rect should be scaled.
    552         EXPECT_TRUE(helper.context()->getCTM().isIdentity());
    553         EXPECT_EQ(2, helper.drawRect().x());
    554         EXPECT_EQ(2, helper.drawRect().y());
    555         EXPECT_EQ(8, helper.drawRect().right());
    556         EXPECT_EQ(8, helper.drawRect().bottom());
    557 
    558         // Set the pixel at (2, 2) to be transparent. This should be fixed when
    559         // the helper goes out of scope. We don't want to call
    560         // clearTopLayerAlphaChannel because that will actually clear the whole
    561         // canvas (since we have no extra layer!).
    562         SkBitmap& bitmap = const_cast<SkBitmap&>(helper.context()->
    563             platformContext()->canvas()->getTopPlatformDevice().
    564             accessBitmap(false));
    565         *bitmap.getAddr32(2, 2) &= 0x00FFFFFF;
    566         helper.composite();
    567     }
    568 
    569     src->context()->restore();
    570 
    571     // Check the pixel we previously made transparent, it should have gotten
    572     // fixed back up to white.
    573 
    574     // The current version doesn't fixup transparency when there is no layer.
    575     // This seems not to be necessary, so we don't bother, but if it becomes
    576     // necessary, this line should be uncommented.
    577     // EXPECT_EQ(Color(Color::white), getPixelAt(src->context(), 2, 2));
    578 }
    579 
    580 // Tests scale mode with an additional copy for transparency. This will happen
    581 // if we have a scaled textbox, for example. WebKit will create a new
    582 // transparency layer, draw the text field, then draw the text into it, then
    583 // composite this down with an opacity.
    584 TEST(TransparencyWin, ScaleTransparency)
    585 {
    586     // Create an opaque white buffer.
    587     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    588     FloatRect fullBuffer(0, 0, 16, 16);
    589     src->context()->fillRect(fullBuffer, Color::white, DeviceColorSpace);
    590 
    591     // Make another layer (which duplicates how WebKit will make this). We fill
    592     // the top half with red, and have the layer be 50% opaque.
    593     src->context()->beginTransparencyLayer(0.5);
    594     FloatRect topHalf(0, 0, 16, 8);
    595     src->context()->fillRect(topHalf, Color(0xFFFF0000), DeviceColorSpace);
    596 
    597     // Scale by 2x.
    598     src->context()->save();
    599     AffineTransform scale;
    600     scale.scale(2.0);
    601     src->context()->concatCTM(scale);
    602 
    603     // Make a layer inset two pixels (because of scaling, this is 2->14). And
    604     // will it with 50% black.
    605     {
    606         TransparencyWin helper;
    607         helper.init(src->context(),
    608                     TransparencyWin::OpaqueCompositeLayer,
    609                     TransparencyWin::ScaleTransform,
    610                     IntRect(1, 1, 6, 6));
    611 
    612         helper.context()->fillRect(helper.drawRect(), Color(0x7f000000), DeviceColorSpace);
    613         clearTopLayerAlphaChannel(helper.context());
    614         helper.composite();
    615     }
    616 
    617     // Finish the layer.
    618     src->context()->restore();
    619     src->context()->endTransparencyLayer();
    620 
    621     Color redBackground(0xFFFF8080); // 50% red composited on white.
    622     EXPECT_EQ(redBackground, getPixelAt(src->context(), 0, 0));
    623     EXPECT_EQ(redBackground, getPixelAt(src->context(), 1, 1));
    624 
    625     // Top half (minus two pixel border) should be 50% gray atop opaque
    626     // red = 0xFF804141. Then that's composited with 50% transparency on solid
    627     // white = 0xFFC0A1A1.
    628     Color darkRed(0xFFBF8080);
    629     EXPECT_EQ(darkRed, getPixelAt(src->context(), 2, 2));
    630     EXPECT_EQ(darkRed, getPixelAt(src->context(), 7, 7));
    631 
    632     // Bottom half (minus a two pixel border) should be a layer with 5% gray
    633     // with another 50% opacity composited atop white.
    634     Color darkWhite(0xFFBFBFBF);
    635     EXPECT_EQ(darkWhite, getPixelAt(src->context(), 8, 8));
    636     EXPECT_EQ(darkWhite, getPixelAt(src->context(), 13, 13));
    637 
    638     Color white(0xFFFFFFFF); // Background in the lower-right.
    639     EXPECT_EQ(white, getPixelAt(src->context(), 14, 14));
    640     EXPECT_EQ(white, getPixelAt(src->context(), 15, 15));
    641 }
    642 
    643 TEST(TransparencyWin, Text)
    644 {
    645     OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), DeviceRGB));
    646 
    647     // Our text should end up 50% transparent blue-green.
    648     Color fullResult(0x80008080);
    649 
    650     {
    651         TransparencyWin helper;
    652         helper.init(src->context(),
    653                     TransparencyWin::TextComposite,
    654                     TransparencyWin::KeepTransform,
    655                     IntRect(0, 0, 16, 16));
    656         helper.setTextCompositeColor(fullResult);
    657 
    658         // Write several different squares to simulate ClearType. These should
    659         // all reduce to 2/3 coverage.
    660         FloatRect pixel(0, 0, 1, 1);
    661         helper.context()->fillRect(pixel, 0xFFFF0000, DeviceColorSpace);
    662         pixel.move(1.0f, 0.0f);
    663         helper.context()->fillRect(pixel, 0xFF00FF00, DeviceColorSpace);
    664         pixel.move(1.0f, 0.0f);
    665         helper.context()->fillRect(pixel, 0xFF0000FF, DeviceColorSpace);
    666         pixel.move(1.0f, 0.0f);
    667         helper.context()->fillRect(pixel, 0xFF008080, DeviceColorSpace);
    668         pixel.move(1.0f, 0.0f);
    669         helper.context()->fillRect(pixel, 0xFF800080, DeviceColorSpace);
    670         pixel.move(1.0f, 0.0f);
    671         helper.context()->fillRect(pixel, 0xFF808000, DeviceColorSpace);
    672 
    673         // Try one with 100% coverage (opaque black).
    674         pixel.move(1.0f, 0.0f);
    675         helper.context()->fillRect(pixel, 0xFF000000, DeviceColorSpace);
    676 
    677         // Now mess with the alpha channel.
    678         clearTopLayerAlphaChannel(helper.context());
    679         helper.composite();
    680     }
    681 
    682     Color oneThirdResult(0x55005555); // = fullResult * 2 / 3
    683     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 0, 0));
    684     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 1, 0));
    685     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 2, 0));
    686     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 3, 0));
    687     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 4, 0));
    688     EXPECT_EQ(oneThirdResult, getPixelAt(src->context(), 5, 0));
    689     EXPECT_EQ(fullResult, getPixelAt(src->context(), 6, 0));
    690     EXPECT_EQ(Color::transparent, getPixelAt(src->context(), 7, 0));
    691 }
    692 
    693 } // namespace WebCore
    694