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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2006 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 /* Include file for SDL event handling */
     24 
     25 #ifndef _SDL_events_h
     26 #define _SDL_events_h
     27 
     28 #include "SDL_stdinc.h"
     29 #include "SDL_error.h"
     30 #include "SDL_active.h"
     31 #include "SDL_keyboard.h"
     32 #include "SDL_mouse.h"
     33 #include "SDL_joystick.h"
     34 #include "SDL_quit.h"
     35 
     36 #include "begin_code.h"
     37 /* Set up for C function definitions, even when using C++ */
     38 #ifdef __cplusplus
     39 extern "C" {
     40 #endif
     41 
     42 /* General keyboard/mouse state definitions */
     43 #define SDL_RELEASED	0
     44 #define SDL_PRESSED	1
     45 
     46 /* Event enumerations */
     47 typedef enum {
     48        SDL_NOEVENT = 0,			/* Unused (do not remove) */
     49        SDL_ACTIVEEVENT,			/* Application loses/gains visibility */
     50        SDL_KEYDOWN,			/* Keys pressed */
     51        SDL_KEYUP,			/* Keys released */
     52        SDL_MOUSEMOTION,			/* Mouse moved */
     53        SDL_MOUSEBUTTONDOWN,		/* Mouse button pressed */
     54        SDL_MOUSEBUTTONUP,		/* Mouse button released */
     55        SDL_JOYAXISMOTION,		/* Joystick axis motion */
     56        SDL_JOYBALLMOTION,		/* Joystick trackball motion */
     57        SDL_JOYHATMOTION,		/* Joystick hat position change */
     58        SDL_JOYBUTTONDOWN,		/* Joystick button pressed */
     59        SDL_JOYBUTTONUP,			/* Joystick button released */
     60        SDL_QUIT,			/* User-requested quit */
     61        SDL_SYSWMEVENT,			/* System specific event */
     62        SDL_EVENT_RESERVEDA,		/* Reserved for future use.. */
     63        SDL_EVENT_RESERVEDB,		/* Reserved for future use.. */
     64        SDL_VIDEORESIZE,			/* User resized video mode */
     65        SDL_VIDEOEXPOSE,			/* Screen needs to be redrawn */
     66        SDL_EVENT_RESERVED2,		/* Reserved for future use.. */
     67        SDL_EVENT_RESERVED3,		/* Reserved for future use.. */
     68        SDL_EVENT_RESERVED4,		/* Reserved for future use.. */
     69        SDL_EVENT_RESERVED5,		/* Reserved for future use.. */
     70        SDL_EVENT_RESERVED6,		/* Reserved for future use.. */
     71        SDL_EVENT_RESERVED7,		/* Reserved for future use.. */
     72        /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
     73        SDL_USEREVENT = 24,
     74        /* This last event is only for bounding internal arrays
     75 	  It is the number of bits in the event mask datatype -- Uint32
     76         */
     77        SDL_NUMEVENTS = 32
     78 } SDL_EventType;
     79 
     80 /* Predefined event masks */
     81 #define SDL_EVENTMASK(X)	(1<<(X))
     82 typedef enum {
     83 	SDL_ACTIVEEVENTMASK	= SDL_EVENTMASK(SDL_ACTIVEEVENT),
     84 	SDL_KEYDOWNMASK		= SDL_EVENTMASK(SDL_KEYDOWN),
     85 	SDL_KEYUPMASK		= SDL_EVENTMASK(SDL_KEYUP),
     86 	SDL_KEYEVENTMASK	= SDL_EVENTMASK(SDL_KEYDOWN)|
     87 	                          SDL_EVENTMASK(SDL_KEYUP),
     88 	SDL_MOUSEMOTIONMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION),
     89 	SDL_MOUSEBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
     90 	SDL_MOUSEBUTTONUPMASK	= SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
     91 	SDL_MOUSEEVENTMASK	= SDL_EVENTMASK(SDL_MOUSEMOTION)|
     92 	                          SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
     93 	                          SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
     94 	SDL_JOYAXISMOTIONMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION),
     95 	SDL_JOYBALLMOTIONMASK	= SDL_EVENTMASK(SDL_JOYBALLMOTION),
     96 	SDL_JOYHATMOTIONMASK	= SDL_EVENTMASK(SDL_JOYHATMOTION),
     97 	SDL_JOYBUTTONDOWNMASK	= SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
     98 	SDL_JOYBUTTONUPMASK	= SDL_EVENTMASK(SDL_JOYBUTTONUP),
     99 	SDL_JOYEVENTMASK	= SDL_EVENTMASK(SDL_JOYAXISMOTION)|
