/external/qemu/android/ |
qemulator.c | 53 SkinTrackBall* ball; local 62 ball = skin_trackball_create( ¶ms ); 63 emulator->trackball = ball; 64 skin_window_set_trackball( emulator->window, ball );
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/development/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/ |
AccelerometerPlayActivity.java | 250 Particle ball = mBalls[i]; local 251 ball.computePhysics(sx, sy, dT, dTC); 284 Particle ball = mBalls[j]; local 285 float dx = ball.mPosX - curr.mPosX; 286 float dy = ball.mPosY - curr.mPosY; 302 ball.mPosX += dx * c; 303 ball.mPosY += dy * c; 355 // rescale the ball so it's about 0.5 cm on screen 356 Bitmap ball = BitmapFactory.decodeResource(getResources(), R.drawable.ball); local [all...] |
/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_events.h | 157 Uint8 ball; /* The joystick trackball index */ member in struct:SDL_JoyBallEvent
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/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_events.h | 157 Uint8 ball; /* The joystick trackball index */ member in struct:SDL_JoyBallEvent
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/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_events.h | 157 Uint8 ball; /* The joystick trackball index */ member in struct:SDL_JoyBallEvent
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/prebuilt/windows/sdl/host/include/SDL/ |
SDL_events.h | 154 Uint8 ball; /* The joystick trackball index */ member in struct:SDL_JoyBallEvent
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/prebuilt/windows/sdl/include/SDL/ |
SDL_events.h | 157 Uint8 ball; /* The joystick trackball index */ member in struct:SDL_JoyBallEvent
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/external/qemu/android/skin/ |
trackball.c | 164 VectorRec axes[3]; /* current ball axes */ 197 * ACC_THRESHOLD is used to filter small ball movements out. 199 * constant, then no corresponding ball event will be sent to the 203 * the corresponding ball motion vector. 209 trackball_init( TrackBall ball, int diameter, int ring, 215 memset( ball, 0, sizeof(*ball) ); 217 ball->acc_threshold = ACC_THRESHOLD; 218 ball->acc_scale = ACC_SCALE; 221 ball->diameter = diameter2 566 TrackBall ball; local [all...] |
window.c | 610 SkinTrackBall* ball; member in struct:__anon5900 619 state->ball = NULL; 634 skin_trackball_draw( state->ball, 0, 0, surface ); 645 skin_trackball_refresh( state->ball ); 660 ball_state_set( BallState* state, SkinTrackBall* ball ) 664 state->ball = ball; 665 if (ball != NULL) { 668 skin_trackball_rect( ball, &sr ); 822 BallState ball; member in struct:SkinWindow [all...] |