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    Searched defs:FloatPoint (Results 1 - 7 of 7) sorted by null

  /external/webkit/WebCore/platform/graphics/cg/
FloatPointCG.cpp 28 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y)
40 FloatPoint::operator CGPoint() const
  /external/webkit/WebCore/platform/graphics/haiku/
FloatPointHaiku.cpp 29 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const BPoint& point)
42 FloatPoint::operator BPoint() const
  /external/webkit/WebCore/platform/graphics/qt/
FloatPointQt.cpp 29 #include "FloatPoint.h"
35 FloatPoint::FloatPoint(const QPointF& p)
41 FloatPoint::operator QPointF() const
  /external/webkit/WebCore/platform/graphics/skia/
FloatPointSkia.cpp 32 #include "FloatPoint.h"
39 FloatPoint::FloatPoint(const SkPoint& p)
45 FloatPoint::operator SkPoint() const
  /external/webkit/WebCore/platform/graphics/
FloatPoint.cpp 28 #include "FloatPoint.h"
36 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
40 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const
47 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const
54 FloatPoint FloatPoint::narrowPrecision(double x, double y)
56 return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y))
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FloatPoint.h 68 class FloatPoint {
70 FloatPoint() : m_x(0), m_y(0) { }
71 FloatPoint(float x, float y) : m_x(x), m_y(y) { }
72 FloatPoint(const IntPoint&);
74 static FloatPoint narrowPrecision(double x, double y);
84 FloatPoint(const CGPoint&);
90 FloatPoint(const NSPoint&);
95 FloatPoint(const QPointF&);
100 FloatPoint(const BPoint&);
106 FloatPoint(const SkPoint&)
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  /external/webkit/WebCore/platform/graphics/wince/
PlatformPathWince.h 37 operator FloatPoint() const { return FloatPoint(m_x, m_y); }
43 PathPoint& operator=(const FloatPoint& p)
55 bool contains(const FloatPoint& point) const;
119 void inflateRectToContainMe(FloatRect& r, const FloatPoint& lastPoint) const;
146 FloatPoint lastPoint() const { return m_elements.isEmpty() ? FloatPoint(0, 0) : m_elements.last().lastPoint(); }
149 bool contains(const FloatPoint& point, WindRule rule) const;
153 void moveTo(const FloatPoint&);
154 void addLineTo(const FloatPoint&)
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