    100 	                          SDL_EVENTMASK(SDL_JOYBALLMOTION)|
    101 	                          SDL_EVENTMASK(SDL_JOYHATMOTION)|
    102 	                          SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
    103 	                          SDL_EVENTMASK(SDL_JOYBUTTONUP),
    104 	SDL_VIDEORESIZEMASK	= SDL_EVENTMASK(SDL_VIDEORESIZE),
    105 	SDL_VIDEOEXPOSEMASK	= SDL_EVENTMASK(SDL_VIDEOEXPOSE),
    106 	SDL_QUITMASK		= SDL_EVENTMASK(SDL_QUIT),
    107 	SDL_SYSWMEVENTMASK	= SDL_EVENTMASK(SDL_SYSWMEVENT)
    108 } SDL_EventMask ;
    109 #define SDL_ALLEVENTS		0xFFFFFFFF
    110 
    111 /* Application visibility event structure */
    112 typedef struct SDL_ActiveEvent {
    113 	Uint8 type;	/* SDL_ACTIVEEVENT */
    114 	Uint8 gain;	/* Whether given states were gained or lost (1/0) */
    115 	Uint8 state;	/* A mask of the focus states */
    116 } SDL_ActiveEvent;
    117 
    118 /* Keyboard event structure */
    119 typedef struct SDL_KeyboardEvent {
    120 	Uint8 type;	/* SDL_KEYDOWN or SDL_KEYUP */
    121 	Uint8 which;	/* The keyboard device index */
    122 	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
    123 	SDL_keysym keysym;
    124 } SDL_KeyboardEvent;
    125 
    126 /* Mouse motion event structure */
    127 typedef struct SDL_MouseMotionEvent {
    128 	Uint8 type;	/* SDL_MOUSEMOTION */
    129 	Uint8 which;	/* The mouse device index */
    130 	Uint8 state;	/* The current button state */
    131 	Uint16 x, y;	/* The X/Y coordinates of the mouse */
    132 	Sint16 xrel;	/* The relative motion in the X direction */
    133 	Sint16 yrel;	/* The relative motion in the Y direction */
    134 } SDL_MouseMotionEvent;
    135 
    136 /* Mouse button event structure */
    137 typedef struct SDL_MouseButtonEvent {
    138 	Uint8 type;	/* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
    139 	Uint8 which;	/* The mouse device index */
    140 	Uint8 button;	/* The mouse button index */
    141 	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
    142 	Uint16 x, y;	/* The X/Y coordinates of the mouse at press time */
    143 } SDL_MouseButtonEvent;
    144 
    145 /* Joystick axis motion event structure */
    146 typedef struct SDL_JoyAxisEvent {
    147 	Uint8 type;	/* SDL_JOYAXISMOTION */
    148 	Uint8 which;	/* The joystick device index */
    149 	Uint8 axis;	/* The joystick axis index */
    150 	Sint16 value;	/* The axis value (range: -32768 to 32767) */
    151 } SDL_JoyAxisEvent;
    152 
    153 /* Joystick trackball motion event structure */
    154 typedef struct SDL_JoyBallEvent {
    155 	Uint8 type;	/* SDL_JOYBALLMOTION */
    156 	Uint8 which;	/* The joystick device index */
    157 	Uint8 ball;	/* The joystick trackball index */
    158 	Sint16 xrel;	/* The relative motion in the X direction */
    159 	Sint16 yrel;	/* The relative motion in the Y direction */
    160 } SDL_JoyBallEvent;
    161 
    162 /* Joystick hat position change event structure */
    163 typedef struct SDL_JoyHatEvent {
    164 	Uint8 type;	/* SDL_JOYHATMOTION */
    165 	Uint8 which;	/* The joystick device index */
    166 	Uint8 hat;	/* The joystick hat index */
    167 	Uint8 value;	/* The hat position value:
    168 			    SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
    169 			    SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
    170 			    SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
    171 			   Note that zero means the POV is centered.
    172 			*/
    173 } SDL_JoyHatEvent;
    174 
    175 /* Joystick button event structure */
    176 typedef struct SDL_JoyButtonEvent {
    177 	Uint8 type;	/* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
    178 	Uint8 which;	/* The joystick device index */
    179 	Uint8 button;	/* The joystick button index */
    180 	Uint8 state;	/* SDL_PRESSED or SDL_RELEASED */
    181 } SDL_JoyButtonEvent;
    182 
    183 /* The "window resized" event
    184    When you get this event, you are responsible for setting a new video
    185    mode with the new width and height.
