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      1 #ifndef ESD_H
      2 #define ESD_H
      3 #include <audiofile.h>
      4 
      5 #ifdef __cplusplus
      6 extern "C" {
      7 #endif
      8 
      9 /* path and name of the default EsounD domain socket */
     10 #define ESD_UNIX_SOCKET_DIR	esd_get_socket_dirname()
     11 #define ESD_UNIX_SOCKET_NAME	esd_get_socket_name()
     12 
     13 /* size of the audio buffer */
     14 #define ESD_BUF_SIZE (4 * 1024)
     15 
     16 /* length of the authorization key, octets */
     17 #define ESD_KEY_LEN (16)
     18 
     19 /* default port for the EsounD server */
     20 #define ESD_DEFAULT_PORT (16001)
     21 
     22 /* default sample rate for the EsounD server */
     23 #define ESD_DEFAULT_RATE (44100)
     24 
     25 /* maximum length of a stream/sample name */
     26 #define ESD_NAME_MAX (128)
     27 
     28 /* a magic number to identify the relative endianness of a client */
     29 #define ESD_ENDIAN_KEY \
     30 	( (unsigned int) ( ('E' << 24) + ('N' << 16) + ('D' << 8) + ('N') ) )
     31 
     32 #define ESD_VOLUME_BASE (256)
     33 
     34 /*************************************/
     35 /* what can we do to/with the EsounD */
     36 enum esd_proto {
     37     ESD_PROTO_CONNECT,      /* implied on inital client connection */
     38 
     39     /* pseudo "security" functionality */
     40     ESD_PROTO_LOCK,	    /* disable "foreign" client connections */
     41     ESD_PROTO_UNLOCK,	    /* enable "foreign" client connections */
     42 
     43     /* stream functionality: play, record, monitor */
     44     ESD_PROTO_STREAM_PLAY,  /* play all following data as a stream */
     45     ESD_PROTO_STREAM_REC,   /* record data from card as a stream */
     46     ESD_PROTO_STREAM_MON,   /* send mixed buffer output as a stream */
     47 
     48     /* sample functionality: cache, free, play, loop, EOL, kill */
     49     ESD_PROTO_SAMPLE_CACHE, /* cache a sample in the server */
     50     ESD_PROTO_SAMPLE_FREE,  /* release a sample in the server */
     51     ESD_PROTO_SAMPLE_PLAY,  /* play a cached sample */
     52     ESD_PROTO_SAMPLE_LOOP,  /* loop a cached sample, til eoloop */
     53     ESD_PROTO_SAMPLE_STOP,  /* stop a looping sample when done */
     54     ESD_PROTO_SAMPLE_KILL,  /* stop the looping sample immed. */
     55 
     56     /* free and reclaim /dev/dsp functionality */
     57     ESD_PROTO_STANDBY,	    /* release /dev/dsp and ignore all data */
     58     ESD_PROTO_RESUME,	    /* reclaim /dev/dsp and play sounds again */
     59 
     60     /* TODO: move these to a more logical place. NOTE: will break the protocol */
     61     ESD_PROTO_SAMPLE_GETID, /* get the ID for an already-cached sample */
     62     ESD_PROTO_STREAM_FILT,  /* filter mixed buffer output as a stream */
     63 
     64     /* esd remote management */
     65     ESD_PROTO_SERVER_INFO,  /* get server info (ver, sample rate, format) */
     66     ESD_PROTO_ALL_INFO,     /* get all info (server info, players, samples) */
     67     ESD_PROTO_SUBSCRIBE,    /* track new and removed players and samples */
     68     ESD_PROTO_UNSUBSCRIBE,  /* stop tracking updates */
     69 
     70     /* esd remote control */
     71     ESD_PROTO_STREAM_PAN,   /* set stream panning */
     72     ESD_PROTO_SAMPLE_PAN,   /* set default sample panning */
     73 
     74     /* esd status */
     75     ESD_PROTO_STANDBY_MODE, /* see if server is in standby, autostandby, etc */
     76 
     77     /* esd latency */
     78     ESD_PROTO_LATENCY,      /* retrieve latency between write()'s and output */
     79 
     80     ESD_PROTO_MAX           /* for bounds checking */
     81 };
     82 
     83 
     84 /******************/
     85 /* The EsounD api */
     86 
     87 /* the properties of a sound buffer are logically or'd */
     88 
     89 /* bits of stream/sample data */
     90 #define ESD_MASK_BITS	( 0x000F )
     91 #define ESD_BITS8 	( 0x0000 )
     92 #define ESD_BITS16	( 0x0001 )
     93 
     94 /* how many interleaved channels of data */
     95 #define ESD_MASK_CHAN	( 0x00F0 )
     96 #define ESD_MONO	( 0x0010 )
     97 #define ESD_STEREO	( 0x0020 )
     98 
     99 /* whether it's a stream or a sample */
    100 #define ESD_MASK_MODE	( 0x0F00 )
    101 #define ESD_STREAM	( 0x0000 )
    102 #define ESD_SAMPLE	( 0x0100 )
    103 #define ESD_ADPCM	( 0x0200 )	/* TODO: anyone up for this? =P */
    104 
    105 /* the function of the stream/sample, and common functions */
    106 #define ESD_MASK_FUNC	( 0xF000 )
    107 #define ESD_PLAY	( 0x1000 )
    108 /* functions for streams only */
    109 #define ESD_MONITOR	( 0x0000 )
    110 #define ESD_RECORD	( 0x2000 )
    111 /* functions for samples only */
    112 #define ESD_STOP	( 0x0000 )
    113 #define ESD_LOOP	( 0x2000 )
    114 
    115 typedef int esd_format_t;
    116 typedef int esd_proto_t;
    117 
    118 /*******************************************************************/
