/external/qemu/distrib/sdl-1.2.12/src/joystick/ |
SDL_joystick_c.h | 34 Uint8 ball, Sint16 xrel, Sint16 yrel);
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SDL_joystick.c | 470 Sint16 xrel, Sint16 yrel) 476 joystick->balls[ball].dy += yrel; 487 event.jball.yrel = yrel;
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/external/qemu/distrib/sdl-1.2.12/src/video/windx5/ |
SDL_dx5events.c | 291 Sint16 xrel, yrel; local 384 yrel = 0; 389 if ( xrel || yrel ) { 391 0, 1, xrel, yrel); 393 yrel = 0; 401 if ( xrel || yrel ) { 403 0, 1, xrel, yrel); 405 yrel = 0; 409 yrel += (Sint16)ptrbuf[i].dwData; 412 if ( xrel || yrel ) { [all...] |
/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_events.h | 133 Sint16 yrel; /* The relative motion in the Y direction */ member in struct:SDL_MouseMotionEvent 159 Sint16 yrel; /* The relative motion in the Y direction */ member in struct:SDL_JoyBallEvent
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/prebuilt/darwin-x86/sdl/include/SDL/ |
SDL_events.h | 133 Sint16 yrel; /* The relative motion in the Y direction */ member in struct:SDL_MouseMotionEvent 159 Sint16 yrel; /* The relative motion in the Y direction */ member in struct:SDL_JoyBallEvent
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/prebuilt/linux-x86/sdl/include/SDL/ |
SDL_events.h | 133 Sint16 yrel; /* The relative motion in the Y direction */ member in struct:SDL_MouseMotionEvent 159 Sint16 yrel; /* The relative motion in the Y direction */ member in struct:SDL_JoyBallEvent
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/prebuilt/windows/sdl/host/include/SDL/ |
SDL_events.h | 130 Sint16 yrel; /* The relative motion in the Y direction */ member in struct:SDL_MouseMotionEvent 156 Sint16 yrel; /* The relative motion in the Y direction */ member in struct:SDL_JoyBallEvent
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/prebuilt/windows/sdl/include/SDL/ |
SDL_events.h | 133 Sint16 yrel; /* The relative motion in the Y direction */ member in struct:SDL_MouseMotionEvent 159 Sint16 yrel; /* The relative motion in the Y direction */ member in struct:SDL_JoyBallEvent
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/external/qemu/distrib/sdl-1.2.12/src/events/ |
SDL_mouse.c | 108 Sint16 Yrel; 121 Yrel = y; 154 Yrel = Y-SDL_MouseY; 158 if ( ! Xrel && ! Yrel ) { 170 SDL_DeltaY += Yrel; 183 event.motion.yrel = Yrel;
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/external/qemu/android/skin/ |
window.c | 991 skin_window_trackball_move( SkinWindow* window, int xrel, int yrel ) 995 if ( skin_trackball_move( state->ball, xrel, yrel ) ) { [all...] |