    186  */
    187 typedef struct SDL_ResizeEvent {
    188 	Uint8 type;	/* SDL_VIDEORESIZE */
    189 	int w;		/* New width */
    190 	int h;		/* New height */
    191 } SDL_ResizeEvent;
    192 
    193 /* The "screen redraw" event */
    194 typedef struct SDL_ExposeEvent {
    195 	Uint8 type;	/* SDL_VIDEOEXPOSE */
    196 } SDL_ExposeEvent;
    197 
    198 /* The "quit requested" event */
    199 typedef struct SDL_QuitEvent {
    200 	Uint8 type;	/* SDL_QUIT */
    201 } SDL_QuitEvent;
    202 
    203 /* A user-defined event type */
    204 typedef struct SDL_UserEvent {
    205 	Uint8 type;	/* SDL_USEREVENT through SDL_NUMEVENTS-1 */
    206 	int code;	/* User defined event code */
    207 	void *data1;	/* User defined data pointer */
    208 	void *data2;	/* User defined data pointer */
    209 } SDL_UserEvent;
    210 
    211 /* If you want to use this event, you should include SDL_syswm.h */
    212 struct SDL_SysWMmsg;
    213 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
    214 typedef struct SDL_SysWMEvent {
    215 	Uint8 type;
    216 	SDL_SysWMmsg *msg;
    217 } SDL_SysWMEvent;
    218 
    219 /* General event structure */
    220 typedef union SDL_Event {
    221 	Uint8 type;
    222 	SDL_ActiveEvent active;
    223 	SDL_KeyboardEvent key;
    224 	SDL_MouseMotionEvent motion;
    225 	SDL_MouseButtonEvent button;
    226 	SDL_JoyAxisEvent jaxis;
    227 	SDL_JoyBallEvent jball;
    228 	SDL_JoyHatEvent jhat;
    229 	SDL_JoyButtonEvent jbutton;
    230 	SDL_ResizeEvent resize;
    231 	SDL_ExposeEvent expose;
    232 	SDL_QuitEvent quit;
    233 	SDL_UserEvent user;
    234 	SDL_SysWMEvent syswm;
    235 } SDL_Event;
    236 
    237 
    238 /* Function prototypes */
    239 
    240 /* Pumps the event loop, gathering events from the input devices.
    241    This function updates the event queue and internal input device state.
    242    This should only be run in the thread that sets the video mode.
    243 */
    244 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
    245 
    246 /* Checks the event queue for messages and optionally returns them.
    247    If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
    248    the back of the event queue.
    249    If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
    250    of the event queue, matching 'mask', will be returned and will not
    251    be removed from the queue.
    252    If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
    253    of the event queue, matching 'mask', will be returned and will be
    254    removed from the queue.
    255    This function returns the number of events actually stored, or -1
    256    if there was an error.  This function is thread-safe.
    257 */
    258 typedef enum {
    259 	SDL_ADDEVENT,
    260 	SDL_PEEKEVENT,
    261 	SDL_GETEVENT
    262 } SDL_eventaction;
    263 /* */
    264 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
    265 				SDL_eventaction action, Uint32 mask);
    266 
    267 /* Polls for currently pending events, and returns 1 if there are any pending
    268    events, or 0 if there are none available.  If 'event' is not NULL, the next
    269    event is removed from the queue and stored in that area.
    270  */
    271 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
    272 
    273 /* Waits indefinitely for the next available event, returning 1, or 0 if there
    274    was an error while waiting for events.  If 'event' is not NULL, the next
    275    event is removed from the queue and stored in that area.
    276  */
    277 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
    278 
    279 /* Add an event to the event queue.
    280    This function returns 0 on success, or -1 if the event queue was full
    281    or there was some other error.
    282  */
    283 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
    284 
    285 /*
    286   This function sets up a filter to process all events before they
    287   change internal state and are posted to the internal event queue.
    288 
    289   The filter is protypted as:
    290 */
    291 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
    292 /*
    293   If the filter returns 1, then the event will be added to the internal queue.
    294   If it returns 0, then the event will be dropped from the queue, but the
    295   internal state will still be updated.  This allows selective filtering of
    296   dynamically arriving events.
    297 
    298   WARNING:  Be very careful of what you do in the event filter function, as
    299             it may run in a different thread!
    300 
    301   There is one caveat when dealing with the SDL_QUITEVENT event type.  The
    302   event filter is only called when the window manager desires to close the
    303   application window.  If the event filter returns 1, then the window will
    304   be closed, otherwise the window will remain open if possible.
    305   If the quit event is generated by an interrupt signal, it will bypass the
    306   internal queue and be delivered to the application at the next event poll.
    307 */
    308 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
    309 
    310 /*
    311   Return the current event filter - can be used to "chain" filters.
    312   If there is no event filter set, this function returns NULL.
    313 */
    314 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
    315 
    316 /*
    317   This function allows you to set the state of processing certain events.
    318   If 'state' is set to SDL_IGNORE, that event will be automatically dropped
    319   from the event queue and will not event be filtered.
    320   If 'state' is set to SDL_ENABLE, that event will be processed normally.
    321   If 'state' is set to SDL_QUERY, SDL_EventState() will return the
    322   current processing state of the specified event.
    323 */
    324 #define SDL_QUERY	-1
    325 #define SDL_IGNORE	 0
    326 #define SDL_DISABLE	 0
    327 #define SDL_ENABLE	 1
    328 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
    329 
    330 
    331 /* Ends C function definitions when using C++ */
    332 #ifdef __cplusplus
    333 }
    334 #endif
    335 #include "close_code.h"
    336 
    337 #endif /* _SDL_events_h */
    338