    119 /* client side API for playing sounds */
    120 
    121 typedef unsigned char octet;
    122 
    123 /*******************************************************************/
    124 /* esdlib.c - basic esd client interface functions */
    125 
    126 /* opens channel, authenticates connection, and prefares for protos */
    127 /* returns EsounD socket for communication, result < 0 = error */
    128 /* server = listen socket (localhost:5001, 192.168.168.0:9999 */
    129 /* rate, format = (bits | channels | stream | func) */
    130 int esd_open_sound( const char *host );
    131 
    132 /* send the authorization cookie, create one if needed */
    133 int esd_send_auth( int sock );
    134 
    135 /* lock/unlock will disable/enable foreign clients from connecting */
    136 int esd_lock( int esd );
    137 int esd_unlock( int esd );
    138 
    139 /* standby/resume will free/reclaim audio device so others may use it */
    140 int esd_standby( int esd );
    141 int esd_resume( int esd );
    142 
    143 /* open a socket for playing, monitoring, or recording as a stream */
    144 /* the *_fallback functions try to open /dev/dsp if there's no EsounD */
    145 int esd_play_stream( esd_format_t format, int rate,
    146 		     const char *host, const char *name );
    147 int esd_play_stream_fallback( esd_format_t format, int rate,
    148 			      const char *host, const char *name );
    149 int esd_monitor_stream( esd_format_t format, int rate,
    150 			const char *host, const char *name );
    151 /* int esd_monitor_stream_fallback( esd_format_t format, int rate ); */
    152 int esd_record_stream( esd_format_t format, int rate,
    153 		       const char *host, const char *name );
    154 int esd_record_stream_fallback( esd_format_t format, int rate,
    155 				const char *host, const char *name );
    156 int esd_filter_stream( esd_format_t format, int rate,
    157 		       const char *host, const char *name );
    158 
    159 /* cache a sample in the server returns sample id, < 0 = error */
    160 int esd_sample_cache( int esd, esd_format_t format, const int rate,
    161 		      const int length, const char *name );
    162 int esd_confirm_sample_cache( int esd );
    163 
    164 /* get the sample id for an already-cached sample */
    165 int esd_sample_getid( int esd, const char *name);
    166 
    167 /* uncache a sample in the server */
    168 int esd_sample_free( int esd, int sample );
    169 
    170 /* play a cached sample once */
    171 int esd_sample_play( int esd, int sample );
    172 /* make a cached sample loop */
    173 int esd_sample_loop( int esd, int sample );
    174 
    175 /* stop the looping sample at end */
    176 int esd_sample_stop( int esd, int sample );
    177 /* stop a playing sample immed. */
    178 int esd_sample_kill( int esd, int sample );
    179 
    180 /* closes fd, previously obtained by esd_open */
    181 int esd_close( int esd );
    182 
    183 /* get the stream latency to esound (latency is number of samples  */
    184 /* at 44.1khz stereo 16 bit - you'll have to adjust if oyur input  */
    185 /* sampling rate is less (in bytes per second)                     */
    186 /* so if you're at 44.1khz stereo 16bit in your stream - your lag  */
    187 /* in bytes woudl be lag * 2 * 2 bytes (2 for stereo, 2 for 16bit) */
    188 /* if your stream is at 22.05 Khz it'll be double this - in mono   */
    189 /* double again ... etc.                                           */
    190 int esd_get_latency(int esd);
    191 
    192 
    193 /*******************************************************************/
    194 /* esdmgr.c - functions to implement a "sound manager" for esd */
    195 
    196 /* structures to retrieve information about streams/samples from the server */
    197 typedef struct esd_server_info {
    198 
    199     int version; 		/* server version encoded as an int */
    200     esd_format_t format;	/* magic int with the format info */
    201     int rate;			/* sample rate */
    202 
    203 } esd_server_info_t;
    204 
    205 typedef struct esd_player_info {
    206 
    207     struct esd_player_info *next; /* point to next entry in list */
    208     esd_server_info_t *server;	/* the server that contains this stream */
    209 
    210     int source_id;		/* either a stream fd or sample id */
    211     char name[ ESD_NAME_MAX ];	/* name of stream for remote control */
    212     int rate;			/* sample rate */
    213     int left_vol_scale;		/* volume scaling */
    214     int right_vol_scale;
    215 
    216     esd_format_t format;	/* magic int with the format info */
    217 
    218 } esd_player_info_t;
    219 
    220 typedef struct esd_sample_info {
    221 
    222     struct esd_sample_info *next; /* point to next entry in list */
    223     esd_server_info_t *server;	/* the server that contains this sample */
    224 
