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      1 /*
      2  * Copyright (C) 2004, 2006, 2007 Apple Inc.  All rights reserved.
      3  * Copyright (C) 2005 Nokia.  All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 #include "FloatPoint.h"
     29 
     30 #include "TransformationMatrix.h"
     31 #include "FloatConversion.h"
     32 #include "IntPoint.h"
     33 
     34 namespace WebCore {
     35 
     36 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
     37 {
     38 }
     39 
     40 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const
     41 {
     42     double newX, newY;
     43     transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY);
     44     return narrowPrecision(newX, newY);
     45 }
     46 
     47 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const
     48 {
     49     double newX, newY;
     50     transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY);
     51     return narrowPrecision(newX, newY);
     52 }
     53 
     54 FloatPoint FloatPoint::narrowPrecision(double x, double y)
     55 {
     56     return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y));
     57 }
     58 
     59 }
     60