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Searched
defs:FloatPoint
(Results
1 - 7
of
7
) sorted by null
/external/webkit/WebCore/platform/graphics/cg/
FloatPointCG.cpp
28
#include "
FloatPoint
.h"
36
FloatPoint
::
FloatPoint
(const CGPoint& p) : m_x(p.x), m_y(p.y)
40
FloatPoint
::operator CGPoint() const
/external/webkit/WebCore/platform/graphics/haiku/
FloatPointHaiku.cpp
29
#include "
FloatPoint
.h"
36
FloatPoint
::
FloatPoint
(const BPoint& point)
42
FloatPoint
::operator BPoint() const
/external/webkit/WebCore/platform/graphics/qt/
FloatPointQt.cpp
29
#include "
FloatPoint
.h"
35
FloatPoint
::
FloatPoint
(const QPointF& p)
41
FloatPoint
::operator QPointF() const
/external/webkit/WebCore/platform/graphics/skia/
FloatPointSkia.cpp
32
#include "
FloatPoint
.h"
39
FloatPoint
::
FloatPoint
(const SkPoint& p)
45
FloatPoint
::operator SkPoint() const
/external/webkit/WebCore/platform/graphics/
FloatPoint.cpp
28
#include "
FloatPoint
.h"
36
FloatPoint
::
FloatPoint
(const IntPoint& p) : m_x(p.x()), m_y(p.y())
40
FloatPoint
FloatPoint
::matrixTransform(const AffineTransform& transform) const
47
FloatPoint
FloatPoint
::matrixTransform(const TransformationMatrix& transform) const
54
FloatPoint
FloatPoint
::narrowPrecision(double x, double y)
56
return
FloatPoint
(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y))
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all
...]
FloatPoint.h
68
class
FloatPoint
{
70
FloatPoint
() : m_x(0), m_y(0) { }
71
FloatPoint
(float x, float y) : m_x(x), m_y(y) { }
72
FloatPoint
(const IntPoint&);
74
static
FloatPoint
narrowPrecision(double x, double y);
84
FloatPoint
(const CGPoint&);
90
FloatPoint
(const NSPoint&);
95
FloatPoint
(const QPointF&);
100
FloatPoint
(const BPoint&);
106
FloatPoint
(const SkPoint&)
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...]
/external/webkit/WebCore/platform/graphics/wince/
PlatformPathWince.h
37
operator
FloatPoint
() const { return
FloatPoint
(m_x, m_y); }
43
PathPoint& operator=(const
FloatPoint
& p)
55
bool contains(const
FloatPoint
& point) const;
119
void inflateRectToContainMe(FloatRect& r, const
FloatPoint
& lastPoint) const;
146
FloatPoint
lastPoint() const { return m_elements.isEmpty() ?
FloatPoint
(0, 0) : m_elements.last().lastPoint(); }
149
bool contains(const
FloatPoint
& point, WindRule rule) const;
153
void moveTo(const
FloatPoint
&);
154
void addLineTo(const
FloatPoint
&)
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...]
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