    225     int sample_id;		/* either a stream fd or sample id */
    226     char name[ ESD_NAME_MAX ];	/* name of stream for remote control */
    227     int rate;			/* sample rate */
    228     int left_vol_scale;		/* volume scaling */
    229     int right_vol_scale;
    230 
    231     esd_format_t format;	/* magic int with the format info */
    232     int length;			/* total buffer length */
    233 
    234 } esd_sample_info_t;
    235 
    236 typedef struct esd_info {
    237 
    238     esd_server_info_t *server;
    239     esd_player_info_t *player_list;
    240     esd_sample_info_t *sample_list;
    241 
    242 } esd_info_t;
    243 
    244 enum esd_standby_mode {
    245     ESM_ERROR, ESM_ON_STANDBY, ESM_ON_AUTOSTANDBY, ESM_RUNNING
    246 };
    247 typedef int esd_standby_mode_t;
    248 
    249 /* define callbacks for esd_update_info() */
    250 /* what to do when a stream connects, or sample is played */
    251 typedef int esd_new_player_callback_t( esd_player_info_t * );
    252 /* what to do when a stream disconnects, or sample stops playing */
    253 typedef int esd_old_player_callback_t( esd_player_info_t * );
    254 /* what to do when a sample is cached */
    255 typedef int esd_new_sample_callback_t( esd_sample_info_t * );
    256 /* what to do when a sample is uncached */
    257 typedef int esd_old_sample_callback_t( esd_sample_info_t * );
    258 
    259 typedef struct esd_update_info_callbacks {
    260     esd_new_player_callback_t *esd_new_player_callback;
    261     esd_old_player_callback_t *esd_old_player_callback;
    262     esd_new_sample_callback_t *esd_new_sample_callback;
    263     esd_old_sample_callback_t *esd_old_sample_callback;
    264 } esd_update_info_callbacks_t;
    265 
    266 /* print server into to stdout */
    267 void esd_print_server_info( esd_server_info_t *server_info );
    268 void esd_print_player_info( esd_player_info_t *player_info );
    269 void esd_print_sample_info( esd_sample_info_t *sample_info );
    270 /* print all info to stdout */
    271 void esd_print_all_info( esd_info_t *all_info );
    272 
    273 /* retrieve server properties (sample rate, format, version number) */
    274 esd_server_info_t *esd_get_server_info( int esd );
    275 /* release all memory allocated for the server properties structure */
    276 void esd_free_server_info( esd_server_info_t *server_info );
    277 
    278 /* retrieve all information from server */
    279 esd_info_t *esd_get_all_info( int esd );
    280 
    281 /* retrieve all information from server, and update until unsubsribed or closed */
    282 esd_info_t *esd_subscribe_all_info( int esd );
    283 
    284 /* call to update the info structure with new information, and call callbacks */
    285 esd_info_t *esd_update_info( int esd, esd_info_t *info,
    286 			     esd_update_info_callbacks_t *callbacks );
    287 esd_info_t *esd_unsubscribe_info( int esd );
    288 
    289 /* release all memory allocated for the esd info structure */
    290 void esd_free_all_info( esd_info_t *info );
    291 
    292 
    293 /* reset the volume panning for a stream */
    294 int esd_set_stream_pan( int esd, int stream_id,
    295 			int left_scale, int right_scale );
    296 
    297 /* reset the default volume panning for a sample */
    298 int esd_set_default_sample_pan( int esd, int sample_id,
    299 				int left_scale, int right_scale );
    300 
    301 /* see if the server is in stnaby, autostandby, etc */
    302 esd_standby_mode_t esd_get_standby_mode( int esd );
    303 
    304 
    305 /*******************************************************************/
    306 /* esdfile.c - audiofile wrappers for sane handling of files */
    307 
    308 int esd_send_file( int esd, AFfilehandle au_file, int frame_length );
    309 int esd_play_file( const char *name_prefix, const char *filename, int fallback );
    310 int esd_file_cache( int esd, const char *name_prefix, const char *filename );
    311 
    312 
    313 /*******************************************************************/
    314 /* audio.c - abstract the sound hardware for cross platform usage */
    315 extern esd_format_t esd_audio_format;
    316 extern int esd_audio_rate;
    317 extern char *esd_audio_device;
    318 
    319 const char *esd_audio_devices( void );
    320 int esd_audio_open( void );
    321 void esd_audio_close( void );
    322 void esd_audio_pause( void );
    323 int esd_audio_write( void *buffer, int buf_size );
    324 int esd_audio_read( void *buffer, int buf_size );
    325 void esd_audio_flush( void );
    326 
    327 /******************************************************************/
    328 /* util.c utilities						  */
    329 
    330 const char *esd_get_socket_dirname( void );
    331 const char *esd_get_socket_name( void );
    332 
    333 int have_ipv6( void );
    334 
    335 #ifdef __cplusplus
    336 }
    337 #endif
    338 
    339 
    340 #endif /* #ifndef ESD_H */
    341